Forza Motorsport

Forza Motorsport

Statistieken weergeven:
Is Forza Motorsport fated to displace all of our racing sims?
With over 500 cars and an alluringly slick presentation, this game is bound to compete heavily with my beloved Project CARS and Assetto Corsa in the same way that Forza Horizon displaced the entire NFS series for me, and how!

I sure hope Motorsport's competitors can learn to pick up the pace, because this one is bound to be an immensely hot seller no doubt.
Origineel geplaatst door PointR:
Putting Forza Motorsport on the same pedestal as Assetto Corsa + Competizione, Project CARS 1/2, and other excellent titles in the genre (e.g. rFactor 2 or iRacing) is a mistake in of itself. Historically the franchise has never gone to the same lengths as other racing simulation games, all in the name of accessibility and appealing to a much more casual (thus much less niche and then broader) audience.
All they have been doing so far was increase grip (thus understeer) to add a sense of difficulty which is perceived as "full sim" by those who seemingly have never driven a car in real life, or are too jaded to push their own car to their limit from time to time.

I'm still expecting some good ol' John Cena pit stops, nonsensical career structure (FM7 to the rescue, woo...), and the same old PI system, performance customisation, and overall racing experience. That's all I can tell from what they've shown of the game so far, which may as well amount to nothing and keeps on disproving their "From the ground up" claims with their countless recycled vehicle models (Saleen S7 and Mercedes 190E say hi) and visual parts. The only thing that was built "from the ground up" are random inaccessible scenery elements in few race tracks.

The only reason this game will succeed will be due to the franchise recognition (and the good ol' Turn10/PGG quality gaslighting), GamePass, and GT7 being an overall mid experience. And speaking of Gran Turismo, they at least were successful in completely changing their franchise after rebooting it, unlike Turn10.
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16-30 van 48 reacties weergegeven
What?, without the "Green Hell" i don't think so.. well yeah you would expect it to compete with AC and the imho inferior PC series, but what about the as yet to be released AC2?, and no i don't mean competizione.
Laatst bewerkt door Oggmeista; 14 jun 2023 om 10:27
Origineel geplaatst door Oggmeista:
What?, without the "Green Hell" i don't think so.. well yeah you would expect it to compete with AC and the imho inferior PC series, but what about the as yet to be released AC2?, and no i don't mean competizione.

ac2 will probably live or die based on mods, but most likely it will just be bare bones and expect you to play multiplayer without a good single player game.
Forza Motorsport has always been simcade while Assetto Corsa and the others are full hardcore simulators. I didn't like Motorsport 7 very much plus the PC performance wasn't great, but I'm hoping the new game is decent enough to be a companion to Assetto Corsa considering I play AC an absolute buttload on PC. Assetto Corsa is sadly only as good as it is due to mods in terms of features and content but it is what it is, the game is fun and glorious with mods from a very dedicated community and fanbase whom which are super passionate. It's untouched in terms of what you can do in the game out of all of our favorite simulators right now.

I'm not excited for the new Motorsport at all from what they've shown, but I am waiting to see how it does. I don't know if I'll buy it or not, but Forza Horizon has gotten very stale in my opinion and I got sick of FH5 after only a few months when I've been playing both Motorsport and Horizon since Motorsport 3 and Horizon 1. I ended up uninstalling FH5 though, twice.

I personally would not compare Gran Turismo nor Forza Motorsport to iRacing, Assetto Corsa and Competitzione, Project CARS 1/2, Automobilista 1/2 and so on because of how different these hardcore simulators are in comparison.
Origineel geplaatst door Immobilis Dignitas:
Forza Motorsport has always been simcade while Assetto Corsa and the others are full hardcore simulators. I didn't like Motorsport 7 very much plus the PC performance wasn't great, but I'm hoping the new game is decent enough to be a companion to Assetto Corsa considering I play AC an absolute buttload on PC. Assetto Corsa is sadly only as good as it is due to mods in terms of features and content but it is what it is, the game is fun and glorious with mods from a very dedicated community and fanbase whom which are super passionate. It's untouched in terms of what you can do in the game out of all of our favorite simulators right now.

I'm not excited for the new Motorsport at all from what they've shown, but I am waiting to see how it does. I don't know if I'll buy it or not, but Forza Horizon has gotten very stale in my opinion and I got sick of FH5 after only a few months when I've been playing both Motorsport and Horizon since Motorsport 3 and Horizon 1. I ended up uninstalling FH5 though, twice.

