Assetto Corsa

Assetto Corsa

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Tre' Feb 1, 2017 @ 12:13pm
Where are the tuning settings?
I've played racing sims thoroughly in the past, but I'm new to the game and in Assetto Corsa the tuning settings are confusing. I'll search YouTube for some drifting tunes, and the video will clearly display suspension, gear, and various other settings. Yet I can't find those same settings in-game. I'll try to find suspension settings to adjust ride height but suspension is just not there in the options. So what gives? I have to unlock certain tuning options or does it all depend on the car? Either way, it's ♥♥♥♥♥♥♥♥ in my opinion. I've played for 2 days now and still can't find critical tuning options.
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Showing 1-15 of 61 comments
Raymi Feb 1, 2017 @ 12:33pm 
Car dependent. A lot of street cars have limited tuning options.
Tre' Feb 1, 2017 @ 12:39pm 
Originally posted by Raymi:
Car dependent. A lot of street cars have limited tuning options.
So I may be able to change the ride height on a Nissan Skyline but not on a Ford Mustang? That's ♥♥♥♥♥♥ up. Most of the cars in the base game can't adjust ride height. So this means to even have the privilege of drifting I have to buy their DLC or download mods? Why did they think this was a good idea? It's not hard to give all cars thorough options. Already regretting my purchase a little bit...
WaxxFetish Feb 1, 2017 @ 2:19pm 
It's an extraordinarily adventorous idea of reflecting real life vehicle counterparts.

DLC follows the same route, likely what is expected by the majority of the playerbase.

There is a drifting modpack though (free, as with almost all modded content).
You should be able to find it on the hub, someone has recently posted a bunch of links.
Tons of various cars, I can't tell much about the quality, since I'm not really into drifting.

edit: there you go

http://steamcommunity.com/app/244210/discussions/0/1546452993
Last edited by WaxxFetish; Feb 1, 2017 @ 2:23pm
Tre' Feb 1, 2017 @ 3:17pm 
Originally posted by WaxxFetish:
It's an extraordinarily adventorous idea of reflecting real life vehicle counterparts.

DLC follows the same route, likely what is expected by the majority of the playerbase.

There is a drifting modpack though (free, as with almost all modded content).
You should be able to find it on the hub, someone has recently posted a bunch of links.
Tons of various cars, I can't tell much about the quality, since I'm not really into drifting.

edit: there you go

http://steamcommunity.com/app/244210/discussions/0/1546452993
Thanks
Raymi Feb 1, 2017 @ 11:13pm 
Off the top of my head I know several drift cars are base content, most of them are special versions of the BMWs, the two M3s and the Z4. Besides that, the Japanese pack has some cars with drift versions. Drifting the cars stock is also always fun, Best Motoring style
Tre' Feb 2, 2017 @ 1:35pm 
Originally posted by Raymi:
Off the top of my head I know several drift cars are base content, most of them are special versions of the BMWs, the two M3s and the Z4. Besides that, the Japanese pack has some cars with drift versions. Drifting the cars stock is also always fun, Best Motoring style
My question is was Assetto Corsa's team smart enough to actually allow FULL suspension customization for the Japanese pack? It seems common knowledge that if you're going to have JDM DLC, people are going to drift with the cars. Yet judging from the lack of cars AND the lack of tuning options on most cars... I'm not sure if AC's team has common sense. So that's why I ask before buying the DLC anyways.
competition drift-cars are often heavily modified to allow for extreme steering-angles, fully-adjustable suspension and other things... ...not available from the factory. So pick your poison.
Definitely recommend the Japanese-pack for drifting (because: AE86 Corolla drift-version)
I am not a drifter myself, but I like playing around with cool toys, just as well, so take my impressions with a grain of salt.
Originally posted by Tre':
Originally posted by Raymi:
Off the top of my head I know several drift cars are base content, most of them are special versions of the BMWs, the two M3s and the Z4. Besides that, the Japanese pack has some cars with drift versions. Drifting the cars stock is also always fun, Best Motoring style
My question is was Assetto Corsa's team smart enough to actually allow FULL suspension customization for the Japanese pack? It seems common knowledge that if you're going to have JDM DLC, people are going to drift with the cars. Yet judging from the lack of cars AND the lack of tuning options on most cars... I'm not sure if AC's team has common sense. So that's why I ask before buying the DLC anyways.

