Assetto Corsa

Assetto Corsa

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Hiigara May 19, 2017 @ 3:24am
AI is terrible
Its on par with the Pcars AI. AC is good for MP races but not for SP. AI swerves from left to right and visa versa. They tend to brake hard on the exit of corners or sudden brake actions during the entry while they should coast. Good sim but terrible AI, no matter how often they upgrade. BAck to rF2 for SP.
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Showing 1-15 of 51 comments
Drisq Kivuli May 19, 2017 @ 3:33am 
ok Sheep, enjoy rF2

Cheese is Life May 19, 2017 @ 4:09am 
Originally posted by Nakadai:
ok Sheep, enjoy rF2

Haha...I saw what you did there.
INaMeLeSs [BLD] May 19, 2017 @ 4:27am 
Originally posted by Sheep:
Its on par with the Pcars AI. AC is good for MP races but not for SP. AI swerves from left to right and visa versa. They tend to brake hard on the exit of corners or sudden brake actions during the entry while they should coast. Good sim but terrible AI, no matter how often they upgrade. BAck to rF2 for SP.

Okey newb, you clearly have no idea how amazing is that game in terms of AI (for sure not as realistic as rF2 in terms of physics which is the most advanced so far comparing to every other sim racing games)

But AC has the best AI so far because you can set their line by using the "AI APP" once you allow dev apps.

THIS MEAN THAT YOU CAN SET A HOTLAP WHILE REC AI LINE AS WELL AS THE PIT LINE AND THEN THEY WILL EXACTLY FOLLOW YOUR LINE, coast, braking point, accelaration etc ... DURING RACE (they will even be 2-3 secs faster than your personnal best if u set 100% strenght.
Also keep in mind that it's "AI", "robot" and then they will have a constant pace (depending on tyres degradation and fuel usage if u allowed them) unlike humans that will make mistakes.
My only problem with the AI is that they doesn't pit during races and I hope that kunos has fixed that issue with that new 1.14 update that bring several updates for the AI (they can now use kers which mean that they will be even faster than your potential custom ai line)

here's a usefull link to learn how set AI http://assettocorsamods.net/threads/how-can-i-make-ai-path.234/

So next time before judge a game, better make some search, ask people because you were just skipping the current best sim racing game in terms of AI just because you ignorant ....
Last edited by INaMeLeSs [BLD]; May 19, 2017 @ 5:51am
Chemenu May 19, 2017 @ 4:43am 
Originally posted by INaMeLeSs BLD:
... my only problem with the ai is that they doesn't pit during races and I hope that kunos has fixed that issue with that new 1.14 update
AI drivers do pit. Have seen it myself in the previous version 1.13.
Maybe you have to add more laps to your races so they have to pit to get fuel?
INaMeLeSs [BLD] May 19, 2017 @ 4:48am 
Originally posted by Chemenu:
Originally posted by INaMeLeSs BLD:
... my only problem with the ai is that they doesn't pit during races and I hope that kunos has fixed that issue with that new 1.14 update
AI drivers do pit. Have seen it myself in the previous version 1.13.
Maybe you have to add more laps to your races so they have to pit to get fuel?
I only do real lenghts races. check my F1 2017 season playlists>> https://www.youtube.com/playlist?list=PLXMDWPO_cWb03XllVsZi6lgUZQQg0fgB0

AI do pit during practice , quali but they doesn't pit during races ...
and yeah i think that's related to fuel usage because i've noticed that with the "race fuel monitor app" during practice, quali, AI using fastest tires and low fuel and then during races, they just use the full tank and hard compounds .... (make senses)

I know there's a way to save "fuel consuption when using the "AI APP" but losing realism since they do full refuel when pitting ...
Last edited by INaMeLeSs [BLD]; May 19, 2017 @ 4:58am
Paul McCluskey May 19, 2017 @ 5:00am 
bye
Chemenu May 19, 2017 @ 5:07am 
Originally posted by INaMeLeSs BLD:
Originally posted by Chemenu:
AI drivers do pit. Have seen it myself in the previous version 1.13.
Maybe you have to add more laps to your races so they have to pit to get fuel?
I only do real lenghts races. check my F1 2017 season playlists>> https://www.youtube.com/playlist?list=PLXMDWPO_cWb03XllVsZi6lgUZQQg0fgB0

