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The reason your CPU use is lower with a lower framerate is because there is less draw calls being sent to the CPU each frame, therefore you can expect lower CPU use when you have lower unbound frames- perfectly normal.
I have no idea what Mr Deap is on about, what he says has nothing to do with what you asked.
Here an example with variance at 9
https://steamcommunity.com/app/244210/discussions/0/490123938439609931/
Its still not clear what you were trying to say, that a variance in the benchmark being a higher number is a placebo? And at zero means what exactly, better performance, smoother frames and gameplay? Your post is confusing.
What does it mean when its zero? What does it mean when its not zero?
but about the variance i could not get it yet :s
Best to just ignore his posts, nobody ever knows what he is saying including him. At best his posts arepure BS but often enough its so mixed up you cant even determine what type of crap it is.
var·i·ance
/ˈverēəns/
noun
noun: variance; plural noun: variances
the fact or quality of being different, divergent, or inconsistent.
It really mean what it mean, thus the higher the variance value, the higher the placebo. When the variance is 0 that's pretty much what you will experience while playing online, offline, full grid, with mods, etc...
The dev actually put the effort to add this value in the game which is a nice feature.
I think you can assume that we know what the word variance means- there is no need to be pretentious about it.
What you still failed to actually explain was exactly what variance means in the benchmark- you say its a placebo then you say its a nice feature. Well which is it?
What do you mean when the variance is at zero, it pretty much will be the experience playing AC- this doesn't explain anything.
You're really not making any sense and haven't explained jack about what it actually means.
i'm starting to think your knowledge is nothing more than placebo.
The way I understand is, a variance of 0 means that the performance numbers in the benchmark is what should be expected while playing the game. And a higher variance value means that the performance numbers in the benchmark can variate while playing the game.
Tldr; VARIANCE=0 Performance similar to benchmark during game play
VARIANCE>0 Performance can vary from benchmark values
Afaik (and it was maaany years ago) variance was about frametimes, with V=0 you got smooth frame generation, with V=high you got tearing and framerate jitter.
Cant remember how exactly it was calculated but it was pretty simple math.
also thats a 4 year necro mate
edit: damn i cant remember what the Variance was, or even if we knew properly back in EA... but brain tells me it was something stupid, like the more gpu heavy the settings were the lower the variance, and most times id did not matter at all.
So what your saying is lower Var equals smoother and better performance. And high VAR equals worse performance.
Ik its an old thread but it was the only one talking about the VAR value, so i thought id take an educated guess as to what it meant.
ive been able to bring it down from 4 to 0 but i cant say i notice much of a difference.
My experiance with Variance is that the higher the load on GPU the lower it gets. And it can get high when suffering from stutters or tearing. But its not a direct indicator of performance. You can have smooth as butter frames with like 8-16 variance. Or you can have 0 variance "no matter what you do". It varies
If the variance in game is anything like in math, it could be indicator of some frames having high frametime (like a microfreeze). In AC these often come from apps and some extra stuff in CSP, both of which (again afair) is still rendered even if not on screen in benchmark.
Now putting more load on the GPU and reducing overal framerate increases overall frametime, which could hide these "microfreezes" (which are CPU dependant) and bring variance even to zero. So making the graphic look better is likely to drop variance.
So idk, if you have variance above 20 i'd start looking into it, but below its anyones game.
edit: if you are curious, "render stats" app (the kunos one) shows a frametime graph which is great for checking if game works ok. It should be a flat line.
And there is also the "render stats CSP" version that shows exactly what operation uses which resource, but its hard to use without indeapth knowleage.
When variance is high, it mean it may not result this performance result in practice. Like if the benchy show 128fps. It mean it will less likely have this result while gaming. It's like what you get with COVID studies last year.
When the variance is low. It show again 128fps. The person will get 128fps while playing online. It's like a stamp of approbation it will run exactly like the benchy when playing.