Assetto Corsa

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Center View and Adjust Scale in VR with the Vive?
I sometimes am having to restart the race to get my head properly centered. Is there a key press to do that?

Also, how about adjusting the world scale? The cars seem just a hair small but still very driveable.

These don't keep me from getting back behind the wheel in VR with my Vive, though. Beautiful!
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CTRL Space to recentre view. No World Scale. Cars Size seems fine to me and im no small lad
BBBrox 2017年3月24日 22時02分 
CTRL to recentre VR. Thanks!! I'm going to try now. I came to the forums specifically for that answer.

I assume that adjusting seat position (like in ProjectCars) won't be required if we one-click the VR center. Fingers crossed :-)

Thanks!
Theres an in game app. once you exit car setup and start to drive move mouse to right hand side and you see the app icons
there is an app that lets you move your head around so its in the right place (as in the drivers head) i tend to look at the drivers shoulders and match them to roughly where my shoulders are. then click save and you wont need to do that again for that particular car.

then just as General said its CTRL+space to centre view, alternatively you can assign 'glance left' and 'glance right' in the options to 2 buttons on your wheel, pressed both together will do the same job as CTRL+space.

just a quick question to you vive users and anyone that was using revive until the latest patch...
a good friend of mine that sold me the DK2 i currently use has been using a vive with revive and has always said there is an issue with world scale in his vive compared to the DK2, he thinks the world was slightly smaller than it was in the DK2, only very slight but enough for him to notice. he also seems to think with native vive support the world scale is back to what it should be in his vive but he hasnt had much time to test it out properly, so im just wondering if anyone else has noticed a world scale change since the vive patch? as in the cars you are sat in feel ever so slightly bigger?
Don't know about world scale, never noticed a diference..... but the performance difference is noticable, it seems to have less delay and lag, now it feels very good and 90 fps is easy to get.
Thanks guys! I got a reply on another forum that glance right and glance left together also center and those are easy to program to buttons on my wheel.

Off to the races!
I just wanted to let the topic creator know that an update just came out which lets you adjust the world scale. Open the OpenVR app when you are driving and lower the pupillary distance. You can then save it.
Quambo の投稿を引用:
I just wanted to let the topic creator know that an update just came out which lets you adjust the world scale. Open the OpenVR app when you are driving and lower the pupillary distance. You can then save it.

I had IPD set at 62, I adjusted it down to 52, and up to 72, but all I saw was focus reducing. I set it back to 62 and the image is sharp and focused.

The interpupillary distance setting affects focus, reduces blur when set right. It should not affect world scale. The field of view setting might affect the world scale..... but I have not tried it because I am happy with the field of view at 56 degrees.

https://www.reddit.com/r/Vive/comments/4e9roo/psa_best_way_to_set_your_ipd_correctly/
最近の変更はAlien Identityが行いました; 2017年4月3日 19時50分
Alien Identity の投稿を引用:
I had IPD set at 62, I adjusted it down to 52, and up to 72, but all I saw was focus reducing. I set it back to 62 and the image is sharp and focused.

The interpupillary distance setting affects focus, reduces blur when set right. It should not affect world scale. The field of view setting might affect the world scale..... but I have not tried it because I am happy with the field of view at 56 degrees.

https://www.reddit.com/r/Vive/comments/4e9roo/psa_best_way_to_set_your_ipd_correctly/

Maybe you just need to look a little more. It definitely does change the world scale, and it shouldn't affect focus. By the way, are you using Revive and not the new OpenVR option?

The IPD knob on the headset affects focus because it moves the lenses. The in-game app only moves the in-game cameras.
最近の変更はQuamboが行いました; 2017年4月3日 20時26分
Quambo の投稿を引用:
Alien Identity の投稿を引用:
I had IPD set at 62, I adjusted it down to 52, and up to 72, but all I saw was focus reducing. I set it back to 62 and the image is sharp and focused.

The interpupillary distance setting affects focus, reduces blur when set right. It should not affect world scale. The field of view setting might affect the world scale..... but I have not tried it because I am happy with the field of view at 56 degrees.

https://www.reddit.com/r/Vive/comments/4e9roo/psa_best_way_to_set_your_ipd_correctly/

Maybe you just need to look a little more. It definitely does change the world scale, and it shouldn't affect focus. By the way, are you using Revive and not the new OpenVR option?

