Forza Motorsport

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What is up with brake sensitivity?
It's so harsh! Just a little blip on the input is like slamming the brakes! No more than 10% input and the car is nosediving, with the other 90% of the input not doing much more.

Doesn't matter if it's controller or my G27 wheel. I tried adjusting the brake sensitivity, but it just reduces total braking power, wth?? That's not the purpose of the brake sensitivity setting!?

Anybody else having this issue??
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Beiträge 115 von 22
Cuddelz 11. Okt. 2023 um 20:25 
not so much nose diving but really easy brake lockup usually I dont use the ABS assist but I have to in this game or my brakes just lock up even on slight braking
Ursprünglich geschrieben von Cuddelz:
not so much nose diving but really easy brake lockup usually I dont use the ABS assist but I have to in this game or my brakes just lock up even on slight braking
I use ABS so I don't get lock up but I'm sure it would if I didn't.

Braking acts like it's a button, either 100% on or 100% off and it's killing the experience. it's reading right in the game, IE push it a little bit and the bar goes up a little bit, but the cars don't react that way.
Ursprünglich geschrieben von r0llinlacs:
It's so harsh! Just a little blip on the input is like slamming the brakes! No more than 10% input and the car is nosediving, with the other 90% of the input not doing much more.

Doesn't matter if it's controller or my G27 wheel. I tried adjusting the brake sensitivity, but it just reduces total braking power, wth?? That's not the purpose of the brake sensitivity setting!?

Anybody else having this issue??
User error
Ursprünglich geschrieben von r0llinlacs:
Ursprünglich geschrieben von Cuddelz:
not so much nose diving but really easy brake lockup usually I dont use the ABS assist but I have to in this game or my brakes just lock up even on slight braking
I use ABS so I don't get lock up but I'm sure it would if I didn't.

Braking acts like it's a button, either 100% on or 100% off and it's killing the experience. it's reading right in the game, IE push it a little bit and the bar goes up a little bit, but the cars don't react that way.
Nope. Not with pedals it doesn't. Not an issue. Adapted to this game like any other good sim I've played and I've been playing them for 25+yrs.
Ne0 12. Okt. 2023 um 14:06 
I have the same issue, I got the honda civic and braking at 30mph on a straight the car just wants to spin its ass end around. it's insane.. They need to fix this asap
Still unresolved for me. Just barely feathering the brake causes all cars to nosedive unless it's stiff racing suspension, but even then the nosediving isn't really the problem, it's still braking way too hard for the amount of pedal applied. It's impossible to slow down, slowly.
It's present with the G29 as well. I can see the reading on the tach does match my pedal input, but road cars lock up with so little input. Somehow, I haven't had the thought to see if the percentage is properly reflected in the telemetry. However, it "looks" correct on the tachometer, I'll assume the input is correct and brake pressure is actually just broken.

Tuning brake pressure, with the upgrade, should fix this issue for us... but I've yet to test it.
The problem is even worse, 100% brake activation is too low on input, and CAN'T BE CALIBRATED. While, this does make it exactly the same as GT7 on the G29 in my experience, just at the soft stop, the Subaru still locks up too fast. The soft stop should be when the calipers are really pushing back, not when they're bottomed out.

They really just overdid everything in general, shifting is too slow (and has nothing to do with the synchros, like they said. It's about clutch engagement) and brake pressure is way too strong. The only reason I would ever upgrade brakes is to be able to tune them, since they're too damn strong.

I guess just turn on ABS for the road cars.
Zuletzt bearbeitet von Rays of Apollo; 18. Okt. 2023 um 8:19
Some of the fastest drivers use trigger stops on elite controllers for this, set at around 70% actuation iirc. I remember one esport event when a driver brought a homebrew version: A regular controller with a screw driven into its side panel which had the effect of stopping the trigger at the perfect point in its path.
fwyflyer 18. Okt. 2023 um 12:25 
Ursprünglich geschrieben von T10Yaachts:
Some of the fastest drivers use trigger stops on elite controllers for this, set at around 70% actuation iirc. I remember one esport event when a driver brought a homebrew version: A regular controller with a screw driven into its side panel which had the effect of stopping the trigger at the perfect point in its path.

I think the magic number is actually 40%. But, you definitely hit the nail on the head.
Antmax 18. Okt. 2023 um 15:04 
Yeah, seems like the first 30% of my pedals is the full range. Luckily I have a loadcell and adapted to it pretty quick once I figured it out. Probably a lot harder if you just have a basic spring pedal.
I was having this issue and it was very bad.
Once you upgrade the brakes you just have to reduce the brake pressure to stop it.
I now have full motion of the brake without having the 1st 10% lock up the brakes. Its now more like applying 80%+ pedal before they lock.

But stock its really bad, no idea why stock brakes and settings are so sensitive.
BTW Im a wheel player.
RedSpyke 19. Okt. 2023 um 16:47 
2
Found this thread as I was finding braking incredibly sensitive on pedals. I managed to find a setting that helped massively, even though it goes against how the setting effects are described.

I set Deceleration Axis Deadzone Inside to 5, and Deceleration Axis Deadzone Outside to 30.

The cars are much more stable under braking now, even while turning.

The odd thing is, the little brake indicator on the HUD now instantly goes to full. Ignore that though and all is great. I was way more competitive straight away.

Hope this helps.

Thrustmaster T300RS GT
Ursprünglich geschrieben von RedSpyke:
Found this thread as I was finding braking incredibly sensitive on pedals. I managed to find a setting that helped massively, even though it goes against how the setting effects are described.

I set Deceleration Axis Deadzone Inside to 5, and Deceleration Axis Deadzone Outside to 30.

The cars are much more stable under braking now, even while turning.

The odd thing is, the little brake indicator on the HUD now instantly goes to full. Ignore that though and all is great. I was way more competitive straight away.

Hope this helps.

Thrustmaster T300RS GT
yo, make this the answer... This was the calieration I thought the game didn't have.
Ursprünglich geschrieben von T10Yaachts:
Some of the fastest drivers use trigger stops on elite controllers for this, set at around 70% actuation iirc. I remember one esport event when a driver brought a homebrew version: A regular controller with a screw driven into its side panel which had the effect of stopping the trigger at the perfect point in its path.
I've noticed this. If I use more than 50% braking, I lock up. No idea if that's realistic, but you can also just adjust braking power instead of relying on a mechanical stop.
Ursprünglich geschrieben von T10Yaachts:
Some of the fastest drivers use trigger stops on elite controllers for this, set at around 70% actuation iirc. I remember one esport event when a driver brought a homebrew version: A regular controller with a screw driven into its side panel which had the effect of stopping the trigger at the perfect point in its path.

yeah well and how does this comment help? exactly it does not

the brakes in the game are kinda ♥♥♥♥♥♥ even with controller

how about fixing this? instead of giving weird analogies of people that drove screws in their controllers wtf.
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Geschrieben am: 11. Okt. 2023 um 19:25
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