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DLC follows the same route, likely what is expected by the majority of the playerbase.
There is a drifting modpack though (free, as with almost all modded content).
You should be able to find it on the hub, someone has recently posted a bunch of links.
Tons of various cars, I can't tell much about the quality, since I'm not really into drifting.
edit: there you go
http://steamcommunity.com/app/244210/discussions/0/1546452993
Definitely recommend the Japanese-pack for drifting (because: AE86 Corolla drift-version)
I am not a drifter myself, but I like playing around with cool toys, just as well, so take my impressions with a grain of salt.
edit:
there is always the option for modded content. Some mods are great, many are trash. So the answer is "yes, sorta": you can absolutely mod your car to include whatever ride-hight. Not a modder myself, neither. There will be mods out there with customizable ride-hight, for sure.
I wish you would have told us about your "origins" a littlbe bit earlier!
To make this crystal-clear: this is no "Gran Turismo". Neither is this a "Forza"-game. I made the mistake before recommending this to a former Forza-enthusiast who mistakenly thought he would be getting the same experience from a PC-game.
Unfortunately this is not the case. I am not aware of any PC-original title that has had the same design-concept at it's core (and the associated manpower & budget behind it) to be enjoyable for a broad, casual audience with small, pad-type game-controllers as their primary input-method of choice and mostly consisting of teens not enough to drive, yet. (Not you obviously, I deliberately use this exegerated, stereotipical metaphor to bring my point across)
GT5 and Forza try and aim to be the modern equivalent of everyone's favourite car-magazine with the usual 2-spread-posters meant to make it onto your usual male teenagers' bedroom-walls. Assetto Corsa, rFactor, Automobilista, Liveforspeed, Raceroom and other PC-original driving-games with vastly inferior development-budgets were originated inside the void which was considered too niche to be worth the investment as seen by the big-pocketed financial entities you would expect to find fuel entertainment-giants such as Sony and Microsoft.
Oddly enough, even hardcore simracers have to thank those monopolists for gaining access to cheap, thus attainable plastic ffb-steering wheels, developed and marketed specifically for use with games-consoles (that also happen to work well on the PC).
So please consider this: those drift-versions of cars modeled and recreated by Kunos Simulazioni themselves are renditions of full real-world packages or at least they try to imitate what a real drift-car would represent as it is known by fans of the actual sport.
It is not a "create your own dream-car using these magic sliders"-game. This game is based around the driving-experience. You know, the stuff you do with a car after the build is done.
The fact that Kunos has released tools and documentation to (hobbyist) game-modders comes as a bonus.
Assetto Corsa is nothing like GT, Forza or any game where you have in-game credits so you can ruin a car by tuning it to stupid levels- why bother with this when Kunos have already included, drift and stage 1-3 versions of some cars. These cars are properly tuned already, the way a real counterpart would be and not just some stupid big turb for 700bhp and it kicking in at 6k with enough tubby lag to send you to sleep.
You have to accept AC is nothing like a `sim-cade `credit based` `car collecting` `car tuning` or other type of game. You have real world cars with real world tuning, from the factory.
If the car doesn't have the tuning options on the factory car/staged then you don't get it in AC- its about realism not throwing a load of `game` options at a car. Better get used to the sterile environment that is `sim-racing`.
It's not ♥♥♥♥♥♥♥ Gran Turismo, it's Assetto Corsa, it's a PROPER SIMULATOR.
If you can't find an option in game, there most likely won't be one in real life:
that's how simulators work.
If you want to drift pick a car that was already modified for it, there you will most definitively find all the options you'd want.
You can't just pick ANY car and expect it to be drift configuration capable, that's just silly, it only works like that in arcade games.
This is real world tuning and real world racing, not a car tuning+racing 'simcade' game like Forza or GT, so stop flaming Kunos for doing the right thing.
Pretty much sums it up.