I personally would not compare Gran Turismo nor Forza Motorsport to iRacing, Assetto Corsa and Competitzione, Project CARS 1/2, Automobilista 1/2 and so on because of how different these hardcore simulators are in comparison.

Just one thing, you do have content manager for assetto corsa, right?,If not do yourself a favour and get it, even the free version is worth getting easily, I'm far from the only one who will say this but content manager is the best mod for the game, trust me on thiat

About some believing the Nurburgring Nordschleife will be included in the new FM despite not being on the featured track list, Sorry but, i don't think it will be, My logic being it's arguably many siim racers favourite track, always highly requested for any new race driving game/sim in the last 10 years or more, if the devs really wanted to promote the game to interest more potential players then it would be a no-brainer to include it in the featured track list, the fact it's not, to me means i'm virtually convinced that they don't have it, but time will reveal whether my hunch is correct... yeah with AC the fact it's a full sim and the fact it has so much content via modrs,and dlc for me makes it the best for instance it's better than competizione in all but slightly in visuals and acc weather modelling and pit entry mechanics non of this auto drive nonsense but overall ac beats it hands down. just hope AC2 will keep the best of the original game and what is better in acc, then it will be the bomb..

Just watch the last 5-10 mins of this video, and then re-asses my logic.

https://www.youtube.com/watch?v=nIlzGPP9Af0
Laatst bewerkt door Oggmeista; 16 jun 2023 om 14:00
This game has very little chance of competing with PC2 and AMS2.
Car physics and content. The number of locations and tracks are insane.

FM4 on XBOX360 is still the king of Motorsport series.
This game won't change that because they aren't including the fantasy tracks.
Camino Viejo Montserrat, Fujimi Kaido, Sedona Raceway Park etc...
It seems I will need to keep my XBOX360 for life.

From what we have seen so far, this game isn't going to have much content, a low number of locations and tracks.

If it doesn't have Lexus LFA, I don't care if it comes with +2000 cars.
LFA is best sounding car ever!
TOYOTA SUPRA RZ 1998 is the other car that matters.
FM6 was the last Motorsport to include both cars.
FM6>FM7

When watching the official videos, the creative director can't even keep a straight face when lying to us that this is the most advanced race car game ever made.
ACC probably entered his mind at that moment. lol
Laatst bewerkt door NairBoT; 18 jun 2023 om 9:52
Origineel geplaatst door HonoredShadow:
Who said I was talking and needed an answer from you then, if you know nothing of VR.
probably cause other than a vocal minority, no one else gives a crap about needing vr to enjoy what they play.
Origineel geplaatst door =^.^= Bigshow:
Origineel geplaatst door HonoredShadow:
Who said I was talking and needed an answer from you then, if you know nothing of VR.
probably cause other than a vocal minority, no one else gives a crap about needing vr to enjoy what they play.
racing/race sim games have the largest adoption for vr as it's pretty much the perfect technology for the genre, we aren't getting cheap cockpit simulators (the cheapest is 5000$ and kind of crap)

put the vr on and now you are there in the seat, you can easily look to the left or right to check if anyone is in the way when you move, back with shift 2 what that nfs game simulated where it had you looking in around conders is just the norm in vr racing. not to mention once you have the 3d view, the scale of everything actually hits you.

any game with a cockpit is rendered unplayabout without vr after you have tried it. considering the relative ease of implementing vr or 3d view in general for a game, (you have crappy ways that take little processing power but give a big effect, and you have good ways that eat quite a bit of gpu and cpu power) its kind of a why are you even making the game without it.
Origineel geplaatst door eqalidan:
if I had to play a racing game long term, I prefer the forza games to most sim games because at least they have relatively good single player, as in not as bare bones as it gets to facility a single player checkbox and expecting you to either play the game in time attack or online. you want to make it so I don't get an achievement or mark how many rewind I did, fine, but just respect my ♥♥♥♥♥♥♥♥ time is all I can ask for, and no, getting good and putting hours upon hours per car to know how it will take a corner is not fun for the vast majority of people, I would rather take a corner to fast, rewind time, and take it slower till I get a good feel for it, to me this is FAR more fun than ♥♥♥♥♥♥♥ up till I don't in assetto corsa.

But here's the thing. You'll still have to drive cars for a very long time before you regain every features of the Forza sandbox when it comes to merely upgrading them. Which to me is a big no-no. The game has over 500 cars and you'll need to drive those cars for 2 to 5h each to unlock every parts. That's between 1,000h and 2,500h just to unlock everything the game has to offer out of the box, before any new cars are added. Even if I'll be using few cars, I do not want my progression to be tied to individual cars when the game's roster is this large. It was fine with DiRT Rally 2.0 because of the very nature of the game itself, but it definitely won't pass with Forza Motorsport 2023 for me.

