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so frame generation would not work either until theyve solved the core problem with their implementation of the tech
but im all for them solving the issue and then adding frame gen. if bethesda can do it with starfield then there is no excuse for others to not follow suit
Just for clarification 3.0 or 3.5 doesn't mean Framegeneration, it's just the later version of DLSS 2.0. In 3.5 the "Denoiser" works much better, what makes some games look even better with DLSS active than without. Simply because the picture is more stable if you use the Deep Learning of the DLSS. Before it was always a bit less stable except in some games like Death Stranding. That game always looked better with DLSS active than in native Res.
Digital Foundry made a video about DENOISING. Just scroll through the videos of them, i think they showed it in a Cyberpunk video and in a doom video or something.
https://duckduckgo.com/?q=Videogames+%22denoise%22+meaning&t=chromentp&ia=web
https://duckduckgo.com/?q=Digital+Foundry+%22Denoise%22&t=chromentp&ia=web
Stuttering is always in the same spots... when crowded stands are becoming visible, FM seems to load "whatever" in the background.
Fan modded DLSS solutions are absolutely no option for me.
DLSS is still a total failure after update 3.
FPS with RT + DLSS (any setting) < FPS with RT + no upscaling (100%) + DLSS off
Wow...just WOW
Yeah thats because this game just don't use the CPU well so DLSS isn't going to magically fix that, DLSS only works if your FPS is not held back by the CPU, thats also why if you turn down settings, FPS doesn't really improve a lot. Turn 10 really needs to figure things out.
FIX or at least keep FPS, but I have a FPS loss with DLSS enabled + reduced quality.
That is WOW.
i9 10900X | RTX4080 | 128GB ram | m.2 ssds
so youre always going to be cpu bottlenecked negating most of the dlss benefit.