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Learn how to influence the traction circle as needed. Build the car to maximize the traction circle. Tune to shape the traction circle as needed.
Pretty good beginners guide.
He tells you what a good base tune is. And the pros and cons of settings.
And from there you can adjust based on how the car feels.
You only need this. There is also a free version
anyway, thank you peeps for the answers so far!
https://www.youtube.com/watch?v=4VDR4ocXYBA&list=PLB1LXuEsB4EnM6tKOI6wO2N-YtTCuFtQi&index=1&ab_channel=KeystoSpeed
The general idea is to balance the car towards oversteer without making it oversteery. In general, you either want to make the front softer or the rear stiffer, or sometimes both.
The best way to learn a car's limits is to introduce changes toward oversteer in small increments. Keep doing so until the car feels too loose, go back to the previous best metric, move to another setting.
It's easier said than done and it isn't always clear what part needs addressing but with time you'll get the hang of it.
BTW Forzatune sucks.
thanks you so much!
I also recommend the ForzaTune app. Makes it very easy to tune, and you can ask the app to make your car have more/less over/understeer, and then see what changes to do to achieve this. Thus you learn how to do it yourself if you want.
That's not all it does. It saves me a lot of time by adjusting the gearing per course for instance. You can all use sliders for overall balance (oversteer/understeer), turn entry balance, turn exit balance, ride stiffness, and roll stiffness. And it has written text to tell you how to tune it further.