Assetto Corsa

Assetto Corsa

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Sidewinder Steering?
So i've recently got a Microsoft Sidewinder Force Feedback Wheel after using my Steam controller to play this game with the gyro for quite some time. Pretty old wheel, I know, but it was there for the taking. When using the wheel, cars have so much understeer like my steering is locked and feels like i'm driving a semi. I'm taking high speed turns very slow at around 40-60 MPH on 911's to the MX-5 and they just have so much understeer causing me to go outside the track.

Other games seem to work fine like PCars and Dirt Rally where the wheel performs amazing and take slow and high speed turns with ease. Yes, driving phyics in those games are much more different than Assetto but I wish I can enjoy Assetto more due to this. Not sure if it's due to the wheel only having such a small degree of rotation in it?

My wheel settings are at:
Degrees of Rotation - 260
Gamma - 1.00
Filter - 0.70
Speed Sensitivity - 0.10

If anyone out there has any tips or have this wheel, would love your help/settings, thank you!
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Showing 1-14 of 14 comments
Darryl Jan 15, 2017 @ 5:07pm 
You probably need to upgrade your wheel mate :)
That's Dirty! Jan 15, 2017 @ 10:56pm 
Originally posted by DG Productionz:
You probably need to upgrade your wheel mate :)
Don't have the cash to throw at a higher end wheel, plus the Sidewinder was free from a buddy and works perfectly fine for the other games.
Darryl Jan 16, 2017 @ 5:08am 
Alright mate don't worry :) Have you checked the In game rotation lock to match your control panel one?
That's Dirty! Jan 16, 2017 @ 5:49pm 
Originally posted by jiaoshouxu:
did you check wheel rotation lock in the view setting menu(in game)? I think it has something to do with that setting.
Yeah that's currently set at off, isn't that just for the view though? Does it affect the actual steering?
That's Dirty! Jan 16, 2017 @ 6:02pm 
Originally posted by jiaoshouxu:
did you check wheel rotation lock in the view setting menu(in game)? I think it has something to do with that setting.
Thinking of it now, I never ran the calibration tool when I started using the device lol. Just simply plugged and play. Hope it makes it easier to drive when I calibrate it. If not, time to save up for a new wheel.
That's Dirty! Jan 16, 2017 @ 6:08pm 
Originally posted by jiaoshouxu:
Originally posted by That's Dirty!:
Yeah that's currently set at off, isn't that just for the view though? Does it affect the actual steering?
yes i believe it affect actual steering, you will find huge difference while using keyboard lol (180 degree is easier to control)
Alright, changed it to match my degrees of rotation and did a quick spin on Nordschleife with the 911 GT3 RS. It felt pretty good on turns, some slight understeer on turns but that may just be my driving but noticeably a bit better handling than before.
BluesyMoo Jan 16, 2017 @ 7:20pm 
Try raising the gamma to 2.x. When gamma > 1.0 the steering is less sensitive / more precise around the center, while full lock still gives you full steering.
fauerskov Apr 2, 2017 @ 10:30am 
I have the same wheel, but the car wont turn, the steering wheel turns ingame but the car doesnt.
Originally posted by Fauerskov:
I have the same wheel, but the car wont turn, the steering wheel turns ingame but the car doesnt.
You are probably turning into corners at excessive speed. Maybe with the front-tyres unloaded or over-loaded (braking too deep, too hard).

A common issue is that people who are just starting out in a race-sim underestimate the importance of viewing-angles to depth-perception. Which makes most of them overshoot corner-entries by a mile and a half. And yes: over-speeding turns.
You can also - very easily - over-turn your wheel-input with such an old-style wheel. Thereby decreasing the dynamic tyre contact-patch and over-reaching the optimum slip-angle of the tyres.

https://www.youtube.com/watch?v=4yYeiAHsdr0&index=6&list=PLAywC4hctMbmu_9J6vSewjmIoaLtj-Bry
Last edited by Simon said EAT DUST PLAYER_1 !; Apr 2, 2017 @ 10:40am
fauerskov Apr 2, 2017 @ 11:08am 
Originally posted by Simon said DIE ♥♥♥♥♥!:
Originally posted by Fauerskov:
I have the same wheel, but the car wont turn, the steering wheel turns ingame but the car doesnt.
You are probably turning into corners at excessive speed. Maybe with the front-tyres unloaded or over-loaded (braking too deep, too hard).

