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The only mission where scaling is usefull, is mission with the Ghost Ship - capturing capital ships controled by distorsion field. Mission 9 if I remember correctly.
I would download the 2.3 players patch and play with that in order to outright remove the scaling. Punishing the players for doing well, and preparing a lot of ships beforehand is horrible design.
In HW2, yes, for the second half of the game only. Since Hw2 resources are much more plentiful, and you are encourage to build all you can from the get-go.
Normally I would build up fleets of ships before jumping, but it sounds like I am better off scrapping as many ships as possible before jumping, then rebuilding them once I have jumped. Is that right?
It pops in more ships upon starting the level. Once started, there are no differences in enemy build speeds if they have building capability at all, so scrapping/jumping/rebuilding is perfectly viable.
How you get the resources to research and build 24 Heavy Corvettes until the end of mission 2!? Even when I wouldn't loose any ships I would not have enought. Is there a hiden ressource field?
Neb -
Sorry about not replying earlier. I was immersed in the game. I used salvage corvettes to capture enemy corvettes and then re-cycled their RUs into more heavy corvettes. Until Sabaithal and others told me about the scaling and using salvage corvettes in Mission 3, I kept playing Msn 2 and kept optimizing RUs and captures by salvage corvettes to build ever bigger heavy corvette numbers. The scaling kept beating me. In Msn 3, the secret is to have a small combat fleet and plenty of salvage corvettes to overwhelm a smaller (from scaling) number of enemy assault frigates while having a few more salvagers to grap the cryo units. thanks