That's my only gripe with it honestly. As for the rest, get off your high horse mate. No one's calling you out on preferring a chill, more casual, experience. Hell I even played Project CARS 3, as garbage as it is, for a bit as a break from other, better, games. It's perfectly fine and you should be happy about it, not defensive about it especially when no one's pulling you down for enjoying an easy-going experience. You still shouldn't dismiss the game's core problems however, but that seems to be a theme with too many Forza players unfortunately. Even more so since FH4. I can already tell the FM2023 audience is completely different from the FM7 audience, let alone the FM4 audience. Turn10 are aware of that and are taking advantage of it, sadly.
Origineel geplaatst door PointR:
Origineel geplaatst door eqalidan:
if I had to play a racing game long term, I prefer the forza games to most sim games because at least they have relatively good single player, as in not as bare bones as it gets to facility a single player checkbox and expecting you to either play the game in time attack or online. you want to make it so I don't get an achievement or mark how many rewind I did, fine, but just respect my ♥♥♥♥♥♥♥♥ time is all I can ask for, and no, getting good and putting hours upon hours per car to know how it will take a corner is not fun for the vast majority of people, I would rather take a corner to fast, rewind time, and take it slower till I get a good feel for it, to me this is FAR more fun than ♥♥♥♥♥♥♥ up till I don't in assetto corsa.

But here's the thing. You'll still have to drive cars for a very long time before you regain every features of the Forza sandbox when it comes to merely upgrading them. Which to me is a big no-no. The game has over 500 cars and you'll need to drive those cars for 2 to 5h each to unlock every parts. That's between 1,000h and 2,500h just to unlock everything the game has to offer out of the box, before any new cars are added. Even if I'll be using few cars, I do not want my progression to be tied to individual cars when the game's roster is this large. It was fine with DiRT Rally 2.0 because of the very nature of the game itself, but it definitely won't pass with Forza Motorsport 2023 for me.

That's my only gripe with it honestly. As for the rest, get off your high horse mate. No one's calling you out on preferring a chill, more casual, experience. Hell I even played Project CARS 3, as garbage as it is, for a bit as a break from other, better, games. It's perfectly fine and you should be happy about it, not defensive about it especially when no one's pulling you down for enjoying an easy-going experience. You still shouldn't dismiss the game's core problems however, but that seems to be a theme with too many Forza players unfortunately. Even more so since FH4. I can already tell the FM2023 audience is completely different from the FM7 audience, let alone the FM4 audience. Turn10 are aware of that and are taking advantage of it, sadly.

last forza I played was 4, that game tied car progression to money that you get from doing anything, most of the game I played I was just driving 1 car that I upgraded to multiple classes... i'm not sure how much I like that aspect of forza honestly, I missed playing 7 because I was not going to downgrade to 10, and by the time I was forced onto 10, you can't buy it anymore, so my recent forza experiance is comeing from horison... Im sure the way that game progresses is not how forza proper progresses.

Ideally this is what I want in a racing game

1) a race line, enough people ♥♥♥♥♥ about this feature even being a thing that I have to mention it as a feature, if i'm not going to play the game enough to commit every track to memory along with every variation of a track, I need a line that is more or less 'maybe you want to do what it's saying, something that gives enough of a guidance that someone new won't be deal last following it, but enough wiggle room that its by far not the ideal

2) rewind, I most likely said above, I have family around me that does not give me a solid 2 hour chunk of time to myself, I am required to be able to put what i'm doing down at a moments notice, and if you ever tried coming back to a a simcade game much less sim, this is more or less an impossible task unless you are on a straight way, rewind, especially in single player modes are a massive quality of life feature, another thing that essentially endlessly ♥♥♥♥♥♥♥ about by sim people.

3) good wheel support, having played games with very poor support, and then ones with very good, its night and day just being able to play the games, good support, and given how big some of the studios that makes these games are, profiles per wheel for at least the most mainstream ones and most popular higher end ones would go a long way,

4) and I am going to say this with an im not sure this is possible stance, a track editor with features found in planet coaster. I am someone who could care less if a game uses a real life laser scanned track that picks up details down to the pebbles, I love tracks that are pure fantasy, there are a few memorable tracks in games, though I can't place them anymore, where you were racing around sequoia trees which then transitioned into a beach, a city area before circling back around. but more pragmatically, because I don't things the former would happen without mods, imagine players recreating nearly any race track layout, or just making a fun track to race around.

