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Also adding so many "unicorn" cars when the game has barely any playerbase and theres no Auction House is just an insult, why not add all of this stuff permanently?
In the 3 months since launch, I really expected there to be ~20 new series added, because they already have the cars grouped up for them in the form of Car Divisions. But nope. Theres still no singleplayer event for Formula 60s cars for example. The Car Pass is a complete waste of money too because theyre all race cars in a game with zero race car events. I know they are usable in multiplayer (sometimes), but thats just not good enough.
The main problem was the abysmal launch state (performance disaster, save issues, crashes etc) and the lack of content.
Which makes it so much more baffling that they chose to make single player content timed as well...
It keeps reminding me of EA's GRID ('19) and GRID Legends and it's Career Mode.
It also pretty much boils down to a checkerboard of random events you check off one by one. The difference is the sheer volume of stuff to do.
I just don't get why they don't just add monthly tours and keep them.
Sure, it's mainly horizontal growth (width, not depth) but it is growth nontheless.
The game in it's current state is pathetic, i would love to yell that with a megaphone from a skyscraper. But i don't live near a skyscraper and i dodn't have a megaphone. :D
Lately all i do is the FOMO crap and then play something else until the next week. I don't wanna miss out on the stuff, but i still have hope they change a lot about the game. Else i would have already uninstalled it and moved on.
It's a really good game packaged in the worst way possible.
Like a basket of the worlds best ingredients...all tossed into a blender.
You are appealing to irrational impulse purchases.
"Finish this 500 Level Battlepass in a month or all these things are lost...ooooor you can just buy them!"
Just that...FM doesn't do that...
The consumer isn't really missing out on things, the developer isn't earning anything.
FM's design is, quite literally, a lose / lose situation.
The devs put work into the game and, after a month, have nothing to show for it.
Players are looking at a game that never really gets off the ground content wise.
F2P games try to bind players in order to profit off of it in some way.
Be it ads, MTX, subscriptions etc.
And FOMO is generally used for MTX or Timesaver purchases.
For instance in Mobile games, if you engage in PVP, you need the most current stuff, because they usually overpower older content.
Thus, you set them to expire to get people to pay for them outright in order to continue to be competitive.
FM's perfromance index system makes that moot.
The playingfield is relatively level. Skill is often far more important than raw power.
Missing a FOMO car doesn't render you unable to compete until the next one drops.
No matter how you look at it, no matter how much you disect FM's underlying systems...nothing about it makes any sense.
My best guess: This was supposed to be a F2P live service game that was changed last minute due to the collapse of the Live Service market, and that system is a remnant of it.
Maybe they just do it to have at least the few players in the game every week. Else they wouldn't touch it at all anymore. I sure as hell wouldn't touch the game in the current state, if i wouldn't miss any cars.
The ppl in the meetings with the whiteboards of this game, are obviously complete idiots. They have no idea what they're doing.
I start voluntarily playing the game, after they removed that horrible carPG system and if the game finally takes advantage of more than 3-4 CPU cores. It's ridiculous it uses the same kind of NO MULTITHREADING code like FM7 did. It's exactly the same crap performance if you play with more than 60 FPS, just like 6 years ago. Nothing about the game is "Built from the ground up". The only thing that is different are the race tracks 3D scans and the handling is a bit different. But everything else is exactly the same BS like 6 years ago.