Forza Motorsport

Forza Motorsport

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MaChao Dec 27, 2023 @ 7:14pm
What's the point of removing series'?
Removal of time sensitive content is often used to induce FOMO (fear of missing out) while simultaneously selling ways to achieve goals quicker or to later purchase the rewards with real money.

And for the life of me, i don't get why FM adopts this approach for its content...
The game doesn't have MTX, there are no time saver DLC, the reward for those time sensitive cups are a single car that may or may not be exclusive, but nothing that makes of breaks the game.

It's not inducing FOMO because there really isn't anything to miss out on in the first place.
All FM does is...remove content for no apparent reason.
Content, in a game that's called out for being content starved...

It's just such a bafflingly bizarre design decision...
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Showing 1-12 of 12 comments
Kira Von Black Dec 27, 2023 @ 7:24pm 
i really hope the new regulations coming from China in regards to FOMO,Live Servicing and Nickeling and Diming really grabs not only microsoft but all companies by the nuts and they come to the west also. honestly am tired of this stuff.
timothy_gammey Dec 27, 2023 @ 7:45pm 
I personally think it's to prevent empty lobbies. If everyone was free to choose a class or series, there would be a lot less people forced into just racing what's available.
MaChao Dec 27, 2023 @ 7:54pm 
Originally posted by timothy_gammey:
I personally think it's to prevent empty lobbies. If everyone was free to choose a class or series, there would be a lot less people forced into just racing what's available.
I'm not even talking about the Multiplayer. Even the Single Player has timed series' that eventually simply vanish.
AvenGer1337 Dec 28, 2023 @ 1:15am 
its called FOMO and u can lose the car reward if u miss it , thats the only way to make u play this ugly game u want to launch it to win these events before they are gone
Last edited by AvenGer1337; Dec 28, 2023 @ 1:29am
Voodoochile Dec 28, 2023 @ 1:51am 
The problem of FOMO in FM is that this way they are constantly removing from the little content this game actually has. Considering how tiny the "Career" is, they should have kept adding series for a few months and then start adding FOMO content. As it currently stands, a new player, 3 months after launch has the same 1 day worth of races like we did at launch... If they really plan to keep this volume of content in the game throughout it's lifecycle, they should get ready for selling it at 25USD.
Jamma003 Dec 28, 2023 @ 4:33am 
3 months since release and the game has the exact same amount of content in it. The rotating events wouldnt be so bad if they hadnt deleted about a third of all released singleplayer content so far, and plan to keep doing so. Soon we will hit 50% of all content being unavailable.

Also adding so many "unicorn" cars when the game has barely any playerbase and theres no Auction House is just an insult, why not add all of this stuff permanently?

In the 3 months since launch, I really expected there to be ~20 new series added, because they already have the cars grouped up for them in the form of Car Divisions. But nope. Theres still no singleplayer event for Formula 60s cars for example. The Car Pass is a complete waste of money too because theyre all race cars in a game with zero race car events. I know they are usable in multiplayer (sometimes), but thats just not good enough.
MaChao Dec 28, 2023 @ 5:18am 
Originally posted by PAWNSTAR:
Alot of people would crucifiy me for saying this but i actually Love FM8 on steering wheel with sequential shifter which draws me back to replayability regardless of stock car or maxed car ( even though FFB is not as kick ass like it is in other titles)
Not at all actually. Since release, many agreed that the core of the game is really solid and that handling feels pretty great.
The main problem was the abysmal launch state (performance disaster, save issues, crashes etc) and the lack of content.

Which makes it so much more baffling that they chose to make single player content timed as well...
It keeps reminding me of EA's GRID ('19) and GRID Legends and it's Career Mode.
It also pretty much boils down to a checkerboard of random events you check off one by one. The difference is the sheer volume of stuff to do.

I just don't get why they don't just add monthly tours and keep them.
Sure, it's mainly horizontal growth (width, not depth) but it is growth nontheless.
Mexicola9302 Dec 28, 2023 @ 6:11am 
Originally posted by MaChao:
Originally posted by PAWNSTAR:
Alot of people would crucifiy me for saying this but i actually Love FM8 on steering wheel with sequential shifter which draws me back to replayability regardless of stock car or maxed car ( even though FFB is not as kick ass like it is in other titles)
Not at all actually. Since release, many agreed that the core of the game is really solid and that handling feels pretty great.
The main problem was the abysmal launch state (performance disaster, save issues, crashes etc) and the lack of content.

Which makes it so much more baffling that they chose to make single player content timed as well...
It keeps reminding me of EA's GRID ('19) and GRID Legends and it's Career Mode.
It also pretty much boils down to a checkerboard of random events you check off one by one. The difference is the sheer volume of stuff to do.

I just don't get why they don't just add monthly tours and keep them.
Sure, it's mainly horizontal growth (width, not depth) but it is growth nontheless.
Some of the higher ups must have looked at how F2P games are handling things, or MMO's where the target audience are 10-12 year olds. They seriously think the target audience what are more like the 16-49 olds, would like what they done with the game. But they are completely wrong.

