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Why do some GT3 cars have ABS and others not?
For example the z4, sls, mclaren,.. have abs but not the 458,m3,...
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Showing 1-14 of 14 comments
black bubba Feb 7, 2018 @ 3:54am 
bump
ReZ Feb 7, 2018 @ 4:33am 
maybe because m3 and 458 are no gt3 cars ?
black bubba Feb 7, 2018 @ 4:38am 
Originally posted by ReZ:
maybe because m3 and 458 are no gt3 cars ?
what are they then? Can u explain it a bit further thx
Yello. Feb 7, 2018 @ 7:10am 
Maybe cause u played in servers in which ABS was forced off.
Sven Feb 7, 2018 @ 7:41am 
458 and BMW M3 are GT2, as in in their name. They used different rule sets. https://jalopnik.com/5949938/understanding-gt-sports-car-racing-a-class-by-class-guide
Last edited by Sven; Feb 7, 2018 @ 7:41am
ReZ Feb 7, 2018 @ 7:41am 
those are GT2 spec cars and don't have ABS from the factory - not sure if they have TCS cause i never use it one any car. they also have access to supersoft slicks which gt3 cars don't.
It's all a bit confusing. There is a lot of information about the difference between GT classes but I don't really understand most of it. The general consensus seems to be the lower the number, the faster the car. This is my understanding...

GT1 is proper top end racing cars, derived from road going vehicles but with basically nothing of the road version left.

GT2 is the next rank down, still very fast and a with more bespoke tech than lower tiers. They can take the full suite of racing tyres too, from qualifiers to super-hards. Tyres, being the only thing connecting the car to the track, can make all the difference.

GT3 is closer to a road car (not remotely road legal, though) - less racing spec tech and more road tech like ABS and TCS. They are restricted to the mid range of tyre compounds. Even if they have the same engine, they won't be as fast as a GT2.

GT4 is more like top end track day stuff, I think.

You've got prototypes aswell, way above GT1 in performance, mainly built for endurance racing like LeMans.
clairvoyantwolf Feb 7, 2018 @ 1:35pm 
What Icecream Snowman said is basically correct, but I'd like to add in some tidbits for clarity. This is mostly going on memory so some details may be incorrect, but in broad what I say is true and you can always research on your own if you are curious.

Anyway, every one of these cars are purpose built racecars. Some may be based on a road going counterpart, but nevertheless in most cases there is little relations between the racecar and the street car, despite what various manufacturer's marketing departments would want you to believe.

The major issue for most race organizers is two fold, cost and competition. If it costs an exorbitant amount of money to compete no one will want to pay the expense and the series will collapse. The other issue is race watchers want to watch close racing where anyone can win. If one team walks away with the series, year after year, fans will lose interest and the series will collapse.

Way back in the day every sports car raced was based on a road going counterpart. Manufacturers, to get an competitive advantage, started making purpose built racecars that had no or few road going counterparts. As I said, fair competition is required to have a healthy race series, and racing purpose built cars against modified road cars is inherently unfair. Thus the "Prototype" class was created.

Highly modified exotic street cars that had partly few street examples became GT1 (think Mercedes CLK-GTR). High performance sports cars with less preparation became GT2 (think Dodge Viper GTS-R). And GT3 didn't exist at the time.

After awhile GT1 became too expensive to field a great many competitors and that class folded. GT2 (then called GTS) took GT1's place as the top level of sports car competition. The "GT" class was created below the GTS class, and had less preparation and generally were based on less powerful cars (think Saleen S7R and Corvette C5R in GTS vs the Ferrari 360s and Porsche 911s in GT)

After awhile GTS became too expensive to field a great many competitors and that class folded. GT class was then basically split. The professional factory efforts were segmented out into GTLM. The rich guys and teams that could never compete against the might of a factory effort were put into GTAm. GTAm has the same cars, literally, as GTLM, but they must (basically) be driven by amateur drivers.

Another class was created "below" GTLM, also for amateur drivers, and that is where we enter GT3. The FIA knowing that the most important problems for a racing series to tackle is cost and competition created GT3 to tackle just that. The car are prepared to a lower standard than GTLM (less downforce). The cars are specifically designed to be easy to drive for an amateur driver. That is why driver aids like ABS are allowed (GTLM cars do have Traction Control). The cars are also very strictly managed to have even performance with each other (Balance of Performance also known as BOP).

Long answer to your question, but I hope that helps you get a complete picture.
Hoksu Feb 7, 2018 @ 1:47pm 
For some reason GT2/GTE cars are tagged GT3 in AC, same thing in some other games as well. They are two different classes so why they can't be kept separate is beyond me
There are so many classes and so many cars within them that, because of the huge amount of work which goes into making them for this game, there can't be too many. Kunos could blow their entire budget on a single class but they'll all be kind of the same.

By combining classes you can still race cars together which are pretty similar. There's a much wider spread of skill between gamers, compared to real life racing drivers so this can also help even things online or against the AI.
alexsupra Feb 8, 2018 @ 6:24am 
Originally posted by Speed and Precision:
Originally posted by ReZ:
maybe because m3 and 458 are no gt3 cars ?
what are they then? Can u explain it a bit further thx
They are GT2 cars obviously meant for more advanced drivers
Hoksu Feb 8, 2018 @ 12:29pm 
Originally posted by The Icecream Snowman:
There are so many classes and so many cars within them that, because of the huge amount of work which goes into making them for this game, there can't be too many. Kunos could blow their entire budget on a single class but they'll all be kind of the same.

By combining classes you can still race cars together which are pretty similar. There's a much wider spread of skill between gamers, compared to real life racing drivers so this can also help even things online or against the AI.
Dude...The game has eleven (11) GT3 cars. I think that's quite enough cars for having a race without throwing non-GT3s in the mix
Dr. Death Feb 10, 2018 @ 7:11pm 
Its kinda hard to notice that one says GT3 and another one says GT2. Specially since without the DLC most servers run both at the same time.


IIRC GT1 is either dead or about to be dead in terms of stock cars. I think that GT1 is just prototype cars already or nascar-styled "prototypes with stock car skin on top".

GT2 and GT3 are very similar but for some reason GT3 is more famous even if GT2 is "more pro".

GT4 is more like Group N in rally. Almost stock suspension and engine.
Dr. Death Feb 10, 2018 @ 7:11pm 
Disregard what i said about GT1. It closed down on 2012.
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Date Posted: Feb 7, 2018 @ 1:40am
Posts: 14