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Honestly it feels like they're trying to treat Forza like a live service type of game (probably believe it will maintain higher concurrent player numbers over time)?
But yes, there is a severe lack of content even 6-months after launch. I was under the impression that any new "temporary" tours would be made accessible after their "showcase" was over, like just becoming a standard tour instead of disappearing.
The "Open Category" tours always have a specific theme yet don't restrict you to using something from that theme. Which is okay but why have the theme in the first place to begin with if you're not going to restrict what can be used by the player.
with a number of small errors (you'll notice inconsistencies between how engine info is displayed for cars (Ex: 4.0 L vs 4.0L vs 4.0 l vs 4.0) among other little things that don't really have any impact but are more (really, nobody noticed this and thought to at least make things consistent)?
If you notice there are actually 20 cars that are unavailable for the player to purchase but are present to rent/use in free-play (582 in Free Play to Rent vs 562 available to buy). And this excludes cars that were rewards for finishing tours and spotlights (these cars aren't even available in free play).
I still play the game because i'm guilty of how much i payed along with being a longtime Forza player (starting back as a kid when FM3 came out and owning every single one since (except for 7 which i missed out on purchasing before it was removed from the market).
From what I've heard and read (including YouTube video from a former dev that was apart of the team for FM, part of the issue is likely with how developers are treated as working under contract on a 16-month basis before they're "required" to take a leave period (because why spend money and employees with normal benefits like health insurance when you can say they're under contract and therefore not entitled to benefits and thereby increase the profit margin and give execs a few million extra in bonuses).
The big problem was that they tried to cover up the lack of progression from the previous instalments with this CarPG system, instead of trying to make a proper and motivating career. With or without car points. The career of Motorsport 8 is just boring...
It's a little like an RPG without quests. The "end game content" feels good though imho.
I used to really love the Forza Motorsport games on the original Xbox then Xbox 360 and finally the Xbox One before I moved on to playing the games on PC. FM7 was a decent game, plenty of content, perhaps a lack of tracks but a good game overall. The new Forza Motorsport is a huge disappointment in every area, especially considering it is supposed to have been built from the ground up with the Xbox Series X in mind. The game launched in a poor state with sub-par optimisation and bugs, the changes to the main career mode was bizarre and annoying (the way you were forced to do a three lap Practice before the race, now thankfully you can skip that), the restrictions on car upgrades,. the grindy progression and the underwhelming visuals even maxed out with ray-tracing. Worse of all though is that the game is just boring to play. It's like all the heart and soul has been sucked out of it and what we have is a shell of what it used to be.
Gran Turismo 7 is much much better game that this even with its bizarre cafe-themed single player mode and, of course, it is amazing in VR, immersive and completely mesmerising to play. I am not sure even VR would save Forza Motorsport's dullfest and threadbare single player mode.
Maybe I've been spoilt by the Forza Horizon games which are infinitely more fun to play even solo (which is how I always play Forza games anyway). Forza Horizon 5 is especially impressive; extremely well-optimised unlike Turn 10's new game, lots of fun to play and beautiful to look when maxed out visually with ray-tracing.
Not sure what happened to Turn 10 since they finished FM7 but in my opinion Playground Games show a much better understanding of how a game should look, run and play on PC. In many ways, they make Turn 10 look like amateurs which is ironic considering that Forza Horizon was a spin-off from the main Motorsport franchise when Playground Games released the first game on Xbox 360.