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Thought it was the other way around .-. Thanks for the help!
Fov was 78 (hor) - standard setup from iRacing for my Monitor.
In AC this means fov 34 (ver).
Now Assetto Corsa feels "right" for me, Cockpit-View is great, sense-of-speed is better than before with fov 45 (ver).
My Monitor is mounted on my Rig, 1cm behind my Wheelbase, nearly like a real windshield.
And finally the Rev-lights in Porsche-Rim are working in AC.
camera shake is in view-options under display-settings
Higher than calculated FOV will `break` distances etc as it distorts the corners and lengths- everything on screen should be 1:1 to real life.
The sense of speed in AC is visually accurate, whats missingf is all the other sensations that equal a `sense of speed`.
Go download realheadmotion from racedepartment.com and configure it to give some movement to the head cam when going faster, it can add some sense of speed.
true,
apparently it helps you race better when you have an accurate FOV.
I used this tool:
http://www.projectimmersion.com/fov/
Yes, that is correct because your monitor is a `window` in which you look `through`- if your monitor is 50" and you sit 24" from it, thats a big screen with plenty to fill your view. If you have a 24" monitor and sit 48" away, thats a small window to look out of.
When you look at the dashboard and interior of the car- it should look the size it would appear in real life, once you have the correct FOV, all corners and distances will be true to life.
Additionally the view should not be distorted or stretched in anyway as this will lead to distortion of the track and whilst you can compensate and race well with an incorrect FOV- its technically incorrect and getting in a real car and going around a track will cause you to think corners are further away than they actually are, leading to poor judgments on the apexes and approaches etc.
Use the correct FOV, if this is too small for you because you are using a single, small monitor than you can either get a huge monitor, triple monitors or VR for the best sense of speed.
You are already know about FOV and how it can help you feel the speed.
Mathematical correct FOV is VERY important in simracing, but if you have a single screen monitor with small diagonal, it may be very uncomfortable driving. So you should tune it for yourself, to find some compromise. Start from mathematical correct FOV and rise value, untill you feel comfortable for view, brake points, finding apex of turn, more or less correct size of objects and cars around you and finally sense of speed. More expensive option is buy three monitors or VR set and forget about unrealistic sense of speed.
It supposed to say correctly whatever your input measurements are- if they are accurate, then yes 25 degree FOV is correct, especially if thats what its telling you for a monitor of say 27" and you're sitting about 50cm from it.
If this is too small an FOV, then you have to either sit closer to the monitor, increasing the monitor in your view or use a bigger monitor.
I have triple 27" monitors, Rift VR HMD and a 47" LED TV- each of these has a different FOV, the triples calculated with the in-game app to ensure no stretching or distortion and the VR HMD has its own FOV (approx 100 degrees @ 90fps) and the TV I usuallty just run the stock FOV for a single monitor, whatever it might be- as TV is for `arcade casual racing`.