Homeworld Remastered Collection

Homeworld Remastered Collection

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Solid Gamer Jun 29, 2019 @ 6:04am
homeworld 2 mission 4 (Gehenna Outskirts)
This mission drives me nuts! Finaly managed somehow to teleport to last station and 2 big ships. Production is so slow, as soon as I have descent ships, enemy sending me 3 times crazier ships. Managed somehow to kill station first (with big losses). Trying to destoy some subsystems on enemy crusers. Very hard! Anyone have good tactics here?
Last edited by Solid Gamer; Jun 29, 2019 @ 6:26am
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Showing 1-8 of 8 comments
marionettethree Jun 29, 2019 @ 8:16am 
Try to capture an enemy destroyer. It can easily kill all of those frigates ships enemy send at you.

1. Send your ships to the left most hyperspace gate. (the one that can warp you to the area with enemy destroyer)
2. Kill enemies there then capture the gate. (Do this quick!)

- At this moment enemy at other hyperspace gate will start to send their force to the hyperspace gate you just captured so do the following things quickly.

3. Warp some of your force to other side of the gate.

4. Capture an enemy destroyer. (Send some ships ahead to distract it first so it won't fire at marine frigate )

5. Warp captured destroyer back through the hyperspace gate. It can easily kill those frigates ships enemy send at you.

The rest of mission should be a lot easier with a destroyer.




Last edited by marionettethree; Jun 29, 2019 @ 8:18am
damian2472005 Sep 27, 2019 @ 1:59am 
same problem here but i cant do it fast enough.. 20 frigs 10 helis and 10 fighter squads and cant even capture the gate without getting anihilatet the enemy moves to fast and that carrier spawns wave after wave.
Solid Gamer Sep 27, 2019 @ 6:05am 
Originally posted by damian2472005:
same problem here but i cant do it fast enough.. 20 frigs 10 helis and 10 fighter squads and cant even capture the gate without getting anihilatet the enemy moves to fast and that carrier spawns wave after wave.
I passed the first part with gates (destoy it, dont waste your time and ships on capture), but second part with station is crazy.
Sabaithal Sep 27, 2019 @ 1:32pm 
First, cruisers? They aren't supposed to appear on this mission at all. Lots of frigates and one destroyer though.

Second, I can recommend my strategy. First, I build all but four frigates as torpedo frigates (the rest marine frigates for capturing the hyperspace gate, and the enemy destroyer), then 3 parts pulsar gunships to 1 part gunship corvettes, and the rest are fighters. I fill up my fleet capacity with this. I'll usually have 2 bomber squads acting alone on stand by somewhere nearby.

I stack them all into the "fighter screen" formation with a neutral combat stance (should be three groups), aggressive engagement rules. This way the group will travel as one when out of combat, and break up to pursue optimal targets when engaged in combat. They'll take losses in the initial engagement, but usually more than half the group remains alive by the end. I use this mix, along with destroyers thrown in later on, as my main fighting force in the campaign.

Now, that does factor in me already having researched the upgrades for those ships available by this mission. And if you don't like sending in units blind you can always just launch a probe ahead of time.
damian2472005 Sep 28, 2019 @ 7:04am 
finaly done it but with ridic looses. player HW1 a week ago with no problems and fails but part 2 is just insane. this autoscaling just sucks in evry game.
delta Sep 28, 2019 @ 8:20pm 
Originally posted by damian2472005:
same problem here but i cant do it fast enough.. 20 frigs 10 helis and 10 fighter squads and cant even capture the gate without getting anihilatet the enemy moves to fast and that carrier spawns wave after wave.
I don't think I've ever seen this many enemies. But anyway, I would try using a scout to first find out where they're all hanging out, then try to lure the fighters and corvettes away from the frigates. so you don't have to fight them all at once. When they're all dead, send in Gunships or Pulsars to take out the Assault Frigates. Once those all gone, send in bombers to mop up. And don't forget to dock your damaged squadrons to get them repaired.

Oh yeah, if I remember you get minelayer corvettes in this mission right? Lay down a wall of mines, lure in the enemy frigates, and watch the fireworks.
Last edited by delta; Sep 28, 2019 @ 10:13pm
Solid Gamer Sep 28, 2019 @ 11:48pm 
Yes wall of mines is very important for this mission.
Snowman Jul 30, 2023 @ 9:44am 
I give up, tthis mission is just pure hell, I can't finish it !

I have 7 interceptors (well squadrons), 7 bombers, 6 gunships, 6 pulsar gunships, 5 flak frigates and 7 torpedo corvettes and no matter what, once I think I dealt with the enemy to take care of the inhibitor and steal the portal (thanks to Sabaithal above, his tips for formations work really well), another wave, more important, comes out of nowhere and wipe my fleet in no time before I can take care of their carrier.

I play with the Player's Patch 2.23 with the difficulty a bit turned down (I'm not really good at RTS) and it still feels impossible :-/

That said, I read in another thread (I don't know if the patch fixes this issue) that it seems linked to...saving/ reloading, with the AI sending more ships after a reload than if you complete the first part in one sitting, can anyone confirm if this is true ?
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Date Posted: Jun 29, 2019 @ 6:04am
Posts: 8