Homeworld Remastered Collection

Homeworld Remastered Collection

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Cloaked Nov 4, 2017 @ 7:48am
Homeworld Remastered Players Patch
The Homeworld Remastered Players Patch resolves many bugs, exploits, and balance issues. It works with Gearbox's 2.1/2.303 Patches, and includes hundreds of additional improvements. It enhances singleplayer and multiplayer while respecting the look, sound, and feel of Relic's classics. Notably it fixes the 666 Formation Bug, the Cross Race Docking Bug, and is authored by the players who helped Gearbox balance Homeworld Remastered. It also features additional gameplay options including a campaign difficulty adjuster, user interface/camera adjusters, dual command mode, observer mode, vast unit caps, and much more.

This is being released by the community for the players and fans. Credits: Gearbox, Cloaked, Fear, Trebic, NoOne, Echo, Stuart, QuadS, Kadeshi, and all the other contributors, testers, and players providing feedback. Links: Full Change List[github.com], ReadMe, Troubleshooting.

Subscribe on Steam

Download for Epic & GOG
Last edited by Cloaked; Jan 17, 2024 @ 9:43pm
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Showing 1-15 of 88 comments
spoonfrog Nov 4, 2017 @ 11:14pm 
Good work!
Labaar Nov 9, 2017 @ 6:47am 
This is out now?
Cloaked Dec 2, 2017 @ 8:13pm 
Updated the 2.3 Players Patch today:
Implemented the latest and greatest 666 Fix. With the 666 bug resolved, all fighters have now gone through a very thorough balance testing process. Tweaks were made as needed to align them with intended balance that Gearbox and the balance testers had crafted.

Pulsar Corvettes, Missile Corvettes, and Heavy Corvettes are now properly balanced vs each other. There was some weird problems like Taiidan always beating Kushan, which was not intended. FYI Laser Corvettes were the only corvettes negatively impacted by 666, and they are now working correctly.

Fixed Hiigaran Gunship weapon sound effects (they were playing pulsar sounds)
Fixed Kushan and Taiidan Repair Corvette sound effects (so they no longer play gun noises while repairing)
Fixed Taiidan Resource Controller nlips clipping (docked collectors would appear inside the controller when zoomed out)
The game mode now says "Homeworld Remastered v2.3" when hosting games in multiplayer.

Also made a minor update two weeks back that:
Resolved the syncing problem in multiplayer
Fixed Kushan destroyer ion cannon sound effects (they were silent in v2.1)
Kushan and Taiidan corvettes now move around their targets a lot more in combat (similar to homeworld 1 classic)
Last edited by Cloaked; Dec 4, 2017 @ 4:32pm
spoonfrog Dec 3, 2017 @ 2:24pm 
Good work guys!
Cloaked Jan 12, 2018 @ 12:46am 
Just released another update! Lots of improvements, and more are planned for the next update.

HWR Bug Fixes:
Fixed the build/research/launch menu scaling problem, that primarily affects 4k resolutions
Fixed the build and research queue pause buttons, so that they no longer get disabled
Fixed the race specific research tabs, so that they are hidden based on the race your playing
Fixed Taiidan's Emperor voice, when playing the 'Homeworld 1 Deathmatch' game type (it was playing Vaygr's Makaan voice)

Balance:
Hiigaran bombers now check their line of fire like the other races do, to avoid friendly fire incidents
Added a Vast unit cap option. This is double the size of Huge, and only recommended for very fast machines.

Campaign Missions:
In Homeworld 1 mission 3, increased the cryo tray health (Gearbox increased the health on most Kushan/Taiidan ships to balance vs Hiigaran/Vaygr upgrades, but forgot some campaign only ships).
In Homeworld 1 mission 4, the objective is now complete as soon as the carrier is killed, rather than after the explosion animation finishes (to prevent a timing error).
In Homeworld 2 mission 2, the mothership's engine speed now matches the audio cues and hw2c.
In Homeworld 2 mission 2, the transport ships' speed now increases after events as they did hw2c.
In Homeworld 2 mission 2, increased Captain Soban's weapon damage to match hw2c.

Also there was a minor update in early December so the game mode says "Homeworld Remastered v2.3" when hosting games in multiplayer.
-RAISTLIN- Jan 12, 2018 @ 2:48am 
is this the best mod to get for multiplayer balance?
Cloaked Jan 14, 2018 @ 1:21pm 
Definitely. Balance wise this is basically what the final patch would have likely included. Check out the 'Background' section of the ReadMe.
Cloaked Mar 9, 2018 @ 6:37am 
Just released a huge update in honor of Homeworld Remastered's recent 3 year anniversary. Big thanks to Trebic, NoOne, Dwarfinator, Dom2, and Fear for helping with this update! Details on all the enhancements are below.

Additionally a GOG version is now available! See the link in the OP.

