Forza Motorsport

Forza Motorsport

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Levelling up cars is too grindy
It should be twice the CP we get for each action, or even more it's annoying. I get it they want that ppl play the game long and often and all that. But completing a whole series of like 4 races with 4 trainings and the car is only level 16 or something sucks. We should be car level 25 minimum after one series, maybe 40 after 2 and 50 after 3. It just needs better balancing IMO. Or at least you should get a bonus if you overtake other cars in a clean way and there should be more bonuses overall. Double or triple everything or add more ways to earn carpoints.

Or what they could do is, just remove the car levelling completely and just let us buy the parts we want with CP. It's like they wanna make the game a car RPG or something. It's just annoying.
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Beiträge 4660 von 282
Ovan 14. Okt. 2023 um 16:49 
Ursprünglich geschrieben von Jaeger Pilot:
The problem is... you can't use the same car for more than one championship. I've been doing the career mode, and I don't have a single car that's max level yet because I am forced to switch car all the time. They want you to stick with the same car to build it up, then force you to switch car for the next series. Makes no sense.

You can go in your garage and take out the upgrades of a car, to make it go back to its original class and run the same event again.
But yes, different events will demands a new car.
Ursprünglich geschrieben von Maki Nishikino:
Ursprünglich geschrieben von Mexicola9302:
Define quickly how many races and trainings you did with it? I am talking about singleplayer only.

Within about 8 hours. I just did a SP race with the 2005 Dodge Neon SRT-4 and leveled up 4 times in a 3 lap race. Trying to get it into A class so I can throw it in MP.
Lmao, 8 hours? Its worse than I thought.
Ovan 14. Okt. 2023 um 16:52 
Ursprünglich geschrieben von Dark Redslayer:
Ursprünglich geschrieben von Maki Nishikino:

Within about 8 hours. I just did a SP race with the 2005 Dodge Neon SRT-4 and leveled up 4 times in a 3 lap race. Trying to get it into A class so I can throw it in MP.
Lmao, 8 hours? Its worse than I thought.

If it's a single race he must mean *8 minutes*.
Ursprünglich geschrieben von Ovan:
Ursprünglich geschrieben von Dark Redslayer:
Lmao, 8 hours? Its worse than I thought.

If it's a single race he must mean *8 minutes*.
He couldn't have, because he said to level 50, and also said he gained 4 levels in a 3 lap race.

This is such a ♥♥♥♥ system. I'm glad some people enjoy it, but I grind enough in real life, so after 6 years of waiting, I'm just going to go back to FM7 and FH5 and pretend this game never came out, until the day they either remove the grind or release another game without it lol.

TBH, if it had been per manufacturer, I probably could have over looked it.
Ovan 14. Okt. 2023 um 17:04 
Ursprünglich geschrieben von Dark Redslayer:
Ursprünglich geschrieben von Ovan:

If it's a single race he must mean *8 minutes*.
He couldn't have, because he said to level 50, and also said he gained 4 levels in a 3 lap race.

This is such a ♥♥♥♥ system. I'm glad some people enjoy it, but I grind enough in real life, so after 6 years of waiting, I'm just going to go back to FM7 and FH5 and pretend this game never came out, until the day they either remove the grind or release another game without it lol.

TBH, if it had been per manufacturer, I probably could have over looked it.

That's impossible with the numbers he provided. If a 3 laps event take about 8 minutes and the car levels 4 times, then he would be level 50 in about 100 minutes.

All the levels require the same amount of xp. In 8 hours he would have almost 5 cars at max level. Also mind the fact the leveling system really only affects road cars. Race cars comes as they are straight out of the box, so in most multiplayer races that isn't event a factor.
Ursprünglich geschrieben von Ovan:
Ursprünglich geschrieben von Dark Redslayer:
He couldn't have, because he said to level 50, and also said he gained 4 levels in a 3 lap race.

This is such a ♥♥♥♥ system. I'm glad some people enjoy it, but I grind enough in real life, so after 6 years of waiting, I'm just going to go back to FM7 and FH5 and pretend this game never came out, until the day they either remove the grind or release another game without it lol.

TBH, if it had been per manufacturer, I probably could have over looked it.

That's impossible with the numbers he provided. If a 3 laps event take about 8 minutes and the car levels 4 times, then he would be level 50 in about 100 minutes.

All the levels require the same amount of xp. In 8 hours he would have almost 5 cars at max level. Also mind the fact the leveling system really only affects road cars. Race cars comes as they are straight out of the box, so in most multiplayer races that isn't event a factor.

100 minutes is still trash though. Why should I have to use a car for 2 hours to be able to do what I want with it. And even worse, 4 hours if I just want to have 2 of the same car. I have 5 Eclipses in FH5 that I have purpose built to different classes/uses lol.

