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I'd always take a cleaner looking and better running game over some added reflections that, unless you stop and stare right at them, are often almost imperceptibly better than traditional rendering.
it's true but the market is now all moving there. They need to push GPU sales! If I were a developer I would use Ray tracing to improve the audio or the AI
The issue I have with this game is that because they want to use RT the regular reflections look underwhelming. The graphics quality of FM7 was much better.
Getting rid of RT you can either push resolution to 150-200% or just double your FPS.
RT is an absolute MEME with the current tech we have. In most games you need to stare at a side by side for 5 minutes to even tell the difference and sometimes the RT looks faker than traditional lighting techniques.
Detailed settings: I've been able to get a smooth 60 FPS during gameplay using an RTX 4070 Super. 4K, DLSS on Quality, all settings as high as they go with the exception of car liveries, which I have to put on High to save VRAM. I recently turned off Hardware Accelerated GPU Scheduling (HAGS) in Windows 11, and I think this may have helped. Last thing, you can't go by the game's estimate for required VRAM, it said 9350 MB for me, but it was pushing the 12 GB the 4070 Super has when I monitored it for a while. Before I made the HAGS and liveries adjustments, RT was a mess for me and I had been playing without it. I haven't had any hiccups since making these two changes and enabling DLSS.
Let's say that times have changed since I opened the post. Even with the same hardware, I had an incredible boost with RT active. I play at settings almost like yours but I think the RT is useful for making everything more "coherent" with reality, it doesn't necessarily mean that it makes it "better", in fact it happened to me that at sunset a car in front of me was "Metallic Blue" color, illuminating it with my headlights, the "metallic" light was reflected on the asphalt. Nice to look at, but this made everything more "cinematic" but not realistic. This is why I reiterate that RT has yet to demonstrate whether it is worth spending money on
I feel like developers don't really know what to do with ray tracing yet and are adding it because they can. Baldur's Gate 3 is visually stunning and only uses DX11 and doesn't use ray tracing.