The IPD knob on the headset affects focus because it moves the lenses. The in-game app only moves the in-game cameras.

Yes I am using OpenVR early support. You say maybe I should look a little closer, but I have tried it, from 52 to 72, and the only thing that changed was the focus. Can you show any link with official information about the IPD changing the world scale?

Edit: So I found a reference to the IPD in the changelog info....

"Changelog

Fixed Setup delete function not removing preset files
Fixed Pitstop Quick Menu Fuel value when setup is fixed
Added special events for latest free content
Fixed Flag with VR and PP off
Added pupillary distance management on OpenVR app (it may affect world scale feeling)
Tweaked downshift protection indicator position to scale with screen resolution
Added more log debug for Downshift Protection
OpenVR: IPD is now adjustable (it may affect world scale feeling)
Pitstop Quick Menu Wing is now relative instead of absolute
Fixed BMW 1M rear street tyres wrong wear values"

So it "May affect the world scale feeling"..... but didn't change my world scale feeling.

2nd Edit:

So I just double checked the in-game IPD settind adjustment. When in the Porsche 911 2017 edition, there is a wrap-around head rest area on the drivers seat..... the edges of that wrap-around section did move slightly as the IPD was moved from min to max. So there is a slight change of perception, but not what I would call a change of world scale.

2 screenshots, first at IPD 48(Min), second at IPD 78 (Max)

https://steamuserimages-a.akamaihd.net/ugc/81470188875995722/A8AB97CB6E13D7FF0FC787605F3379C8D43E3220/

https://steamuserimages-a.akamaihd.net/ugc/81470188875996132/6851BDC8CDA14BB5A86DE342EA4B41D47919DAC9/
最近の変更はAlien Identityが行いました; 2017年4月4日 6時36分
The physical IPD knob on the Vive moves the lenses sideways.... the focal distance is not changed by adjusting the IPD. I set my physical IPD by looking at the circular grid pattern in the SteamVR lobby.( on the floor )... when the setting was wrong I could see two circular pattens, overlapping. The correct IPD setting got the circular patterns to line-up together.
最近の変更はAlien Identityが行いました; 2017年4月3日 21時36分
Now just keep an open mind about this. You're posting two-dimensional screenshots when we're talking about stereo separation. You can't expect to see a difference when the camera for that eye is just moving a few millimeters to one side. What are you expecting to see?

Try doing this. Leave the lenses at 62. Turn it all the way up in the app. Do you see how the steering wheel looks like a 10 inch doughnut? Now turn it all the way down. Now does it look like a semi's hubcap, but further away?

That's what we mean by world scale. I've used enough programs that use stereo separation to change the world scale, like dolphinVR and Vorpx to know it's doing it.

And I didn't say physical IPD changes the focal distance. It just moves the sweet spot into the right place.
Quambo の投稿を引用:

Try doing this. Leave the lenses at 62. Turn it all the way up in the app. Do you see how the steering wheel looks like a 10 inch doughnut? Now turn it all the way down. Now does it look like a semi's hubcap, but further away?

That's what we mean by world scale. I've used enough programs that use stereo separation to change the world scale, like dolphinVR and Vorpx to know it's doing it.


I have said a number of times.... I have changed from min IPD to max IPD and I don't see any real change in world scale or size of objects.

The 2 screenshots display what I am seeing..... a steering wheel of exactly the same size, on IPD 48 or IPD 78.


Could it be that my video settings are somehow very different to yours, so we are seeing very different results when changing IPD in-game settings?
最近の変更はAlien Identityが行いました; 2017年4月4日 8時15分
Maybe. I haven't changed my FOV or very much else from standard. Also, maybe revive isn't uninstalled completely?
Field of view is 57...... and revive was uninstalled, then Steam and Assetto corsa uninstalled and reinstalled.

Could it be that we have different video cards architexture, so the graphics are being processed very differently? I have a GTX 1070 and I-7 X-99.
最近の変更はAlien Identityが行いました; 2017年4月4日 8時31分
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投稿日: 2017年3月24日 16時01分
投稿数: 36