Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sounds like the same thing. Glad i didn't waste my money on TDUSC
Get around the AI to early and:
The game messes with your cars grip.
The lead AI are on enhancement drugs.
Touch another car and get a 50sec+ penalty.
The cars between you and the podium positions become break happy blockers.
Get behind the AI on final laps and:
Your car has perfect grip.
The lead cars slow way down.
Ram other cars in to the dirt and get no penalty.
Lead cars hand you passing zones on a silver platter.
The entire game is rigged let you win but make you feel like its been a close race. The AI has been this way since FM7. I can barley stand to turn this game on any more and when I do its to run slower class cars. The A class and up this behavior is amplified to the point that I just end up turning the game off in frustration.
I've never seen that. How do you mean/what is your evidence?
https://support.forzamotorsport.net/hc/en-us/articles/34999542484243-Forza-Motorsport-Update-14-Release-Notes-November-4-2024
Notice "reduced" but not eliminated. There is a push effect for leading cars in real races but that effect is measured in inches not feet. There implantation is a game mechanic ment to slow leading cars and cause closer races.
Are you referring to the downforce reduction?
If so that is an effect noticed in real cars and is a matter of aerodynamics not gameplay.
I had no idea it was a real thing, interesting.
I figured it was easier for the front car because of dirty air. Sure, you won't get a draft on the straights
I just asked if there was any evidence as I hadn't noticed any difference in grip in the way you stated. From what you posted the only thing I could find was the mention of changing downforce values. Since downforce changing between leading and trailing cars is a real physical effect of high speed aerodynamics...especially in NASCAR (which the patch notes referred to). That does not mean you are incorrect per se, but it also doesn't mean the patch notes are describing what you are talking about in the way you intend.
They have a ton of accessibility options so everyone is able to play. I have never seen that before
When they make another one, would be great to have all that but they need to improve the driver view wheel animation and add a soft lock system.
Yes
And by the patch notes it seems like T10 reduced that effect in anticipation of NASCAR. It doesn't seem to have anything to do with AI or gameplay for closer racing (as a catch-up mechanic). Not saying such systems don't exist, just doesn't seem to be that one.
Anyway, only patches I can remember pertaining to anything close to what we're discussing was an issue of reversed aero effects between a leading and trailing car, wherein the leading car would get very loose if it was followed closely (if I remember correctly). I asked the poster making the claim then if he had any evidence and he was able to produce some convincing videos. The issue has long been patched, though.