Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can't say it was on purpose. I don't imagine any developer to do that on purpose, especially Turn 10. What does need to get addressed though is the Dynamic Rendering setting. There is no option in game to turn it off and until Turn 10/Nvidia/AMD fixes this, then everyone is going to continue to experience issues. Sadly I don't see this getting addressed until after the 10th when the game officially launches. Us early access players are merely beta testing for everyone else.
just another cursed cpu optimization on our hands
Maybe some ppl remember the failure that Forza Horizon 3 was at release. The CPU was bottlenecking so hard it was unbelieveable.
I am now using the Unlocked option as opposed to the Unlocked (V-Sync) option and the game seems to behaving fine now and I no longer get the low framerate issue when using Rewind or accessing the pause menu during a game.
It seems like the V-Sync modes might be the issue here, at least on my machine, maybe in conjunction with G-SYNC and the borderless fullscreen mode the game uses. I have V-Sync disabled in-game but enabled in the NVIDIA Global Profile as specified to do with G-SYNC on NVIDIA GPUs. Oh and G-SYNC is enabled for fullscreen and windowed games in the NVIDIA control panel.
It makes no difference whether I use low or ultra settings, DLSS or not, even at 25% resolution scale it's still the same. /shrug
Same setup here: 5800X3D and 3080 12Gb, W10, 537.58 driver, MS gamepass, game install on NVMe
Super fluid gaming on 1440p, 100% scale, ultra almost everything except mirrors and particles on high... RT and motion blur both OFF. DLSS Ultra quality DLAA.
Career driving with 24 AI ~ 80-100fps, NO (micro)stuttering even streaming with no problems.
Game is fun for me and I love it! I am sad you guys have problems...but it works perfect for me, wondering what are you doing wrong maybe? Hope you get it sorted out because physics on wheel is much fun!
https://www.youtube.com/watch?v=K0t18cXCz0M&t=235s
Big help thanks.
I use a 144hz 2560 x 1440p Gsync monitor. Gsync enabled for fullscreen only.
I had a play around with this game option :
[Settings - Advanced video - Performance target]
This option definitely needs fixing, it can cause the framerate to be really low on high end systems.
Setting this option to auto was capping my fps to 45fps even though when the framerate is unlocked it can run at 90fps. When the game is running at 90fps I get micro stutters (even with gsync enabled) so I set the Performance target to 60fps (non vsync) and this seems to be the smoothest option when Gsync is enabled on my 144hz monitor. Gameplay is now very smooth since I'm able to hit 60fps all the time and the stutters seem to have stopped.
My pc - cpu : ryzen 5800x3d, gpu : nvidia 4080, ram : 32gb, windows : 10. Game installed on ssd. Nvidia driver 537.58. Game max settings, dlaa, all rtx options on, 100% scaling, 2560 x 1440 resolution.
I was wondering about this too, though it didn't seem to make much difference for me. I will continue to play around with the v-sync options though and see if that does anything. Good post.