The game in it's current state is pathetic, i would love to yell that with a megaphone from a skyscraper. But i don't live near a skyscraper and i dodn't have a megaphone. :D

Lately all i do is the FOMO crap and then play something else until the next week. I don't wanna miss out on the stuff, but i still have hope they change a lot about the game. Else i would have already uninstalled it and moved on.
ASZ20 Dec 28, 2023 @ 6:43am 
If they didn't remove it there would actually be some worthwhile single player content to play, since the standard campaign really only has 1 good series (the first one with more modern cars). As it stands this is a game I boot up once a week, and restart multiple times because of the performance degradation. This is a very hostile gaming experience and is just barely worth it on game pass, only saved by how satisfying the driving is...
MaChao Dec 28, 2023 @ 6:50am 
Originally posted by ASZ20:
This is a very hostile gaming experience and is just barely worth it on game pass, only saved by how satisfying the driving is...
This is the ultimate crux of the matter.
It's a really good game packaged in the worst way possible.
Like a basket of the worlds best ingredients...all tossed into a blender.
MaChao Dec 28, 2023 @ 7:07am 
Originally posted by Mexicola9302:
Some of the higher ups must have looked at how F2P games are handling things, or MMO's where the target audience are 10-12 year olds. They seriously think the target audience what are more like the 16-49 olds, would like what they done with the game. But they are completely wrong.
And that's what i don't get. FOMO, as a (albeit shady) business practice makes sense.
You are appealing to irrational impulse purchases.
"Finish this 500 Level Battlepass in a month or all these things are lost...ooooor you can just buy them!"
Just that...FM doesn't do that...
The consumer isn't really missing out on things, the developer isn't earning anything.
FM's design is, quite literally, a lose / lose situation.
The devs put work into the game and, after a month, have nothing to show for it.
Players are looking at a game that never really gets off the ground content wise.

F2P games try to bind players in order to profit off of it in some way.
Be it ads, MTX, subscriptions etc.
And FOMO is generally used for MTX or Timesaver purchases.
For instance in Mobile games, if you engage in PVP, you need the most current stuff, because they usually overpower older content.
Thus, you set them to expire to get people to pay for them outright in order to continue to be competitive.
FM's perfromance index system makes that moot.
The playingfield is relatively level. Skill is often far more important than raw power.
Missing a FOMO car doesn't render you unable to compete until the next one drops.

No matter how you look at it, no matter how much you disect FM's underlying systems...nothing about it makes any sense.
My best guess: This was supposed to be a F2P live service game that was changed last minute due to the collapse of the Live Service market, and that system is a remnant of it.
Mexicola9302 Dec 28, 2023 @ 7:20am 
Originally posted by MaChao:
Originally posted by Mexicola9302:
Some of the higher ups must have looked at how F2P games are handling things, or MMO's where the target audience are 10-12 year olds. They seriously think the target audience what are more like the 16-49 olds, would like what they done with the game. But they are completely wrong.
And that's what i don't get. FOMO, as a (albeit shady) business practice makes sense.
You are appealing to irrational impulse purchases.
"Finish this 500 Level Battlepass in a month or all these things are lost...ooooor you can just buy them!"
Just that...FM doesn't do that...
The consumer isn't really missing out on things, the developer isn't earning anything.
FM's design is, quite literally, a lose / lose situation.
The devs put work into the game and, after a month, have nothing to show for it.
Players are looking at a game that never really gets off the ground content wise.

F2P games try to bind players in order to profit off of it in some way.
Be it ads, MTX, subscriptions etc.
And FOMO is generally used for MTX or Timesaver purchases.
For instance in Mobile games, if you engage in PVP, you need the most current stuff, because they usually overpower older content.
Thus, you set them to expire to get people to pay for them outright in order to continue to be competitive.
FM's perfromance index system makes that moot.
The playingfield is relatively level. Skill is often far more important than raw power.
Missing a FOMO car doesn't render you unable to compete until the next one drops.

No matter how you look at it, no matter how much you disect FM's underlying systems...nothing about it makes any sense.
My best guess: This was supposed to be a F2P live service game that was changed last minute due to the collapse of the Live Service market, and that system is a remnant of it.
They do it to force players into the game every week. There are cars you can only get by winning these championships like the Sesto Elemento and others. It is complete nonsense, it's not like they gain anything from that, because there are no MTX. They only made the game bad, for absolutely no reason at all.

Maybe they just do it to have at least the few players in the game every week. Else they wouldn't touch it at all anymore. I sure as hell wouldn't touch the game in the current state, if i wouldn't miss any cars.

The ppl in the meetings with the whiteboards of this game, are obviously complete idiots. They have no idea what they're doing.

I start voluntarily playing the game, after they removed that horrible carPG system and if the game finally takes advantage of more than 3-4 CPU cores. It's ridiculous it uses the same kind of NO MULTITHREADING code like FM7 did. It's exactly the same crap performance if you play with more than 60 FPS, just like 6 years ago. Nothing about the game is "Built from the ground up". The only thing that is different are the race tracks 3D scans and the handling is a bit different. But everything else is exactly the same BS like 6 years ago.
Last edited by Mexicola9302; Dec 28, 2023 @ 7:21am
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Date Posted: Dec 27, 2023 @ 7:14pm
Posts: 12