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Most wheels are 900 degrees, some 1080 and few below 900.
For 1:1 steering you must use the correct full rotation of your wheel.
Also make sure you have the virtual steering wheel limit disabled.
Hi, thanks for the reply.
That's not my problem though. Everything you have described works fine.
The problem is that the game itself is determining the correct wheel steering angle for the speed that the car is travelling at.
E.g. at 200km/hr in some street-based car, if I turn the physical wheel to maximum lock, the virtual wheel and hence the tires on the car will only turn a tiny amount to stop the car immediately spinning out. I want to disable this behaviour.
To make it more clear, if the car is stationary, I can test all the maximum steering angles and whatever else, and they are all perfectly fine. It is the game itself doing realtime calculations based on the speed that the car is travelling at.
Does that make more sense to you?
Thanks.
I have a Logitech DFGT, its a 900 degree wheel and has 1:1 steering at all speeds, same with a Fanatec wheel.
Are you sure you have disabled the virtual steering wheel maximum lock? If the wheel is 1:1 when stationary and not when moving, its has to be a configuration issue.
Well it was happening...
The answer above about turning down Speed Sensitivity fixed the problem.
Maybe to see what I was talking about, turn that up a lot (I tried around halfway and the effect was quite obvious).
Hey,
Thanks for the reply.
Yeah that was the problem!
Cheers!
Yeh speed sensitivity should not be touched for wheels, it should be on zero as you don't want the wheel affected by speeds for a steering wheel but as it defaults to zero when you add a custom wheel, you must have either selected the wrong wheel template for your wheel or touched this setting before, but nevermind.
It kinda makes me wonder what other settings you have that might be totally wrong for a wheel..... did you select the correct preset from the list on the left hand side of the controller screen when you first set the wheel up?
Thanks!
Well because I have an ancient wheel, it didn't auto-fit the wheel to a button/axis etc layout like other games, so I had to manually set each button/axis to each physical component.
I don't remember changing it, so I think it was auto-set because it couldn't find a wheel so assumed a keyboard was going to be used.
Hi,
My wheel wasn't recognised as fitting ANY profile originally. I had to set everything from scratch.
I think the setting I was having trouble with was auto-set when I first launched the game because I didn't actually have the wheel plugged in. I just wanted to prove that the game ran. Then when I did plug in the wheel it didn't auto-set a configuration so it kept everything the same and I had to modify them manually.