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i'm on a 3840x1600 screen
I honestly have no idea how DLSS is implemented here because that's supposed to be controlling the internal res with quality settings. I don't understand how DLSS at 1440p Balanced translates to the internal resolution of the game when we're factoring for all of these other settings. There are like.. two separate scaling systems implemented here operating side-by-side. It's really damn weird.
Also, at least as far as I can confirm in my tests (and it seems digital foundry found this as well) there isn't any kind of dynamic resolution scaling in the game at all. The "Dynamic" part of "Dynamic Render Quality" seems to be totally missing.
Also, as for the unusual aspect ratio.. yeah, again, clueless here. I've never seen a game handle a settings menu this poorly.
13900kf
4090
1440p/280hz
150% res scale
With the render setting at high/1440p, not Ultra, watching HWInfo64 makes WAY more sense now. CPU useage has gone up, still not where it should be, between 30-40%, only hitting 8 p-cores, no threads. No e-cores. GPU use went up too, I can consistently pull over 400 watts from the 4090 now. The spikes on the benchmark graph are smaller in magnitude too.