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This Builder's cup gives me flashbacks to Grid Legends. Gross.
I thought the career was going to work out differently, but it's the same system of Drive car you don't want to unlock the right to drive another car you dont want, until you get to a series you like. A time waster if you have been doing this for decades.
Free play lets you pick the cars, tracks, conditions and rules you like. So I'd give that a try. You can even do Expert rules, but enable the ability for replays. Which you can't do in their career (from what I saw).
They say Freeplay is the only place you can set all the rules. It happens to be the only mode that interest me. I'm glad it's a thing, or I would have regretted my purchase.
just wish I could fix my Performance issues that just randomly happened today for no apparent reason...
I remember months ago, before they officially unveiled the career mode, I was really excited about it, only to sink into the ground with disillusionment. According to Turn10, the career mode should be completely new. In the reveal stream it turned out to be the same boring and unimaginative career as in the years before. Only with this strange upgrade system.
But how they organized the upgrades by level is silly, and not logical in any way, shape, or form.
It is far better than FM7's though, I give it that.
I have not tried Free Play yet. I hear it's really good. However, they still don't let you select opponents individually, which I find a bit limiting. Horizon has been doing this for years. It isn't that hard to implement.
It would be nice to be able to pick individual cars in this so you can do your own mutli class races or the classic David vs Goliath scenarios. Or any other oddball rivalry for that matter. So there is certainly room for improvement.
But you can refine your opponents in freeplay by just about any data point you want; it is really powerful. Options include:
Division
Class
PI
Level
Family
Make
Model
Year Min/Max
Region
Country
Power Min/Max
Weight Min/Max
Drive Type
Engine Placement
Engine Configuration
Cylinder Count
Aspiration
So while you can't pick individual cars, you should be able to set up many different enjoyable racing experiences that fit your interest.
I can see having it as an option, but not mandatory. And they don't include qualifying, but instead let you choose your position in the grid. Makes no sense.
and had a mix of Rally and endurance. This games just feels like im honestly just doing like maybe a small set of GT cups. It's ok but needs all the substance.
It can be skipped...
Practice is made so you can level your car in-between races.
I use it to pad my car with upgrades if it's not a competitive one like the Alpine against the 7-8 AI.
This is a great feature in my opinion. You set your lap times in the practice session and then you can dial in your starting position and AI difficultly to taste pre-race and it gives you an estimated finishing position based on your practice best lap.
This fixes a lot of issues with the fact that the car performance number is not consistent between tracks so don't end up with races where your car is unexpectedly massively underpowered/overpowered. You don't have to bash through the whole field if you don't want and you don't have to do a qualifying where you are just going to be at the very front and end up by yourself running hot laps the whole time.
You pick your position and Ai difficultly based on a 3-4 estimated finishing position and then you are fighting for a win every race and basically always have the difficulty tuned to exactly how high will be a challenge and offer the best reward.
Indeed! It's actually a pretty good system. Solves much more problems than it creates. And you can even skip the practice completely.