edit:
there is always the option for modded content. Some mods are great, many are trash. So the answer is "yes, sorta": you can absolutely mod your car to include whatever ride-hight. Not a modder myself, neither. There will be mods out there with customizable ride-hight, for sure.
Tre' Feb 2, 2017 @ 3:24pm 
Originally posted by Simon said DIE ♥♥♥♥♥!:
competition drift-cars are often heavily modified to allow for extreme steering-angles, fully-adjustable suspension and other things... ...not available from the factory. So pick your poison.
Definitely recommend the Japanese-pack for drifting (because: AE86 Corolla drift-version)
I am not a drifter myself, but I like playing around with cool toys, just as well, so take my impressions with a grain of salt.
I don't know man. I mean I come from the era of Gran Turismo 5 where you can buy a street car like a factory RX-7, fully adjust the suspension and turn it into a drift-missile. So not being able to do that throws me off, this is my first racing sim in years since then. Yeah I'll probably get the JDM pack because I notice some mods come with crazy-stupid tunes (and not in a good way), plus I can't see my dials for some reason with some mods. It's fun to be able to tune again, yet weird learning the nuances of AC.
Raymi Feb 2, 2017 @ 9:15pm 
To reiterate, the tuning options reflect what's available on the real-life vehicles. A stock Ford Mustang does not have adjustable suspension in the ways you'd like. GT5 is a different sort of game, it fills a different racing game niche and takes more liberties with its simulation model. I did look at the drift cars again briefly...the BMWs have a pretty substantial suspension drop already, as you specifically mentioned ride height being an issue. They're pretty much already set up for drifting. They do have a greater degree of control over alignment and I think one has damper adjustments. The Supra and Trueno drift cars have a few more options such as ARB, ride height, and differential.
Tre' Feb 2, 2017 @ 10:38pm 
Originally posted by Raymi:
To reiterate, the tuning options reflect what's available on the real-life vehicles. A stock Ford Mustang does not have adjustable suspension in the ways you'd like. GT5 is a different sort of game, it fills a different racing game niche and takes more liberties with its simulation model. I did look at the drift cars again briefly...the BMWs have a pretty substantial suspension drop already, as you specifically mentioned ride height being an issue. They're pretty much already set up for drifting. They do have a greater degree of control over alignment and I think one has damper adjustments. The Supra and Trueno drift cars have a few more options such as ARB, ride height, and differential.
I drifted with the BMW earlier, it's decent enough. Plus got a mod or two that's high quality, put together a couple tunes. I'll get the JDM pack for the Supra and such. But yeah it is different from GT5. I mean it wouldn't be frustrating if the selection of cars in the base game wasn't like...30. I feel like you either have to offer quality or quantity if you cant do both. GT5 did both... AC is lacking in both, but then offers a little bit extra in the form of DLC that should be in the base game. I mean who makes a racing sim but locks iconic cars like the Supra and RX-7 behind DLC? It's like making a Batman game but Robin is a DLC and there's only 15 characters in the base game. I'm only grilling AC cause it even released on consoles, making it a big enough product to know better.
Originally posted by Tre':
I don't know man. I mean I come from the era of Gran Turismo 5 where you can buy a street car like a factory RX-7, fully adjust the suspension and turn it into a drift-missile. So not being able to do that throws me off, this is my first racing sim in years since then.

I wish you would have told us about your "origins" a littlbe bit earlier!
To make this crystal-clear: this is no "Gran Turismo". Neither is this a "Forza"-game. I made the mistake before recommending this to a former Forza-enthusiast who mistakenly thought he would be getting the same experience from a PC-game.

