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Ein Übersetzungsproblem melden
People who have an advantage (of again miliseconds like tenth or huderth of a second) in Forza Horizon 5 aren't racing better because they have high frames, they race like they would basically with lower frames but it's the game itself that makes them be faster due to some reason which apparently has to do with the game engine and the way it calculates phsyics, or whatever.
Point is we shouldn't all lower our standards for fair play, rather, the issue needs be fixed. Throwing us in the same boat nullifies our investment into high end gear and this way makes the purchase obsolete, which is just ridiculous.
I didn't forfeit an arm and a leg and a kidney for this ♥♥♥♥♥.
An extremely misguided statement. To perceive things quicker is to act on them quicker.
An accident is not a single point of time. It is a culmination of billions of events. At 60 Hz, events can only render a single frame in about 0.017 seconds. That's enough time for a crucial event to be missed. Mitigating that loss of information is trivial for a high refresh rate monitor. Buy one today.
Mate you're arguing with the ignorant here it's a complete waste of your time.
If someone is too dense to be able to look up the effects of higher refresh what are they even doing on PC? I've provided one such statement below so they can read it and just gtfo.
"The content may look steady on the display, but what the viewer can't see is how fast the content is changing — up to 360 times a second(on a 360hz panel). The higher the refresh rate, the smoother the visual quality."
If you can't understand this concept head back to a 30fps console.
but it doesn't change the fact that there is no reason for it because there are plenty of other factors at play that may give someone an advantage in the game including having a better internet connection, better hardware (computer, wheel, etc).. so to cap everyone fps to be the same and claim "fairness in multiplayer" is just a cover up the reason why the cap is really there [their broken crappy engine].
How could you possibly know the lap times will be different on an unreleased game? Remember they allow unlimited fps in single player so you're saying my lap times will be 2 seconds quicker in single player die to fps?
Blatant lies.
Some things have been fixed and improved, but not all, and the bug with FPS tied to vehicle speed has likely not been fixed. And maybe it can't be fixed so easily without breaking something or without having to rebuild the whole core of the game engine. And the only solution to make everyone play on equal terms is to limit FPS. There is no other reason to limit FPS. If FPS would not give an advantage, why limit it?
What you're saying is entirely speculation, no official information has been given. You use the words likely and maybe a lot which suggests you're just making up whatever you want. You don't know the facts but act like you do lol.
Also surely Microsoft has the resources to overcome a technical limitation that other games with a fraction of the budget can.
Single player has an unlocked frame rate and I'd put money on it that there will not be a 2 second difference between multiplayer laps and a single player lap like you've tried to say. Also the game is unreleased so everything you're saying is nonsense, how can you know the details of an unreleased game?
Please stop straight up lying and just rolling with your head cannon.
You're starting to make some sense now