A common issue is that people who are just starting out in a race-sim underestimate the importance of viewing-angles to depth-perception. Which makes most of them overshoot corner-entries by a mile and a half. And yes: over-speeding turns.
You can also - very easily - over-turn your wheel-input with such an old-style wheel. Thereby decreasing the dynamic tyre contact-patch and over-reaching the optimum slip-angle of the tyres.

https://www.youtube.com/watch?v=4yYeiAHsdr0&index=6&list=PLAywC4hctMbmu_9J6vSewjmIoaLtj-Bry

Well I recorded a video of it: https://www.youtube.com/watch?v=OTQX0uIOwJc
Originally posted by Fauerskov:
v=4yYeiAHsdr0&index=6&list=PLAywC4hctMbmu_9J6vSewjmIoaLtj-Bry

Well I recorded a video of it: https://www.youtube.com/watch?v=OTQX0uIOwJc [/quote]
is this still april-fools' day?
Either that or you are still very "green".
Get some weight shifted on the front tyres. The way you do that is NOT to stamp your foot onto the accelerator/throttle whilst turning in.
Also: you are turning in much too aggressively, much too fast in rotating that wheel.

Be smooth. "Smooth is fast". What you are performing is an excercise in abrasive "warming" of the front tyres... ...only you need to stay on the black stuff to actually succeed in doing so.


Also, if you are using anything smaller than a 50 inch TV stuck to your nose, that field of view does not help you in judging distances and track-width.


here's the basics:
http://www.drivingfast.net/

sorry, off to the races, now - short on time :(
Last edited by Simon said EAT DUST PLAYER_1 !; Apr 2, 2017 @ 11:29am
this series also shows the fundemantels very well:
https://www.youtube.com/watch?v=blUk8W3ogRo&index=2&list=PLqZLBOpI5JFKebBA_i-SCkGRRypXovWv6

edit:

just found the time to show you this (field of view discussion / viewing-angles)
https://www.youtube.com/watch?v=4yYeiAHsdr0&list=PLAywC4hctMbmu_9J6vSewjmIoaLtj-Bry&index=6
Last edited by Simon said EAT DUST PLAYER_1 !; Apr 2, 2017 @ 11:41am
Manwith Noname Apr 2, 2017 @ 11:46am 
You know what really grinds my gears about that video? They "had" to make it look "neat" so they ran the cable under the pedals.
...to be honest with you, Zandvoort is a pretty technical track. And that early M3 is a very oldschool car: lots of fun yet very sensitive when it comes to slip-angle, very soft, relatively narrow, high-sidewall tyres giving only moderate amounts of lateral grip and MUCH less power in general compared to modern performance cars.

Combine the two and you have a very fun combination once you got the basics down. There is even one corner in Zandvoort where I have to pull a rather wide slide in order to clear it whilst preserving maximum momentum... ...makes it totally contrarian to the general gospel of grip > drift. (standard setup on the modern "street-tyres").
What makes it a good intermediate-level car is the overall balance of the tyres. Yet it will punish you for driving it without finesse.

More modern cars sport a different recipe: more lateral grip from wider, "low-profile" tyres on much wider and larger rims, spinning at less revolutions over the same speed. Part of the reason is the need to clear the much more powerful, bigger brake-disks needed to overpower the increasingly capable engines, part is the surplus weight of modern, les spartan and more luxurious cars.

You will feel a much more pronounced surefootedness with a more recent car-model, especially when it comes to braking - talking road-cars: even todays' ABS-systems (anti-locking(-up)) perform vastly better than the earliest implementations in the late 80s, early 90s.

Long story short, I would recommend starting out with an easier track with less compression, less road-camber and and overall easier layout. Vallelunga comes to mind (although still enough of a challenge once you aproach the limit).
Last edited by Simon said EAT DUST PLAYER_1 !; Apr 2, 2017 @ 4:28pm
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Date Posted: Jan 15, 2017 @ 4:14am
Posts: 14