Unfortunately this is not the case. I am not aware of any PC-original title that has had the same design-concept at it's core (and the associated manpower & budget behind it) to be enjoyable for a broad, casual audience with small, pad-type game-controllers as their primary input-method of choice and mostly consisting of teens not enough to drive, yet. (Not you obviously, I deliberately use this exegerated, stereotipical metaphor to bring my point across)

GT5 and Forza try and aim to be the modern equivalent of everyone's favourite car-magazine with the usual 2-spread-posters meant to make it onto your usual male teenagers' bedroom-walls. Assetto Corsa, rFactor, Automobilista, Liveforspeed, Raceroom and other PC-original driving-games with vastly inferior development-budgets were originated inside the void which was considered too niche to be worth the investment as seen by the big-pocketed financial entities you would expect to find fuel entertainment-giants such as Sony and Microsoft.

Oddly enough, even hardcore simracers have to thank those monopolists for gaining access to cheap, thus attainable plastic ffb-steering wheels, developed and marketed specifically for use with games-consoles (that also happen to work well on the PC).

So please consider this: those drift-versions of cars modeled and recreated by Kunos Simulazioni themselves are renditions of full real-world packages or at least they try to imitate what a real drift-car would represent as it is known by fans of the actual sport.
It is not a "create your own dream-car using these magic sliders"-game. This game is based around the driving-experience. You know, the stuff you do with a car after the build is done.

The fact that Kunos has released tools and documentation to (hobbyist) game-modders comes as a bonus.
Last edited by Simon said EAT DUST PLAYER_1 !; Feb 3, 2017 @ 3:08am
Mr Crisp Feb 3, 2017 @ 4:56am 
Originally posted by Tre':
I don't know man. I mean I come from the era of Gran Turismo 5 where you can buy a street car like a factory RX-7, fully adjust the suspension and turn it into a drift-missile. So not being able to do that throws me off...

Assetto Corsa is nothing like GT, Forza or any game where you have in-game credits so you can ruin a car by tuning it to stupid levels- why bother with this when Kunos have already included, drift and stage 1-3 versions of some cars. These cars are properly tuned already, the way a real counterpart would be and not just some stupid big turb for 700bhp and it kicking in at 6k with enough tubby lag to send you to sleep.

You have to accept AC is nothing like a `sim-cade `credit based` `car collecting` `car tuning` or other type of game. You have real world cars with real world tuning, from the factory.

If the car doesn't have the tuning options on the factory car/staged then you don't get it in AC- its about realism not throwing a load of `game` options at a car. Better get used to the sterile environment that is `sim-racing`.
CLN Flushed Feb 3, 2017 @ 11:51am 
Originally posted by Tre':
I've played racing sims thoroughly in the past, but I'm new to the game and in Assetto Corsa the tuning settings are confusing. I'll search YouTube for some drifting tunes, and the video will clearly display suspension, gear, and various other settings. Yet I can't find those same settings in-game. I'll try to find suspension settings to adjust ride height but suspension is just not there in the options. So what gives? I have to unlock certain tuning options or does it all depend on the car? Either way, it's ♥♥♥♥♥♥♥t in my opinion. I've played for 2 days now and still can't find critical tuning options.

It's not ♥♥♥♥♥♥♥ Gran Turismo, it's Assetto Corsa, it's a PROPER SIMULATOR.
If you can't find an option in game, there most likely won't be one in real life:
that's how simulators work.

If you want to drift pick a car that was already modified for it, there you will most definitively find all the options you'd want.
You can't just pick ANY car and expect it to be drift configuration capable, that's just silly, it only works like that in arcade games.
This is real world tuning and real world racing, not a car tuning+racing 'simcade' game like Forza or GT, so stop flaming Kunos for doing the right thing.

