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Raportează o problemă de traducere
The solution right now is to use 130+ resolution rendering and NOT use DLSS/DLAA. It doesn't seem to really impact FPS too much, at least for me with a 3080. I am stable 60fps on high/ultra without RT.
DLSS and DLAA seem like they aren't working properly. They are way too blurry. DLAA especially.
And seems like every AA setting in this game is broken xd
(1st racing sim ever lol )
Other than that, the game runs surprisingly well on my old PC. 1080ti, 8600k, 1440p. I locked it at 60fps and it stays there for the most part, with some dips to low 50's on heavy rain at night. High settings, Mid mirrors (looks horrendous!) and windshield reflections.
I know my PC is not the best for this game, but it shouldn't look this bad. Horizon 5 runs triple digits all at Ultra and even at High, it looks FAR better than this game when comparing the same assets (ported cars, wheels, etc). Apart from 4K and Raytracing, I would expect this game to look at least as good as Horizon 5.
My thought was you need a monster computer to run it at 4K with raytracing to really see it shine (and I almost build one today), but even people on 4090's and 13900k's are saying the game looks like butt. I'm holding off on a new rig until they fix the visuals.
https://forums.forza.net/t/some-anti-aliasing-method-like-msaa-that-doesnt-make-cockpits-blurry/627354
https://forums.forza.net/t/can-t-disable-taa-on-pc-please-add-an-off-option/626656
Happy voting!
Yeah i'm not sure that will work in my case, using a 3070 with Digital foundry's optimised settings and the game still struggles 30fps at 1440p. Weird as hell given videos online show a slight worse setup then mine on full ultra 1440p no RT/DLSS is getting 70fps