Forza Motorsport

Forza Motorsport

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brugb Oct 24, 2023 @ 10:10am
Cars don't damage, that promotes contact
There's way to much contact online.

1. Cars don't get damage so you can do what you want with them

2. Get kissed in the back all the time and no penalty at all for the kisser.

For me, if car got damage and any contact got penalty, doesn't matter who's the fault, it would make a much better racing for everyone. And Safety rating tier racing series.

Till now most of the times is just impossible!

Yes? No? anyone listening or interested?
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Showing 1-15 of 21 comments
Rasluka Oct 24, 2023 @ 10:16am 
Damage isn't going to deter people who treat the game like a destruction derby, it will just make things worse for the people who want to race properly.
The people who have nothing to lose will quite happily total their car if it means damaging yours.
Last edited by Rasluka; Oct 24, 2023 @ 10:16am
KiwiSmurf4553 Oct 24, 2023 @ 10:20am 
worst idea ever. people will just damage people out of spite once there skill runs out. exacttly like it is now
chinsky Oct 24, 2023 @ 11:09am 
You do realize the car damage is restricted by the car manufactures right, not the dev's? There under the assumption if there cars got any damage in a video game it would deter people from actually buying there cars.
Staquix Oct 24, 2023 @ 11:39am 
Originally posted by chinsky:
You do realize the car damage is restricted by the car manufactures right, not the dev's? There under the assumption if there cars got any damage in a video game it would deter people from actually buying there cars.
Ferrari used to be the worst with this. In some older games you could not change the appearance of the car at all. All the Ferrari's were factory colors and no cosmetic damage. It was all pretty silly.
On a side note I hope that whoever signed the 20 year EA exclusive contract at Porsche was fired.
Last edited by Staquix; Oct 24, 2023 @ 11:43am
Jamma003 Oct 24, 2023 @ 11:48am 
Originally posted by Staquix:
On a side note I hope that whoever signed the 20 year EA exclusive contract at Porsche was fired.

I often think about the consequences of the Porsche exclusivity deal. That was a long time ago now, and all the kids playing racing games with RUF because of it have grown up, am I alone in despising the entire brand? I dont even consider them compared to the other manufacturers I actually grew up with.
Staquix Oct 24, 2023 @ 11:56am 
Originally posted by Jamma003:
Originally posted by Staquix:
On a side note I hope that whoever signed the 20 year EA exclusive contract at Porsche was fired.

I often think about the consequences of the Porsche exclusivity deal. That was a long time ago now, and all the kids playing racing games with RUF because of it have grown up, am I alone in despising the entire brand? I dont even consider them compared to the other manufacturers I actually grew up with.
I think it was very harmful to there brand over all. Shortly after that deal was made (1998?) Porsche got a pretty ugly reputation as an old man "mid life crisis" car. There lack of presence in games definitely did not help that persona.
Voodoochile Oct 24, 2023 @ 11:59am 
Originally posted by chinsky:
You do realize the car damage is restricted by the car manufactures right, not the dev's? There under the assumption if there cars got any damage in a video game it would deter people from actually buying there cars.

That doesn't prevent them from implementing stronger mechanical damage.
Staquix Oct 24, 2023 @ 12:05pm 
Originally posted by Voodoochile:
That doesn't prevent them from implementing stronger mechanical damage.
I really don't think this is the answer. Children will be children no matter what. Unless they hook electrodes to the rammers and give them a good jolt every time they hit another car this is never going to change. All more damage to the cars will do is take out half of the race grid and leave the other half trying to salvage a descent run out of the session. They will still jam everyone in to the first turn, giggle at the carnage, then quit the session.
Last edited by Staquix; Oct 24, 2023 @ 12:09pm
Jamma003 Oct 24, 2023 @ 12:23pm 
Originally posted by Staquix:
Originally posted by Jamma003:

I often think about the consequences of the Porsche exclusivity deal. That was a long time ago now, and all the kids playing racing games with RUF because of it have grown up, am I alone in despising the entire brand? I dont even consider them compared to the other manufacturers I actually grew up with.
I think it was very harmful to there brand over all. Shortly after that deal was made (1998?) Porsche got a pretty ugly reputation as an old man "mid life crisis" car. There lack of presence in games definitely did not help that persona.