Originally posted by Simon said DIE ♥♥♥♥♥!:
It is not a "create your own dream-car using these magic sliders"-game. This game is based around the driving-experience.
Pretty much sums it up.
Last edited by CLN Flushed; Feb 3, 2017 @ 11:56am
Tre' Feb 3, 2017 @ 2:13pm 
Originally posted by Simon said DIE ♥♥♥♥♥!:
Originally posted by Tre':
I don't know man. I mean I come from the era of Gran Turismo 5 where you can buy a street car like a factory RX-7, fully adjust the suspension and turn it into a drift-missile. So not being able to do that throws me off, this is my first racing sim in years since then.

I wish you would have told us about your "origins" a littlbe bit earlier!
To make this crystal-clear: this is no "Gran Turismo". Neither is this a "Forza"-game. I made the mistake before recommending this to a former Forza-enthusiast who mistakenly thought he would be getting the same experience from a PC-game.

Unfortunately this is not the case. I am not aware of any PC-original title that has had the same design-concept at it's core (and the associated manpower & budget behind it) to be enjoyable for a broad, casual audience with small, pad-type game-controllers as their primary input-method of choice and mostly consisting of teens not enough to drive, yet. (Not you obviously, I deliberately use this exegerated, stereotipical metaphor to bring my point across)

GT5 and Forza try and aim to be the modern equivalent of everyone's favourite car-magazine with the usual 2-spread-posters meant to make it onto your usual male teenagers' bedroom-walls. Assetto Corsa, rFactor, Automobilista, Liveforspeed, Raceroom and other PC-original driving-games with vastly inferior development-budgets were originated inside the void which was considered too niche to be worth the investment as seen by the big-pocketed financial entities you would expect to find fuel entertainment-giants such as Sony and Microsoft.

Oddly enough, even hardcore simracers have to thank those monopolists for gaining access to cheap, thus attainable plastic ffb-steering wheels, developed and marketed specifically for use with games-consoles (that also happen to work well on the PC).

So please consider this: those drift-versions of cars modeled and recreated by Kunos Simulazioni themselves are renditions of full real-world packages or at least they try to imitate what a real drift-car would represent as it is known by fans of the actual sport.
It is not a "create your own dream-car using these magic sliders"-game. This game is based around the driving-experience. You know, the stuff you do with a car after the build is done.

The fact that Kunos has released tools and documentation to (hobbyist) game-modders comes as a bonus.
I already came into AC knowing that it wouldn't have the budget of a Forza or GT game. Those games have basically a series of games spanning over a decade and a solid consumer base in a market they dominate. I didn't expect the 400-800 car roster like I get from those games. Yet I did expect at least 50-100 in the base game. I'm well aware of the slight differences between PC and console games - one is more simplistic and direct, the other (PC) being more barebones or complex. Yet AC released on ALL platforms, so I expected a universal experience... such as a nice roster of cars and full customizations. Now I get it, you'll have some fanboy elistists going. "THIS IS A TRUE SIM", you can already see them cramping their little fingers on their keyboards already. In any game however, you need a balance between realism and fun. Fun should always be top priority. In my honest opinion, I shouldn't be thrilled that I'm denied full customization on a street car because the real-life counterpart doesn't technically offer that. Realism should be sunk into the graphics, car models, environment, and most importantly - physics. The bottom line is that after getting the Japanese Pack DLC, thats about 12 cars total, and maybe 5 of them have drift variants. Combine that with the few in the base game that can drift... that's about 10 drift cars at most in the game. After I setup 10 drift tunes for those cars (which will take maybe a week and a half), where's the fun then? Where is the new challenging tune? Y'know, tweaking a car until it grips the road how you like for your own personal handling experience. That to me is what a racing sim is - customizing a car to your own handling and taking it on a track with realistic physics, not a arcade racer. That's just my main wish for this game, more cars for certain niches and more customizations.
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Date Posted: Feb 1, 2017 @ 12:13pm
Posts: 61