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https://www.youtube.com/watch?v=YxVB7vdmuGM
The grip levels are probably a bit too high in Rasmussen's case because the time is quite low. But lower the grip levels a bit, which would result in a slightly larger lift at Eau rouge and it would very likely match the following lap quite well:
https://www.youtube.com/watch?v=ve12mfbQg20
That is a lap from 24h of Spa this year. I have seen in some places that realistic air temperatures for Spa is around 10 degrees Celcius. But, 24h of Spa takes place in July and as you can see here:
https://www.worldweatheronline.com/spa-weather-averages/be.aspx
the avarage temperutare at Spa in July is 19 degrees Celcius which is not far off from what I did in my test. Considering that I took Eau rouge flat relatively easy in my video; I doubt the scenario would be different at an even lower temperature.
I have driven two cars since I returned to AC recently, the 488 GT3 and the Audi R8 LMS 2016. Never drove the 488 GT3 in optimal condition as defined by the game, but in the Audi I did a 2min16sec time on the default setup with soft tires and qualify fuel, so it is certainly possible to get even lower in perfect conditions with an optimal setup.
Whether these times are realistic or not doesn't really matter for the issue I'm trying to address though. But I should mention that a green track yields somewhat realistic times.
The problem I'm trying to address here, which strangely enough no one seem even the slightest bit interested in acknowledging, is that cars seem to have a lot more high speed grip than they should have. It is sort of as if downforce is calculated incorrectly at high speeds.
It's not even close to getting it right in this regard. And if you read my posts above you will have seen that I provided an example from iRacing which gets much closer.
Nope, has nothing to do with the wing in this case. Default setups in AC have insane understeer, if anything lowering the wing will make it even easier. Sure, I could put rear wing to 0 and spin out of Eau rouge, but I'm sure you realize why that scenario would be absurd.
When Assetto Corsa is setup so that lap times match the lap times done in real life, I agree that a side by side comparison is quite similar. Anything else would be strange.
The problem is the behavior of the car compared to real life, and there it is very clear that Assetto Corsa doesn't do a very good job. You are not supposed to be able to take turns like Eau rouge, Blanchimont and second Stavelot flat out in race conditions, and it should be very hard to do it during qualifying. This is not the case in Assetto Corsa.
rfactor 2 and iRacing on the other hand gets it almost spot on.
You are probably speaking about Blanchimont. The same thing is true for Eau rouge and Stavelot as well.
It is not a problem with the track. Someone converted the same laser scanned track into rfactor 2. The GT3 cars in rfactor 2 behave more or less exactly as you would expect them to in all three turns in all kinds of conditions.
I believe the flaw is fundamental to the physics of the game, and judging from lap times I'd say it's a problem with high speed grip. Low speed corners are fine, but when speed increases there seem to be too much grip. It could be something related to how downforce is calculated. I am of course only speculating in these regards.
Riiiiiiiiiiight...
Do you incinuate that there is something wrong in speculating? Perhaps you have a better explanation for this discrepancy?
Reading this again I'm beginnig to realize that I perhaps misunderstood your point.
Suppose we travel up Eau rouge and compare it to real life. I suppose you are making the point that in order to keep up with real life in Assetto corsa, that is to say maintain the same speed as real life drivers, we have to continue to apply throttle while they lift off?
It is quite interesting to remark that the speed we lose up through Eau rouge at full throttle, real life drivers lose by lifting the throttle.