IMO, what this appears to be, was the game was meant to have micro transactions to speed things up, but then the backlash against that mess started up, so they stripped them, but weren't able to fix progression because its too deep rooted.
Ovan 14. Okt. 2023 um 17:14 
Ursprünglich geschrieben von Dark Redslayer:

100 minutes is still trash though. Why should I have to use a car for 2 hours to be able to do what I want with it. And even worse, 4 hours if I just want to have 2 of the same car. I have 5 Eclipses in FH5 that I have purpose built to different classes/uses lol.

IMO, what this appears to be, was the game was meant to have micro transactions to speed things up, but then the backlash against that mess started up, so they stripped them, but weren't able to fix progression because its too deep rooted.

The fact two of the same car not keeping the levels sounds more like an oversight than anything else. Because it's motorsport, there's no drifting, drag races or rally; why would people need more than one of the same car?

It won't come as a surprise if they patch it later.
Ursprünglich geschrieben von Ovan:
Ursprünglich geschrieben von Dark Redslayer:

100 minutes is still trash though. Why should I have to use a car for 2 hours to be able to do what I want with it. And even worse, 4 hours if I just want to have 2 of the same car. I have 5 Eclipses in FH5 that I have purpose built to different classes/uses lol.

IMO, what this appears to be, was the game was meant to have micro transactions to speed things up, but then the backlash against that mess started up, so they stripped them, but weren't able to fix progression because its too deep rooted.

The fact two of the same car not keeping the levels sounds more like an oversight than anything else. Because it's motorsport, there's no drifting, drag races or rally; why would people need more than one of the same car?

It won't come as a surprise if they patch it later.

To race different classes and such. I'll be watching from the sidelines, and if they ever fix this silly leveling system I'll buy the game then. Until then, those of you that enjoy it, all the best, I'll be sticking with FH5 and FM7 for my forza fix. Since me and my friends wouldn't even be able to play the way we have since forza 3 with this system.
Ursprünglich geschrieben von Mexicola9302:
It should be twice the CP we get for each action, or even more it's annoying. I get it they want that ppl play the game long and often and all that. But completing a whole series of like 4 races with 4 trainings and the car is only level 16 or something sucks. We should be car level 25 minimum after one series, maybe 40 after 2 and 50 after 3. It just needs better balancing IMO. Or at least you should get a bonus if you overtake other cars in a clean way and there should be more bonuses overall. Double or triple everything or add more ways to earn carpoints.

Or what they could do is, just remove the car levelling completely and just let us buy the parts we want with CP. It's like they wanna make the game a car RPG or something. It's just annoying.
I disagree. This is one thing that doesn't need to change in this game. This game gives us something to work towards with the cars instead of like in previous titles where you just drop 100k credits immediately to get the car to where you want it. Earning car levels isn't that big of a grind.
Ursprünglich geschrieben von The Met4l God:
Ursprünglich geschrieben von Mexicola9302:
It should be twice the CP we get for each action, or even more it's annoying. I get it they want that ppl play the game long and often and all that. But completing a whole series of like 4 races with 4 trainings and the car is only level 16 or something sucks. We should be car level 25 minimum after one series, maybe 40 after 2 and 50 after 3. It just needs better balancing IMO. Or at least you should get a bonus if you overtake other cars in a clean way and there should be more bonuses overall. Double or triple everything or add more ways to earn carpoints.

Or what they could do is, just remove the car levelling completely and just let us buy the parts we want with CP. It's like they wanna make the game a car RPG or something. It's just annoying.
I disagree. This is one thing that doesn't need to change in this game. This game gives us something to work towards with the cars instead of like in previous titles where you just drop 100k credits immediately to get the car to where you want it. Earning car levels isn't that big of a grind.

What you should be working toward in a racing simulator is increasing driving skill to lower lap times, not getting the parts to build your car toward that effort.
Ursprünglich geschrieben von clairvoyantwolf:
Ursprünglich geschrieben von The Met4l God:
I disagree. This is one thing that doesn't need to change in this game. This game gives us something to work towards with the cars instead of like in previous titles where you just drop 100k credits immediately to get the car to where you want it. Earning car levels isn't that big of a grind.

What you should be working toward in a racing simulator is increasing driving skill to lower lap times, not getting the parts to build your car toward that effort.
You don't need a R Class car for that. Turn off the driving line and all the assists and then run some laps. The only differences between a D Class and a R Class car are: Top Speed, Braking Distance, and Cornering Speed. If you don't know the racing line, it doesn't matter what car you're in.
Zuletzt bearbeitet von The Met4l God; 14. Okt. 2023 um 18:11
Ursprünglich geschrieben von The Met4l God:
Ursprünglich geschrieben von clairvoyantwolf:

What you should be working toward in a racing simulator is increasing driving skill to lower lap times, not getting the parts to build your car toward that effort.
You don't need a R Class car for that. Turn off the driving line and all the assists and then run some laps. The only differences between a D Class and a R Class car are: Top Speed, Braking Distance, and Cornering Speed. If you don't know the racing line, it doesn't matter what car you're in.