Totally agree and thats exactly how I perceive them now. I wonder if Stellantis brands will have the same connotations with people learning about cars through racing games today.
sidnitzerglobin Oct 24, 2023 @ 12:27pm 
Haven't been playing head to head multiplayer in FM since 4 because of the ramming/bumper cars/etc. I've always thought the best solution would be active moderation w/ temporary multiplayer bans for repeat offenders but chances of that happening seem about 0%.

Ghosting offenders after their first contact then slowing them temporarily on future attempted infractions in the race so they can't just drive through the entire field might be a feasible alternative but does have some pretty decent immersion breaking potential for the rest of the field.

Maybe add an auto disqualification &/or kick after a couple bumps as standard for MP races? I see something like that in options for single player freeplay rules but not sure if that's in multi?

What's worse for me is that single player Drivatars seem to be almost as bad w/ contact in this iteration, both of the unintentional & "oh you're 50-75% of the way through a clean pass, let me turn into you" or brake check varieties... Seems to be completely random how the penalties are assigned after the contact as well.
Staquix Oct 24, 2023 @ 1:19pm 
Originally posted by Jamma003:
Originally posted by Staquix:
I think it was very harmful to there brand over all. Shortly after that deal was made (1998?) Porsche got a pretty ugly reputation as an old man "mid life crisis" car. There lack of presence in games definitely did not help that persona.

Totally agree and thats exactly how I perceive them now. I wonder if Stellantis brands will have the same connotations with people learning about cars through racing games today.
Hey now! Your talking at a Porsche owner. Well, more like a VW bug with Porsche branding. and yes I am old, Not really helping the argument here am I. :KTGG:
Skrrp Oct 24, 2023 @ 1:38pm 
Originally posted by sidnitzerglobin:
What's worse for me is that single player Drivatars seem to be almost as bad w/ contact in this iteration,

I can't remember who said it - it might have been Failrace - but the drivatars have been trained on real human behaviour and they have learned from the best. At ramming that is.

I've actually been passing a drivatar on a straight and the drivatar had the racing line and it still swerved to hit me as I went past. There is no way that's computer behaviour. That _has_ to have been learned from a human.
sidnitzerglobin Oct 24, 2023 @ 1:55pm 
Originally posted by Skrrp:
Originally posted by sidnitzerglobin:
What's worse for me is that single player Drivatars seem to be almost as bad w/ contact in this iteration,

I can't remember who said it - it might have been Failrace - but the drivatars have been trained on real human behaviour and they have learned from the best. At ramming that is.

I've actually been passing a drivatar on a straight and the drivatar had the racing line and it still swerved to hit me as I went past. There is no way that's computer behaviour. That _has_ to have been learned from a human.
Not to go further OT but yeah, that's happened to me quite a bit as well & I had that suspicion re: real live human behavoir fed to machine learning to create better demolition derbies in single player, lol
Last edited by sidnitzerglobin; Oct 24, 2023 @ 1:56pm
brugb Oct 24, 2023 @ 2:22pm 
Mechanical damage is implemented in the game. Also visual damage is implemented, softly but I can see it.
joebeckner986 Oct 28, 2023 @ 2:54pm 
Originally posted by Rasluka:
Damage isn't going to deter people who treat the game like a destruction derby, it will just make things worse for the people who want to race properly.
The people who have nothing to lose will quite happily total their car if it means damaging yours.
"Real racing" = crashes and " real damage". You cant make a racing sim and just have one half great and the other non existent. Stop half assing your games. Either donit right or find another Avenue to explore.
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