Assetto Corsa

Assetto Corsa

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fluxxcode Nov 2, 2019 @ 4:45am
More CPU Usage?
My CPU has a usage of only 50% percent but if I have more than 50 AI cars I dont get 60fps.
Sometimes Assetto Corsa says that my CPU Usage is over 99% but the taskmanager says 50%.

Has anyone an idea how I can give Assetto more Cpu Usage and how can I disable the Warning?

Thanks in advance :D
Originally posted by Mr Crisp:
ACs engine was never designed for such a large grid of cars and no official track allows 50 AI opponents.

ACs engine is most likely limited to the number of threads it can use on a CPU for its physics and having 50 AI opponents will not only hit this limited number of CPU threads hard but the number of drawcalls sent to the CPU for that many cars on track will also add to the CPU bottleneck causing low CPU use and lower framerates.

There is nothing you can do to get around this engine limitation other than to reduce the number of AI opponents as officially AC never had any track that allows that large number of AI opponents.
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Showing 1-9 of 9 comments
Chris TaT Nov 2, 2019 @ 12:44pm 
You are maxed out.
A.I. cars need a lot of CPU to race against you, even if they're set to traffic.
Drop your settings down may help a bit, but likely it's time for you to go buy a newer CPU. Happens to everyone sooner or later.
fluxxcode Nov 2, 2019 @ 3:17pm 
My Cpu is not really old.
I have an:

~AMD Ryzen 5 2600
~Rtx 2060
~16gb RAM

And my CPU just has a usage of less than 50%. So my Cpu could actually much more but Assetto is not using all Threads ^^
Last edited by fluxxcode; Nov 2, 2019 @ 3:18pm
cocowtown Nov 3, 2019 @ 7:42am 
I believe this is normal...my 8700K pegs at 50% also with a lot of AI cars on the grid. I spent a few days looking for answers on this, found none, and decided it's a reporting error. Could be wrong but don't think so.
Last edited by cocowtown; Nov 3, 2019 @ 7:42am
I have a Ryzen5 1600 and never get this message with full grids in VR even. I would check my usage but I've killed AC trying to install Sol.
Originally posted by Fluxx:
My Cpu is not really old.
I have an:

~AMD Ryzen 5 2600
~Rtx 2060
~16gb RAM

And my CPU just has a usage of less than 50%. So my Cpu could actually much more but Assetto is not using all Threads ^^
Most games don't use all threads, that's why disabling hyperthreading and parking cores can improve FPS.

It seems like there might be a bottleneck in your system. How is your GPU and HDD usage in the situations where your using 50% CPU with less than 60fps?
fluxxcode Nov 4, 2019 @ 10:36am 
Originally posted by Wedgewood:
Originally posted by Fluxx:
My Cpu is not really old.
I have an:

~AMD Ryzen 5 2600
~Rtx 2060
~16gb RAM

And my CPU just has a usage of less than 50%. So my Cpu could actually much more but Assetto is not using all Threads ^^
Most games don't use all threads, that's why disabling hyperthreading and parking cores can improve FPS.

It seems like there might be a bottleneck in your system. How is your GPU and HDD usage in the situations where your using 50% CPU with less than 60fps?

First, thank you for your answers :)

My GPU is also at 50%, my HDD is at 5% and my RAM is at 40%.
So, no bottleneck.
KROM Nov 4, 2019 @ 2:37pm 
" but if I have more than 50 AI cars I dont get 60fps." just 50+ , I personally think you answered your own Question, as for the 50% usage I'm pretty sure you're not reading that correctly, do a simple benchmark with everything turned to max including lighting, and report the cpu use at the end.
Could it be a temperature issue causing thermal throttling?
The author of this thread has indicated that this post answers the original topic.
Mr Crisp Nov 7, 2019 @ 5:10am 
ACs engine was never designed for such a large grid of cars and no official track allows 50 AI opponents.

ACs engine is most likely limited to the number of threads it can use on a CPU for its physics and having 50 AI opponents will not only hit this limited number of CPU threads hard but the number of drawcalls sent to the CPU for that many cars on track will also add to the CPU bottleneck causing low CPU use and lower framerates.

There is nothing you can do to get around this engine limitation other than to reduce the number of AI opponents as officially AC never had any track that allows that large number of AI opponents.
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Date Posted: Nov 2, 2019 @ 4:45am
Posts: 9