I didn't mention R class or any class, assists, or lines, or pretty much anything you talked about. But to play along.

The game designers assume that everyone playing the game has no idea what they're doing and needs their hand held the entire way. I have no idea why modern developers INSIST on forcing the player to play the game the way they want. I've played FM1-4 and a little bit of FM 6 and 7, hardly ever touched R class in any of them. I play Forza for street cars.

All I'd really like to do is get a Boss 302 and a Z/28 cam them to within an inch of their lives, put a trans am paint job on them, and run laps seeing which is faster while enjoying the subtle differences in the chassis and engines based upon the great physics model. But for some reason the game designers think I need to drive around FOR HOURS before I unlock the privilege. Most of my gaming time is spent playing DCS. I can take an F-16 and do whatever I want with it, strapping whatever weapons I want on it immediately. I don't even have to fly any tutorial missions beforehand. The fun in that game is gaining mastery of the jet. Not flying in circles until I can unlock BVR (beyond visual range) combat. Just like the fun in a racing simulator should be mastery of the car against a similarly skilled opponent or the clock (which means yourself), not unlocking swaybars.

I don't know why this is so hard to understand. Almost every single feature in the game is optional except for car XP. IT'S A JOKE OF A SYSTEM. And the justification for keeping it is even more of a joke. Back in the day, in Super Mario Bros, you could skip almost all the game mere minutes after starting it. People thought that was cool, no one said, "No, no, no, you must grind through level 1 to 8 in order." You didn't have to jump around for a predetermined time before fireballs were unlocked.

Achievements were the worst innovation in gaming. You want an "achievement" you want something to "work towards" go out in real life and do something worth something, gaming is a past time. I swear if Disney had a small box pop up and viewers got an "achievement" for watching their horrible movies their sales would go up twenty percent. I hate the philosophy of modern entertainment.

Rant over, thank you for making me feel like a boomer.
Ursprünglich geschrieben von clairvoyantwolf:
Ursprünglich geschrieben von The Met4l God:
You don't need a R Class car for that. Turn off the driving line and all the assists and then run some laps. The only differences between a D Class and a R Class car are: Top Speed, Braking Distance, and Cornering Speed. If you don't know the racing line, it doesn't matter what car you're in.


I didn't mention R class or any class, assists, or lines, or pretty much anything you talked about. But to play along.

The game designers assume that everyone playing the game has no idea what they're doing and needs their hand held the entire way. I have no idea why modern developers INSIST on forcing the player to play the game the way they want. I've played FM1-4 and a little bit of FM 6 and 7, hardly ever touched R class in any of them. I play Forza for street cars.

All I'd really like to do is get a Boss 302 and a Z/28 cam them to within an inch of their lives, put a trans am paint job on them, and run laps seeing which is faster while enjoying the subtle differences in the chassis and engines based upon the great physics model. But for some reason the game designers think I need to drive around FOR HOURS before I unlock the privilege. Most of my gaming time is spent playing DCS. I can take an F-16 and do whatever I want with it, strapping whatever weapons I want on it immediately. I don't even have to fly any tutorial missions beforehand. The fun in that game is gaining mastery of the jet. Not flying in circles until I can unlock BVR (beyond visual range) combat. Just like the fun in a racing simulator should be mastery of the car against a similarly skilled opponent or the clock (which means yourself), not unlocking swaybars.

I don't know why this is so hard to understand. Almost every single feature in the game is optional except for car XP. IT'S A JOKE OF A SYSTEM. And the justification for keeping it is even more of a joke. Back in the day, in Super Mario Bros, you could skip almost all the game mere minutes after starting it. People thought that was cool, no one said, "No, no, no, you must grind through level 1 to 8 in order." You didn't have to jump around for a predetermined time before fireballs were unlocked.

Achievements were the worst innovation in gaming. You want an "achievement" you want something to "work towards" go out in real life and do something worth something, gaming is a past time. I swear if Disney had a small box pop up and viewers got an "achievement" for watching their horrible movies their sales would go up twenty percent. I hate the philosophy of modern entertainment.

Rant over, thank you for making me feel like a boomer.
You're talking about being a better driver. All I said is that the car is irrelevant. All the upgrades you mention just help with driving FASTER but that doesn't mean BETTER.

On the topic of achievements, I do agree that they are largely meaningless as you get the vast majority of them just from regular gameplay.
Zuletzt bearbeitet von The Met4l God; 14. Okt. 2023 um 19:26
My goal in every Forza game is to own all cars and tune them to my liking. I can't do that in FM2023, because they lock all car parts behind a 2-8 hours time gate. That is like the ultimate middlefinger to everybody who does the same like me.
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Geschrieben am: 13. Okt. 2023 um 14:53
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