Gameplay and UI Options
Gearbox/Relic partially developed some of these options, but never implemented them in the game. By popular demand, they have now been added to HWR:
Added a Mission Difficulty adjuster. At the start of each campaign mission, extra enemy AI reinforcement ships and RU are added based on your fleet size and RU. This dynamic scaling difficulty can now be adjusted.
Added a Camera Pan Speed adjuster. This lets players increase the camera speed to move around maps faster with the arrow keys and edge of screen mouse pan.
Added a Camera Max Zoom adjuster. This lets players increase the maximum distance the camera can zoom out before having to use the sensors manager.
Added a Build/Research/Launch Panel adjuster. This lets players set and save the size of the Build/Research/Launch menus in the options. Previously these were adjustable, but their size was not saved across games.

HWR Bugs Fixes and Improvements
Improved the spacing in the build/research queues for better readability.
The 'Research Ship Complete' audio is now played after each additional Kushan/Taiidan Research Ship Hub is built.
Kushan Research Ship's with all six hubs, now spin like they did in hw1c.
Kushan/Taiidan corvettes now respond quickly to certain attack orders, without a long delay.
Removed Kushan/Taiidan repair ships from military selection priority.
Fixed the major cross race docking bug on the Kushan Support Frigate.
Fixed the player colors on the Kushan Heavy Cruiser ion turrets.
In the Strikecraft & Support Only game mode, Kushan Drone Technology research is now disabled as intended.
In the Strikecraft & Support Only game mode, Vaygr carrier health now matches the other races as intended.

Balance
Hyperspace exit damage lowered from 25% to 10%, when running into a hyperspace inhibitor
Probe cost 70->100 (half way between hw1c and hw2c).
Addressed the gun alignment on the Hiigaran Shipyard and Vaygr Scout. They were shooting to the side of their targets, and rarely landing hits vs small targets like probes and fighters.
Hiigaran Ion Cannon Platform damage down 17% (same as hw2c).
Vaygr Heavy Missile Platform damage down 15% (same as hw2c).
Kushan/Taiidan Multi-Gun Corvette cost 300->235. Research time down 36%. (general buff, and to balance vs hw2 corvettes)
Kushan/Taiidan Heavy Corvette cost 285->240. Build time down 9%. Research time down 33%. (general buff, and to balance vs hw2 corvettes)
Kushan/Taiidan Missile Destroyer damage vs hw1 corvettes down 40% (now performs similar vs hw1 and hw2 corvettes).
Kushan/Taiidan Missile Destroyer speed up 12%. (relatively closer to hw1c)

Campaign Missions
In Homeworld 1, updated the parade formations to better handle salvaged ships.
In Homeworld 1 mission 2 & 4, fixed the turanic missile corvette's missile burn effects.
In Homeworld 1 mission 3, increased the cryo tray health further (to be closer to hw1c gameplay).
In Homeworld 1 mission 4, increased turanic ion array frigate speed to be relatively similar to hw1c.
In Homeworld 1 mission 7 & 8, properly balanced kushan ships vs swarmers to better reflect hw1c gameplay. Corrected swarmer behavior so they dock correctly, and don't stop attacking unexpectedly.
In Homeworld 1 mission 7, the enemy AI reinforcements now work properly based on your starting fleet value.
In Homeworld 1 mission 7, fixed an issue where the multi-gun corvette research sometimes doesn't get enabled.
In Homeworld 1 mission 8, increased kadesh multi-beam frigate health and speed to be relatively similar to hw1c.
In Homeworld 1 mission 8, lowered the accuracy of the kadesh mothership ion cannons vs moving fighters and corvettes.
In Homeworld 1 mission 8, kadesh ships now properly defend the final area like in hw1c.
In Homeworld 1 mission 10, fixed the camera location at the start of the mission.
spoonfrog Mar 9, 2018 @ 8:17am 
Wow, I didn't realise all that was in it. Good work!
Koranis Mar 11, 2018 @ 12:26pm 
Awesome!

Did you fix the chatter?
Cloaked Mar 16, 2018 @ 6:15pm 
Thanks guys

@Koranis - can you elaborate?
Koranis Mar 17, 2018 @ 6:24am 
There is a huge difference between Homeworld Classic chatter and the Remastered one. Didn't it bother you?
marionettethree Mar 17, 2018 @ 6:53am 
In mission 13-14 of HW2 RM, some Vaygr ships seem to have Lv2 upgrade on them while player can no longer do it.

(Look at their HP)

http://steamcommunity.com/sharedfiles/filedetails/?id=1333661276
http://steamcommunity.com/sharedfiles/filedetails/?id=1333661345
http://steamcommunity.com/sharedfiles/filedetails/?id=1333661410
Last edited by marionettethree; Mar 17, 2018 @ 6:56am
waddysjunk Mar 17, 2018 @ 7:22am 
hey so this patch allows me to get on the soban mod menu where it didint bfore but still crashes on map loading need help please
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Date Posted: Nov 4, 2017 @ 7:48am
Posts: 88