Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are 2 things you can do about it (apart of buying more grip):
1. Adjust brakes. Increasing brakes pressure in rear and lowering front will make your car more responsive when braking, but will make oversteer more likely when slamming on brakes, so you need to be more gentle with them.
2. Adjust differentials. Setting them higher will make car understeer less, but will also make it easier to lose grip during hard turn. With 4 wheel drive cars it also helps to send more torque to rear than front.
Of course, because tunning in Forza is locked behind top-tier upgrades, you need to grind them out first to do anything, and amass enough car points to afford both them and actual upgrades. No way around this clusterf**k.
Braking? Street ABS systems are designed to maintain car stability, no matter what the natural characteristics of the car are. No, the reason why cars are designed to understeer is because if an unskilled driver enters a turn too fast their natural reaction is to turn the wheel more which will scrub speed eventually improving turn performance.
It take a good presence of mind to turn the wheel LESS when the car is understeering to make the car turn MORE.
Or you can use weight transfer to your advantage and the traction circle to your advantage. This is car dependent. As example a high HP car RWD car can diamond corners instead of following the traditional line. This involves slowing more for the turn but using power to rotate the car (controlled power oversteer). The HP advantage will make up the slower mid corner speed on the resulting straight.
The other technique (among others) is trail braking, keeping the front of the car loaded on turn in for more front grip. Also the average sim racer tries to lower lap time be fast corner entry instead of fast corner exit and fast mid corner speed. Because of that they then say every car understeers and that the physics model is junk. Perhaps you should simply slow down more for the turn.
A lot of car balance problems can be fixed by changing tire stagger, which is level two I believe. Put wider tires on the side that's sliding. In most cases that will solve the problem.
what i have been doing is tuning to some extent. anti roll bars, tire pressure can be changed. there are good forza tuning guides out there you can check out. also make sure to use breaking to help you turn. if you slow down then turn you generally wont turn nearly as well as if you are braking to at least some degree WHILE turning i.e trail breaking. you can also for tight turn- brake hard and turn and it gives you a lot of rotation.
(i generally live by the motto of: if im sucking at something then i just need to work harder to figure it out and make it work lol) so ive been doing a lot of practice laps and really paying attention to the car im using, what speed im entering a corner at, noticing any markers i can find to figure out where to brake and keep adjusting to make it work.
some cars are just gonna turn better than others. so for the cars that dont turn as much i just take that into account when using that car and drive to that car's "style." but i totally agree, too many cars understeer really bad in motorsport
Then use power.
Just drove the 22 BRZ and 209STi or whatever it's called at VIR. The BRZ has easy power oversteer in second gear. Sharply lifting off the gas in both tucks the nose into the turn. The BRZ can easily be flicked through turns, once again more oversteer.
Now the Sube is a bit more of a challenge. It got almost 60% of its weight on the nose and is AWD, both are conducive to understeer. But once again oversteer can be induced if needed. Best technique I found was aiming for an early apex then using power to push you on line.
I've said many times I prefer street cars to race cars. The reason why is that with street cars you have to alter you driving style to suit the car than altering the car to suit your style. That is more fun to me.
you have in game-options the "simulation"-modus?
then change the setting of the controller first as in posting here # from then reduce the differenzial to 25-35%
reduce all settings 25-30% softer, tire-pressure 1,9bar
bigger race-tires, weight-reduction, aero-spoilers
testdrive, testdrive, testdrive and then testdrive ... if nothing helps, change the driver
this works in "Wreckfest" with blocked differenzial on dirt/gravel underground ... not here