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Not sure if there was just a patch a couple of minutes ago to an hour, but whe I launched my game after a break it needed to synchronize some data, the version number at the bottom left felt different to what I remember and now I do have the same issue that I had 36 hours ago before the Nvidia drivers... All jittery, frame oscillating between 70 and 40 despite asking to lock at 60 and... Not sure if my eyes are tricking me but it seems the draw distance is way worse than earlier today.
What happened ?
On Steam, it continues with 1.488.4138.0. Maybe the update already is at MS store version, on steam, it is at internal branch, for now
I gained 30+fps turning off ray traced ambient occlusion. I left reflections on, now I get 80+fps at 4k fsr quality.
60? No, to maintain 60 you might need to not have a potato. The game isn't well optimized, but you don't need a high end cpu for 60 fps. My laptop's CPU is easily able to maintain around 120 fps. I would very much consider my cpu to be a cpu with strong single thread performance, but I wouldn't consider that to be true for a cpu with half the single thread performance of my CPU.
Does FSR actually give you much fps? DLSS and FSR...don't do much for me, at all. I get like 20%ish higher fps with DLSS Ultra Performance, than at native. It's...something, but in many other games that would more than double my fps.
My laptop gets ~60 fps at native 4k, with RT on, and every setting maxed. Tell me more about how PC's suck. Also tell me more about thinking your console runs the game at 4K. It doesn't, it runs it at "Dynamic 4K", it's being upscaled.
But usually if it doesn't make much of a difference it means you're cpu bound. With this game who knows. Performance reports are all over the map. Some people with low hardware getting good results and some people with high end hardware and bad results. I know i wasn't happy with 40-50fps and that's when I turned off RTAO.
Now same settings, but DLSS Quality: https://i.imgur.com/MWRNZNY.png
63 fps
Whopping 5 fps gained by going to DLSS Quality
Textures usually have next to no impact on performance, unless you run out of VRAM. The trick here is to try the various options and see where you get a big fps drop and then go back one. I don't get any fps change between the various levels of this setting because I have 16 GB VRAM.
I have a i710700k CPU and i'm fighting hard to play at 60fps, REALLY HARD.
I'm having the same problem with another games, like spider man. In that case, the game updated and solve the problem.
I'ts a bug with hyper threading config.
My cpu don't get a 20% usage, isn't normal.
I7 10700k
RTX 2060 super
I'm playing F1 23 at 90-100 fps. The forza seems like bad optmized, and broken in some aspects, the render distance is so ugly and the textures is flicking all the time. The DLSS isn't improving at all, tipcal off a game optimized for AMD GPU, like starfield for exemple.
It's sad, you wait years to play a new forza motorsport and the game its just worst than motorsport 7.
So. For those of us who are suffering from this bug. CPUs that have great single thread will be able to run the game at 60 fps. Anyone who only has a CPU with decent multi-threading will cry until new updates come.
ps: i know that i have a weak gpu for my cpu, my feeling is based in other games with same recommendations.
ps²: xbox exclusive games always release like this, bc the games are optimized fot the consoles. PS exclusives also, god of war, spider man and the last os us too. Console games don't know to use multi-cores cpu.