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http://steamcommunity.com/sharedfiles/filedetails/?id=1190476337
Implemented the latest and greatest 666 Fix. With the 666 bug resolved, all fighters have now gone through a very thorough balance testing process. Tweaks were made as needed to align them with intended balance that Gearbox and the balance testers had crafted.
Pulsar Corvettes, Missile Corvettes, and Heavy Corvettes are now properly balanced vs each other. There was some weird problems like Taiidan always beating Kushan, which was not intended. FYI Laser Corvettes were the only corvettes negatively impacted by 666, and they are now working correctly.
Fixed Hiigaran Gunship weapon sound effects (they were playing pulsar sounds)
Fixed Kushan and Taiidan Repair Corvette sound effects (so they no longer play gun noises while repairing)
Fixed Taiidan Resource Controller nlips clipping (docked collectors would appear inside the controller when zoomed out)
The game mode now says "Homeworld Remastered v2.3" when hosting games in multiplayer.
Also made a minor update two weeks back that:
Resolved the syncing problem in multiplayer
Fixed Kushan destroyer ion cannon sound effects (they were silent in v2.1)
Kushan and Taiidan corvettes now move around their targets a lot more in combat (similar to homeworld 1 classic)
HWR Bug Fixes:
Fixed the build/research/launch menu scaling problem, that primarily affects 4k resolutions
Fixed the build and research queue pause buttons, so that they no longer get disabled
Fixed the race specific research tabs, so that they are hidden based on the race your playing
Fixed Taiidan's Emperor voice, when playing the 'Homeworld 1 Deathmatch' game type (it was playing Vaygr's Makaan voice)
Balance:
Hiigaran bombers now check their line of fire like the other races do, to avoid friendly fire incidents
Added a Vast unit cap option. This is double the size of Huge, and only recommended for very fast machines.
Campaign Missions:
In Homeworld 1 mission 3, increased the cryo tray health (Gearbox increased the health on most Kushan/Taiidan ships to balance vs Hiigaran/Vaygr upgrades, but forgot some campaign only ships).
In Homeworld 1 mission 4, the objective is now complete as soon as the carrier is killed, rather than after the explosion animation finishes (to prevent a timing error).
In Homeworld 2 mission 2, the mothership's engine speed now matches the audio cues and hw2c.
In Homeworld 2 mission 2, the transport ships' speed now increases after events as they did hw2c.
In Homeworld 2 mission 2, increased Captain Soban's weapon damage to match hw2c.
Also there was a minor update in early December so the game mode says "Homeworld Remastered v2.3" when hosting games in multiplayer.
Additionally a GOG version is now available! See the link in the OP.
Gameplay and UI Options
Gearbox/Relic partially developed some of these options, but never implemented them in the game. By popular demand, they have now been added to HWR:
Added a Mission Difficulty adjuster. At the start of each campaign mission, extra enemy AI reinforcement ships and RU are added based on your fleet size and RU. This dynamic scaling difficulty can now be adjusted.
Added a Camera Pan Speed adjuster. This lets players increase the camera speed to move around maps faster with the arrow keys and edge of screen mouse pan.
Added a Camera Max Zoom adjuster. This lets players increase the maximum distance the camera can zoom out before having to use the sensors manager.
Added a Build/Research/Launch Panel adjuster. This lets players set and save the size of the Build/Research/Launch menus in the options. Previously these were adjustable, but their size was not saved across games.
HWR Bugs Fixes and Improvements
Improved the spacing in the build/research queues for better readability.
The 'Research Ship Complete' audio is now played after each additional Kushan/Taiidan Research Ship Hub is built.
Kushan Research Ship's with all six hubs, now spin like they did in hw1c.
Kushan/Taiidan corvettes now respond quickly to certain attack orders, without a long delay.
Removed Kushan/Taiidan repair ships from military selection priority.
Fixed the major cross race docking bug on the Kushan Support Frigate.
Fixed the player colors on the Kushan Heavy Cruiser ion turrets.
In the Strikecraft & Support Only game mode, Kushan Drone Technology research is now disabled as intended.
In the Strikecraft & Support Only game mode, Vaygr carrier health now matches the other races as intended.
Balance
Hyperspace exit damage lowered from 25% to 10%, when running into a hyperspace inhibitor
Probe cost 70->100 (half way between hw1c and hw2c).
Addressed the gun alignment on the Hiigaran Shipyard and Vaygr Scout. They were shooting to the side of their targets, and rarely landing hits vs small targets like probes and fighters.
Hiigaran Ion Cannon Platform damage down 17% (same as hw2c).
Vaygr Heavy Missile Platform damage down 15% (same as hw2c).
Kushan/Taiidan Multi-Gun Corvette cost 300->235. Research time down 36%. (general buff, and to balance vs hw2 corvettes)
Kushan/Taiidan Heavy Corvette cost 285->240. Build time down 9%. Research time down 33%. (general buff, and to balance vs hw2 corvettes)
Kushan/Taiidan Missile Destroyer damage vs hw1 corvettes down 40% (now performs similar vs hw1 and hw2 corvettes).
Kushan/Taiidan Missile Destroyer speed up 12%. (relatively closer to hw1c)
Campaign Missions
In Homeworld 1, updated the parade formations to better handle salvaged ships.
In Homeworld 1 mission 2 & 4, fixed the turanic missile corvette's missile burn effects.
In Homeworld 1 mission 3, increased the cryo tray health further (to be closer to hw1c gameplay).
In Homeworld 1 mission 4, increased turanic ion array frigate speed to be relatively similar to hw1c.
In Homeworld 1 mission 7 & 8, properly balanced kushan ships vs swarmers to better reflect hw1c gameplay. Corrected swarmer behavior so they dock correctly, and don't stop attacking unexpectedly.
In Homeworld 1 mission 7, the enemy AI reinforcements now work properly based on your starting fleet value.
In Homeworld 1 mission 7, fixed an issue where the multi-gun corvette research sometimes doesn't get enabled.
In Homeworld 1 mission 8, increased kadesh multi-beam frigate health and speed to be relatively similar to hw1c.
In Homeworld 1 mission 8, lowered the accuracy of the kadesh mothership ion cannons vs moving fighters and corvettes.
In Homeworld 1 mission 8, kadesh ships now properly defend the final area like in hw1c.
In Homeworld 1 mission 10, fixed the camera location at the start of the mission.
Did you fix the chatter?
@Koranis - can you elaborate?
(Look at their HP)
http://steamcommunity.com/sharedfiles/filedetails/?id=1333661276
http://steamcommunity.com/sharedfiles/filedetails/?id=1333661345
http://steamcommunity.com/sharedfiles/filedetails/?id=1333661410