安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Which is why I said to use the Oculus specific ones floating around or make your own where you can turn off everything except glare from the lights for lower performance loss.
http://www.racedepartment.com/downloads/pp-filter-for-oculus-rift-cv1.13651/
I can look into creating my own but I have a feeling that even with everything disabled it will still hurt performance.
Also for me in the default post-processing brake lights are more visible than in natural, natural almost not enhance the lights.
But thats not the point, for me the post-processing should be something optional to see better graphics, but see brake lights for me is a basic not an optional.
Good that for see the signals of distance to trun is not needed to enable also the post-procesing, thats only kiding, but I hope my point is clear.
Note: at the moment of writing this i'm in version 1.15.1, but i think that problem come from long time ago.
Hey mate can I ask you which settings you changed to compensate for the brake lights? Cheers AussieStig
Yeah Kunos Simulazioni missed the ball.
The only light source AC can handle is the sun.
This is also why there is no night racing in AC using the cars headlights.
This is also why headlights and brake lights without PP only show up as red dots with no luminescence. PP just makes them easier to see due to the fake glow.
If only Kunos Simulazioni had coded a decent engine or paid someone to do it for them, this wouldnt be a problem.
That ship has already sailed lad, and you already spent that nickle, find something else to complain about, hahhaha
OMG... The complaints..
My wheel still randomly gets rebound to any other input device at random when the game switches from practice/qualifying to race.
It has been like this since an update Kunos did in 2015.
No I will not unplug the other things, while this would work. Its not practical and all other games/sims I play are fine with other things plugged in.
AC v0.7 works fine. The current build still has the same problem for me 3 YEARS LATER.
Yes I have done bug reports and sent them in... 3 years ago.
Kunos appear to me to be more interested in adding DLC than fixing problems.
Also. Kunos Simulazioni have zero interest in reading this forum.. Are they too up their own selves to read any other forum than their own??? Other game devs happily read the Steam forums and answer critisms.
There you go fanboys/girls have a cry at it.