Forza Motorsport

Forza Motorsport

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DmAnd Nov 7, 2024 @ 11:41pm
The AI is sooooo bad
I don't think i have seen AI this bad in a very long time.
It is as if you do not even exist on the track.

This is beyond horrible
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Showing 1-15 of 45 comments
Duke Igthorn Nov 8, 2024 @ 2:52am 
Go try TDU:SC the AI there ignore where you are and it's like their cars are fastened to the ground and yours is on ice!
DmAnd Nov 8, 2024 @ 7:39am 
Originally posted by Duke Igthorn:
Go try TDU:SC the AI there ignore where you are and it's like their cars are fastened to the ground and yours is on ice!

Sounds like the same thing. Glad i didn't waste my money on TDUSC
Pacino Nov 10, 2024 @ 1:26pm 
It's an absolutely enormous improvement compared to FM7, they were more like kamikaze pilots in that game. I agree they can be iffy in FM8 but for the most part it's been okay. The penalty system is weird though. A car side swipes me, I get a warning. I ram a car off the track, no penalty. Definitely won't be trying it online if the rules are that relaxed.
Staquix Nov 12, 2024 @ 12:33pm 
The entire race system is bad.
Get around the AI to early and:
The game messes with your cars grip.
The lead AI are on enhancement drugs.
Touch another car and get a 50sec+ penalty.
The cars between you and the podium positions become break happy blockers.

Get behind the AI on final laps and:
Your car has perfect grip.
The lead cars slow way down.
Ram other cars in to the dirt and get no penalty.
Lead cars hand you passing zones on a silver platter.

The entire game is rigged let you win but make you feel like its been a close race. The AI has been this way since FM7. I can barley stand to turn this game on any more and when I do its to run slower class cars. The A class and up this behavior is amplified to the point that I just end up turning the game off in frustration.
clairvoyantwolf Nov 12, 2024 @ 4:39pm 
Originally posted by Staquix:
The game messes with your cars grip.

I've never seen that. How do you mean/what is your evidence?
Staquix Nov 12, 2024 @ 6:01pm 
A few months ago there was speculation and YouTube videos about lead cars loosing grip. In other words if you were in the lead your grip suffered. There was a patch issued shortly after that stated this effect had been reduced over all.
https://support.forzamotorsport.net/hc/en-us/articles/34999542484243-Forza-Motorsport-Update-14-Release-Notes-November-4-2024
Notice "reduced" but not eliminated. There is a push effect for leading cars in real races but that effect is measured in inches not feet. There implantation is a game mechanic ment to slow leading cars and cause closer races.
Last edited by Staquix; Nov 12, 2024 @ 6:14pm
clairvoyantwolf Nov 12, 2024 @ 6:15pm 
Originally posted by Staquix:
A few months ago there was speculation and YouTube videos about lead cars loosing grip. In other words if you were in the lead your grip suffered. There was a patch issued shortly after that stated this effect had been reduced over all.
https://support.forzamotorsport.net/hc/en-us/articles/34999542484243-Forza-Motorsport-Update-14-Release-Notes-November-4-2024
Notice "reduced" but not eliminated. There are s a push effect for leading cars in real races but that effect is measured in inches not feet. There implantation is a game mechanic ment to slow leading cars and cause closer races.

Are you referring to the downforce reduction?

If so that is an effect noticed in real cars and is a matter of aerodynamics not gameplay.
Last edited by clairvoyantwolf; Nov 12, 2024 @ 6:17pm
Staquix Nov 12, 2024 @ 6:28pm 
Ok you got me. I'm just in to posting crap on game fourms to start arguments. I have not been playing racing games since coin op Pole Position. I have not owned over 30 cars in real life. I have never raced anything in real life. I'm just here to be contrary for your benefit.
DmAnd Nov 12, 2024 @ 6:33pm 
Originally posted by Staquix:
A few months ago there was speculation and YouTube videos about lead cars loosing grip. In other words if you were in the lead your grip suffered. There was a patch issued shortly after that stated this effect had been reduced over all.
https://support.forzamotorsport.net/hc/en-us/articles/34999542484243-Forza-Motorsport-Update-14-Release-Notes-November-4-2024
Notice "reduced" but not eliminated. There is a push effect for leading cars in real races but that effect is measured in inches not feet. There implantation is a game mechanic ment to slow leading cars and cause closer races.