AI do pit during practice , quali but they doesn't pit during races ...
and yeah i think that's related to fuel usage because i've noticed that with the "race fuel monitor app" during practice, quali, AI using fastest tires and low fuel and then during races, they just use the full tank and hard compounds .... (make senses)

I know there's a way to save "fuel consuption when using the "AI APP" but losing realism since when they do full refuel when pitting ...
Hmm... weird. I'm going to look into this in my next session.
I've seen a LMP2 car pit during a race at Le Mans circuit only a few days ago. Wondered what he was doing because it was only a 10 lap race, so no need to refuel or change tyres.
Talkie Toaster May 19, 2017 @ 5:16am 
Originally posted by INaMeLeSs BLD:
Originally posted by Sheep:
Its on par with the Pcars AI. AC is good for MP races but not for SP. AI swerves from left to right and visa versa. They tend to brake hard on the exit of corners or sudden brake actions during the entry while they should coast. Good sim but terrible AI, no matter how often they upgrade. BAck to rF2 for SP.

Okey newb, you clearly have no idea how amazing is that game in terms of AI (for sure not as realistic as rF2 in terms of physics which is the most advanced so far comparing to every other sim racing games)

This is all a matter of opinion, though as far as I'm aware Assetto Corsa has the most technically comprehensive physics engine in terms of the amount of aspects simulated. To me Assetto Corsa feels better but like I say that's just a matter of opinion I guess.
Last edited by Talkie Toaster; May 19, 2017 @ 5:16am
INaMeLeSs [BLD] May 19, 2017 @ 5:32am 
Originally posted by Talkie Toaster:
Originally posted by INaMeLeSs BLD:

Okey newb, you clearly have no idea how amazing is that game in terms of AI (for sure not as realistic as rF2 in terms of physics which is the most advanced so far comparing to every other sim racing games)

This is all a matter of opinion, though as far as I'm aware Assetto Corsa has the most technically comprehensive physics engine in terms of the amount of aspects simulated. To me Assetto Corsa feels better but like I say that's just a matter of opinion I guess.

"Feel better" doesn't mean realistic ; it just mean better ffb or better custom ffb for your steering wheel.
I speak about "pure realism" and "simulation"

rF2 is the only sim that feature realistic sessions, (P1-P3, Q1-Q3), advanced weather / weather progression (wind direction-speed, humidity, temp, rain, rain chance ....) and realistic tires physics (never seen before in any sim racing game.
Check this video https://www.youtube.com/watch?v=0ZWeEoOxKKw (you can even feel a flat spotting effect on your wheel when you do an heavy lockup that will probably ruin your race which is realistic.
Well this thread is not about rF2 but it just to say its another level ...
Last edited by INaMeLeSs [BLD]; May 19, 2017 @ 5:46am
Talkie Toaster May 19, 2017 @ 5:50am 
All of those things are simulated in AC too besides rain as far as I know - ambient temps, track surface temps that change with time of day, brake temps, flat spots, wind + direction, full aero including lateral forces from fins etc etc. Even fuel density is simulated.

RF2 might have had the most advanced package at one point, but not sure it's the case anymore. But yeah I guess it's whatever one you prefer, they both feel great in terms of the driving.
Last edited by Talkie Toaster; May 19, 2017 @ 5:51am
INaMeLeSs [BLD] May 19, 2017 @ 6:12am 
Originally posted by Talkie Toaster:
All of those things are simulated in AC too besides rain as far as I know - ambient temps, track surface temps that change with time of day, brake temps, flat spots, wind + direction, full aero including lateral forces from fins etc etc. Even fuel density is simulated.

RF2 might have had the most advanced package at one point, but not sure it's the case anymore. But yeah I guess it's whatever one you prefer, they both feel great in terms of the driving.

Good joke, i've been playing AC since it released and i've never experienced any advanced weather or even weather progression or any Flat spots effects.

