Forza Motorsport
Really bad Car Physics and AI
The Car Physics are really bad in my opinion. I play with XBox Controller and no matter what settings i change the cars feels really "slippy" in curves. No matter which car or which tyres i use it feels like you drive on very wet roads. It feels like you need to drive with snail pace
through every curve otherwise the car permanently understeer :steamsad:

Also the AI is really crash friendly. You overtake an AI car with enough space between and the AI cars just steer into you without any reason. The same in curves. You are diagonally in front of the AI car then the AI crashes into you and make a "pit maneuver" with you :steamfacepalm:

I am really as disappointed with the new Forza Motorsport.
I played every Forza Game since the beginning. Since Forza Horizon 5 it gets even more worse and the new Motorsport (8) makes me think that this will my last Forza game because it makes no fun anymore...

I own the game form MS Store!
Отредактировано StolleJay | Daniel; 15 окт. 2023 г. в 5:58
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Сообщения 115 из 29
To help with the understeer try making the front ARB soft and the rear stiff
Why i should setup every car?
Like i sayd it is on every car. No matter if it is an FWD, RWD or 4WD. Its just crap.
Автор сообщения: StolleJay | Daniel
Why i should setup every car?
Like i sayd it is on every car. No matter if it is an FWD, RWD or 4WD. Its just crap.

Tuning your car is part of the game.....
As a developer, you can't assume that everyone has skills to tune every car first.
For a AAA title this is a disgrace! And with all other Forza games and other games in general it works without it.

It you need to tune your car then Turn 10 should make a Hardcore Sim and not a Mainstream game :steamfacepalm:
Отредактировано StolleJay | Daniel; 15 окт. 2023 г. в 12:39
So you want T10 to tune the cars for YOUR specific taste???
EVERY racing game that has tuning involved cannot tune cars for one specific driving style.
Typically they'll tune the car as an average handling package.
I don't know of any racing game that has ZERO tuning involved.
You do know you can download tunes from other people?
Maybe instead of whining about your deficiencies you should try some uploaded tuning setups.

From memory every Forza game available on PC has had tuning, as do this lot.
Grid Series from Codemasters (since Grid 2 only the 1st Race Driver Grid had zero tuning).
Project Cars series. Even the woefully bad arcade mess called PC3 has tuning.
Assetto Corsa series.
Dirt & Dirt Rally series from Codemasters (even the arcade dirt games had tuning).
Need for speed series.
The Crew series.
The list goes on.
In fact from my own memory the last racing game I owned that had zero tuning available was Race Driver Grid from 2008.
You wanna go BACKWARDS when the rest of the world WANTS the ability to tune their cars to suit THEIR driving style?

If you're too bone idle to LEARN search youtube, you'll find DOZENS of guides about tuning.
Hell HokiHoshi had a mathematical method for tuning ALL cars in Forza Horizon games and FM7 and it fit every car in the game.

IF T10 removed tuning just to appease YOU and you alone they'd lose most of their customers who buy the game because you CAN tune the cars.
Some people love an understeering car, others love a tail happy car and use throttle steer, some people like neutral handling cars.
If T10 chose just one handling model they'd lose 2 thirds of their fanbase and the entire community that loves tinkering under the bonnet to get those extra 10ths of a second that tuning can provide.

LEARN something new.. Otherwise you'll end up in boring generic games that no one plays because they lack vital features that have been prevalent in EVERY forza game!
I never sayd that they should tune every car. They should make a good driveable physics. I also never sayd that tuning a car should not be a part of a game. The cars should normally driveable without permanent understeerting.

This is a game. So a game is there to PLAY and not to have to have studied beforehand to know what you have to do before a single vehicle can be driven normally, which is normally how it should be.
The funny thing is that in all previous Forza games the cars were easy to drive without permanent understeer without having to make a science out of how to adjust the vehicle.
Отредактировано StolleJay | Daniel; 15 окт. 2023 г. в 13:34
Yes it's a game, we KNOW it's a game.
They DO tune EVERY car though, they just aim for a middle ground and players adjust that to suit their driving style, if you chose not to do so who's fault is it? Not T10's but YOURS, it's THAT simple..
T10 chose this path because of complaints about FM7 being woefully bad for handling with non existent FFB on wheels.
In fact I can safely say the BEST Forza Motorsport handling on PC was Forza 6 Apex, which was a single player version of Forza Motorsport 6 released as a tech demo to show what the game engine was capable of on PC. (Which ALSO had in depth car tuning btw)
As I mentioned above, if you don't like the handling and can't be arsed to LEARN about tuning cars download some setups others have created, or find some tuning guides that you can understand.
Turn on the racing line and follow it's advice and the cars ARE driveable at stock settings.
So I'd suggest the flaws are down to YOUR driving style, not the games physics.

Do what everybody else does, LEARN!
Learn the game.
Learn tuning, even the BASICS of tuning can make a MASSIVE difference, Anti roll bars can dial out understeer, camber adjustments can improve cornering grip, ride height, Aero adjustments as well. simple tweaks that'll make a MASSIVE difference to the handling.

Adapt what your doing and stop over-driving the car into the corners.
Use the tools that the game provides for you in abundance.
Hell even turn on all the driving aids and watch what the game does and copy what you see.
You never know you MIGHT just start having fun instead of feeling hard done by because T10 is aiming for progress whilst you just want it handed to you on a plate and everyone else can get stuffed over what THEY'd like to see..