I had no idea it was a real thing, interesting.
I figured it was easier for the front car because of dirty air. Sure, you won't get a draft on the straights
clairvoyantwolf Nov 12, 2024 @ 6:40pm 
Relax man

I just asked if there was any evidence as I hadn't noticed any difference in grip in the way you stated. From what you posted the only thing I could find was the mention of changing downforce values. Since downforce changing between leading and trailing cars is a real physical effect of high speed aerodynamics...especially in NASCAR (which the patch notes referred to). That does not mean you are incorrect per se, but it also doesn't mean the patch notes are describing what you are talking about in the way you intend.
Staquix Nov 12, 2024 @ 6:47pm 
There is a benefit for the lead car and a equel and opposite disadvantage. The air bubble that is created by the front of the trailing car will push the lead car. That air bubble will also cause lift on the back of the leading car and reduse back wheel traction. This is referd to as push in racing. If two cars work together this can be very effective. The push car also benefits from the draft effect of the lead car so both cars can move faster though the air. This is done within inches of each other not feet. Any distance over about 18" (depending on the aerodynamics of the vehicles involved) there is no benefit or disadvantage for the leading car. It all becomes draft for the trailing car at greater distance
DmAnd Nov 12, 2024 @ 6:55pm 
I shouldn't crap on this game so much really.
They have a ton of accessibility options so everyone is able to play. I have never seen that before :steamthumbsup:

When they make another one, would be great to have all that but they need to improve the driver view wheel animation and add a soft lock system.
clairvoyantwolf Nov 12, 2024 @ 6:56pm 
Originally posted by Staquix:
There is a benefit for the lead car and a equel and opposite disadvantage. The air bubble that is created by the front of the trailing car will push the lead car. That air bubble will also cause lift on the back of the leading car and reduse back wheel traction. This is referd to as push in racing. If two cars work together this can be very effective. The push car also benefits from the draft effect of the lead car so both cars can move faster though the air. This is done within inches of each other not feet. Any distance over about 18" (depending on the aerodynamics of the vehicles involved) there is no benefit or disadvantage for the leading car. It all becomes draft for the trailing car at greater distance

Yes

And by the patch notes it seems like T10 reduced that effect in anticipation of NASCAR. It doesn't seem to have anything to do with AI or gameplay for closer racing (as a catch-up mechanic). Not saying such systems don't exist, just doesn't seem to be that one.
Last edited by clairvoyantwolf; Nov 12, 2024 @ 7:22pm
Staquix Nov 12, 2024 @ 7:40pm 
There is a direct response to the outrage that this controversy created. At a glance i thought that I had found the patch notes that directly addressed this issue. I'm not digging though all the patch notes for the last year to find the correct patch. If you want to see what I'm talking about your welcome to dig yourself. Even these patch notes are proof positive that they jack with the physics of the leading car with no basis in reality.
Last edited by Staquix; Nov 12, 2024 @ 7:42pm
clairvoyantwolf Nov 12, 2024 @ 7:54pm 
Forza has a pretty simplistic aero model and has always had a simplistic aero model. As DmAnd said, it's designed for accessibility and is best appreciated on that level than as a hardcore professional class sim.

Anyway, only patches I can remember pertaining to anything close to what we're discussing was an issue of reversed aero effects between a leading and trailing car, wherein the leading car would get very loose if it was followed closely (if I remember correctly). I asked the poster making the claim then if he had any evidence and he was able to produce some convincing videos. The issue has long been patched, though.
Last edited by clairvoyantwolf; Nov 12, 2024 @ 7:54pm
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