The only options available in the race session menu are "Time of day, ambiant temp,weather (heavy fog, light fog, clear, mid clear, light clouds, mid clouds & heavy clouds), track surface (dusty,old, slow, Green, fast & optimum), jump start penalty, practice session (up to 90 min max), qualifying session (up to 90 min max) race duration (up to 100 laps max) and penalties"

And I just noticed that the 1.14 update has added wind speed and direction.

Are you kidding me ?
Last edited by INaMeLeSs [BLD]; May 19, 2017 @ 6:22am
bondyboy May 19, 2017 @ 6:24am 
Originally posted by INaMeLeSs BLD:
Originally posted by Talkie Toaster:
All of those things are simulated in AC too besides rain as far as I know - ambient temps, track surface temps that change with time of day, brake temps, flat spots, wind + direction, full aero including lateral forces from fins etc etc. Even fuel density is simulated.

RF2 might have had the most advanced package at one point, but not sure it's the case anymore. But yeah I guess it's whatever one you prefer, they both feel great in terms of the driving.

Good joke, i've been playing AC since it released and i've never experienced any advanced weather or even weather progression or any Flat spots effects.

The only options available in the race session menu are "Time of day, ambiant temp, track surface, jump start penalty, practice session (up to 90 min max), qualifying session (up to 90 min max) race duration (up to 100 laps max) and penalties"

And I just noticed that the 1.14 update has added wind speed and direction.

Are you kidding me ?

Think you're the one who is kidding if you've never experienced flat spots
INaMeLeSs [BLD] May 19, 2017 @ 6:31am 
Originally posted by WaffleCreator:
Originally posted by INaMeLeSs BLD:

Good joke, i've been playing AC since it released and i've never experienced any advanced weather or even weather progression or any Flat spots effects.

The only options available in the race session menu are "Time of day, ambiant temp, track surface, jump start penalty, practice session (up to 90 min max), qualifying session (up to 90 min max) race duration (up to 100 laps max) and penalties"

And I just noticed that the 1.14 update has added wind speed and direction.

Are you kidding me ?

Think you're the one who is kidding if you've never experienced flat spots

Dude, I've been playing AC for years only doing real lenghts races and i've never eexperienced any flat spots effect.

F1 2016 playlists
https://www.youtube.com/playlist?list=PLXMDWPO_cWb2nnMqG9jja_fZ5NYIZyWsG

F1 2017 Playlists https://www.youtube.com/playlist?list=PLXMDWPO_cWb03XllVsZi6lgUZQQg0fgB0

And then on my first run on rf2 and first heavy lockup, i've experienced my first flat spots effect..

You guyz should give a try to rF2 lol ....

just at case noone of you know what is a "flat spot effect", this happens when u do a heavy lockup and then you feel some shaking effect/vibrations on your steering wheel which make it difficult to keep your steering wheel stable and the effect increases with car speed....
Last edited by INaMeLeSs [BLD]; May 19, 2017 @ 6:44am
bondyboy May 19, 2017 @ 6:43am 
Dude so have I

What has race length got to do with flat spotting tyres? you can flatspot them with one lock up

Try turning the ABS off maybe?

I did have rf2 installed before AC EA, been back to try it since dx11 update but it still doesn't do it for me
INaMeLeSs [BLD] May 19, 2017 @ 6:46am 
Originally posted by bondyboy:
Dude so have I

What has race length got to do with flat spotting tyres? you can flatspot them with one lock up

Try turning the ABS off maybe?

I did have rf2 installed before AC EA, been back to try it since dx11 update but it still doesn't do it for me

just at case noone of you know what is a "flat spot effect", this happen when u do a heavy lockup and then you feel some shaking effect/vibrations on your steering wheel which make it difficult to keep it stable and the effect increases with car speed....

example: remember nico rosberg at the russian grand prix 2014 when he did a heavy lockup on T1 and had to pit because insane vibrations ... this is a "flat spot effect"

Race lenght, realism and assists has to do with it especialy because the tyre degradation.

ps: I allways play with all assists off, real lenght races and fully realism... or what is the point to buy a simracing game?
Last edited by INaMeLeSs [BLD]; May 19, 2017 @ 6:53am
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Date Posted: May 19, 2017 @ 3:24am
Posts: 51