I do agree with you about the AI though they're completely PANTS IMO...
E.G. AMS2 AI at 100% and max aggression.
https://youtu.be/aAkI8jhMgos?si=6N8MYvLXaYxooUza
You can race side by side up Eau Rouge without getting BATTERED, nose to tail without getting shunted, no needless brake testing on main straights with nothing in front of them, no rear endings as if you're not even there, as can be seen here.

FM AI that just give up as soon as you pass them
https://youtu.be/3NlpCnDgIMk?si=H9vfWfvRlKc0QApP

SO yeah the game isn't perfect (no game is..) try learning and adapting to the game instead of whining...
I've adapted from AMS2 to FM without much trouble why can't you???
Отредактировано [SRS13]Rastus(TTT); 15 окт. 2023 г. в 14:41
Автор сообщения: StolleJay | Daniel
Why i should setup every car?
Like i sayd it is on every car. No matter if it is an FWD, RWD or 4WD. Its just crap.
Ok then refund the game and go away.
lol l2P I dont have issues with AI, as long as you play smooth and check AI racing lines and brake points.
Автор сообщения: GrOCam
lol l2P I dont have issues with AI, as long as you play smooth and check AI racing lines and brake points.

That's just it though they don't drive in a predictable way, forcing you off track for no reason, or sideswiping you as you pass, braking on a main straight, rear ending you as if you're not even there, then completely gives up when you take the lead, etc etc.
For advanced AI that's supposedly learned to be, what was the claim, 13 seconds faster round a 1:15 second course than the FM7 AI was?
By driving thousands of laps to learn the tracks and develop different racing lines.
Just for the fastest AI in a race to end up over 18 seconds behind a player that started towards the back of the grid AND be caught after less than 2 laps is pretty damned woeful.

Don't get me wrong here, I AM enjoying the game, which is why I've kept it, I CAN see the potential and I'm enjoying it despite it's issues because it HAS got massive potential.
In the same way that I saw AMS 2's potential during Early Access, at least there the game wasn't sold as a "Finished product" at triple A prices, most players knew what we were getting into.

6 YEARS of development and this is what we get at launch?
Your safety and skill rating decided by getting lucky in 3 scripted online races instead of actually being EARNED as time goes by. thereby eliminating the entire point of player ratings and removing ANY real sense of achievement.
Online hoppers (YET AGAIN) instead of lobby lists that'll let you chose what you race, where and when, effectively saying this...
T10: "You can ONLY race HERE in these cars at THIS time & against the players WE choose..."
Me: "But I want to race this car and at this track..."
T10: "NO YOU RACE WHERE WE TELL YOU TOO OR NAFF OFF TO PRIVATE LOBBIES THAT NO ONE CAN JOIN BECAUSE THEY CAN'T BE SEEN BY ANYONE WHO MIGHT WANT TO DO THE SAME!"
Me: "SERIOUSLY???".
Being forced to wait for upto 30 minutes to join a specific race in order to unlock the next set of hoppers.
Locked fps rates in both online and in time trial to appease console owners racing on the cheap and because the default console settings can only produce 30 fps.
Someone screwed up...
Personally I'm quite impressed with the physics model. If every car you drive understeers more than likely you're entering turns too fast and/or getting on the gas at corner exit too soon or too hard.
Using that logic, every forza is bad then
Go Play The Crew or NFS its better for kids.
Автор сообщения: SRS13Rastus(TTT)
Автор сообщения: GrOCam
lol l2P I dont have issues with AI, as long as you play smooth and check AI racing lines and brake points.

That's just it though they don't drive in a predictable way, forcing you off track for no reason, or sideswiping you as you pass, braking on a main straight, rear ending you as if you're not even there, then completely gives up when you take the lead, etc etc.
For advanced AI that's supposedly learned to be, what was the claim, 13 seconds faster round a 1:15 second course than the FM7 AI was?
By driving thousands of laps to learn the tracks and develop different racing lines.
Just for the fastest AI in a race to end up over 18 seconds behind a player that started towards the back of the grid AND be caught after less than 2 laps is pretty damned woeful.

Don't get me wrong here, I AM enjoying the game, which is why I've kept it, I CAN see the potential and I'm enjoying it despite it's issues because it HAS got massive potential.
In the same way that I saw AMS 2's potential during Early Access, at least there the game wasn't sold as a "Finished product" at triple A prices, most players knew what we were getting into.

6 YEARS of development and this is what we get at launch?
Your safety and skill rating decided by getting lucky in 3 scripted online races instead of actually being EARNED as time goes by. thereby eliminating the entire point of player ratings and removing ANY real sense of achievement.
Online hoppers (YET AGAIN) instead of lobby lists that'll let you chose what you race, where and when, effectively saying this...
T10: "You can ONLY race HERE in these cars at THIS time & against the players WE choose..."
Me: "But I want to race this car and at this track..."
T10: "NO YOU RACE WHERE WE TELL YOU TOO OR NAFF OFF TO PRIVATE LOBBIES THAT NO ONE CAN JOIN BECAUSE THEY CAN'T BE SEEN BY ANYONE WHO MIGHT WANT TO DO THE SAME!"
Me: "SERIOUSLY???".
Being forced to wait for upto 30 minutes to join a specific race in order to unlock the next set of hoppers.
Locked fps rates in both online and in time trial to appease console owners racing on the cheap and because the default console settings can only produce 30 fps.
Someone screwed up...
Those screw ups are called "shareholders".

Any studio that goes public, has themselves to blame.
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Дата создания: 15 окт. 2023 г. в 5:47
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