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You see the ''ice'' thing you speak of, is by always keeping the front tyres pointing dead on the target route. There is very little movement even on a wheel to alter the outcome.
This should in theory be then extremely finicky only with a stick vs ''900~'' deg rotation, unless gamma change or code maybe as compensation? But, I dunno if that even exists.
Trottle and brakes is also a bit shorter in length than pedals too.
Handbreak, clutch and gears is ''on/off'' though.
You're not really in for the true potential AC can offer, cause built for wheels mainly.
the ae86 and 86 drift edition is more or less tailored to folks with actual racing wheels, i suggest using something like that BMW drift car everyone uses for practice and practice on an actual track.
you also need to find a good tune for the cars, a baseline is usually high rear tire pressure, negative front camber yada yada
There's no motorsport that don't use the handbrake(In initial D they are racing) & drifting riding the outside without handbrake is an american hollywood vomit.
Are you sure? I never use the handbrake. Just use a drift car with more than 500 hp and just floor it. And use the brake pedal instead to alter the front.
https://www.youtube.com/watch?v=IPQyQgyuNMI
My example is the same, but adapting for the simulator. Using real technique is not 100% efficient.
Sim racing is about how driving is like and attempted to base that handling and steering on it.
Using the handbrake is just another part of drifting, there are things you will struggle to do without use of the handbrake.
In Initial D they are racing & trail braking lead to oversteer in real life. Basically an exaggeration of racing at the limit.
I even have one.