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But as Clairy said, there are bodyparts missing in games/sims that gives important feedback to your senses and i understand that is hard to program 100 % correctness.
Irl a driver react spontaniously to all feedback he feels,hears and see, but in electronic pseudo enviroments we have to "think" some of those feedbacks (or compose our own ways of replicate them) before react for a split second, but its enough to lose that last "edge".
In some way (without been drifting or hardcore racing irl) i agree wth you that those "90 %" comes litttle too fast, but sure it sways irl too.
My thoughts are that its very very hard to program the contact/traction between the rubber and the surface at every 1000 of a sceond with all depending variables involved.
Maybe we can include the "tilt" in this feeling/behaviour wich seems very harsh and once starting countersteer we get pendelum growing with every sway ;)