5) in part with 2, you would place down track areas so the game largely knows what to do to run around the track, you could have an ai try to optimize the race the have systems mess up or take less optimal routes, potentially doing this till you are in the top 5, where the 'better' drivers would be

6) the ability to make liverys outside of the game, either in a vector or png file, I don't know or care what is better, in game tools to make these are nightmares to use, either people can only see these locally, among friends, or you submit what you made to be reviewed, depending on how egregious it is, gets the livery locked to friends/local only, or gets your ability for custom livers removed. could I make a cool livery in a game, yea, not too hard, especially if i want a more graffiti style, but do I want to use in games tools that are only opperateable within the confines of a controller? ♥♥♥♥ no. at that point I just make my cars a flat color

7) give me a reason to drive every car if I like your game, so far the only game i played that did this was a ♥♥♥♥♥♥ need for speed game, game crashed just looking at it funny, but every car had its own events built around that car. if I was playing that need for speed when it was new and not playing it because it was part of a franchise pack, I would have loved that, but because it was probably among if not the worst need for speed I played, I just couldn't enjoy that mechanic

8) vr support, vr is probably the most 'cant play without it' thing in a racing game, or really any cockpit game once you have tried it.

I like sims, I like arcade style, I like driving around in real cars that perform fairly true to life but without the confines of 'this is a sim' sadly, racing games largely fell out of favor and the ones that get made now seem to try to get closer to sim or horizon,
PointR speaks the truth. As far as racing games go, I want them to be realistic, immersive, fun, challenging and unforgiving. That's why in the driving physics department, there's a thing called weight transfer and we gamers have to learn about that. Believe me, I drove a kart at a local go-kart place nearby and it's better to drive real vehicles like that. I'm sure driving a real car is difficult especially when driving stick-shift, but as long as you learn lectures from driving schools, you won't have problems at all. Driving is really tough nowadays because of traffic and you have to be patient about it too. Of course, driving real cars are better. If you're going to make a racing game, study the physics and emulate it into the game. It's going to require math, a lot of math.
Origineel geplaatst door AutisticPinoy989:
PointR speaks the truth. As far as racing games go, I want them to be realistic, immersive, fun, challenging and unforgiving. That's why in the driving physics department, there's a thing called weight transfer and we gamers have to learn about that. Believe me, I drove a kart at a local go-kart place nearby and it's better to drive real vehicles like that. I'm sure driving a real car is difficult especially when driving stick-shift, but as long as you learn lectures from driving schools, you won't have problems at all. Driving is really tough nowadays because of traffic and you have to be patient about it too. Of course, driving real cars are better. If you're going to make a racing game, study the physics and emulate it into the game. It's going to require math, a lot of math.

They (Turn10) won't be doing much of that, all that has been showcased so far is "GRAPHIXXX" and
"RAYTRACINGZZZ" and
"HAW MA GOD THAT SHADOW ON THAT TREE OVER THERE GUYZ !!!!!!"

Tyre sim is still lagging behind with only 8 points of contact. Cars still look and feel like they are sliding on the track or on rails at certain points on a track.

It's just a pretty Arcade game with a few simulation aspects and buzzwords thrown in to try and stay relevant.

Also there has been next no word about how the game will police online lobbies when it comes to griefing and dive bombing into turns to take out other drivers.

They (Turn10) really need to have a look at how Gran Turismo handles this with car class and driver licences in terms of ability and safety ratings, otherwise people won't be playing online.

Laatst bewerkt door Mazza; 26 jun 2023 om 19:01
Origineel geplaatst door Mazza:
Origineel geplaatst door AutisticPinoy989:
PointR speaks the truth. As far as racing games go, I want them to be realistic, immersive, fun, challenging and unforgiving. That's why in the driving physics department, there's a thing called weight transfer and we gamers have to learn about that. Believe me, I drove a kart at a local go-kart place nearby and it's better to drive real vehicles like that. I'm sure driving a real car is difficult especially when driving stick-shift, but as long as you learn lectures from driving schools, you won't have problems at all. Driving is really tough nowadays because of traffic and you have to be patient about it too. Of course, driving real cars are better. If you're going to make a racing game, study the physics and emulate it into the game. It's going to require math, a lot of math.

They (Turn10) won't be doing much of that, all that has been showcased so far is "GRAPHIXXX" and
"RAYTRACINGZZZ" and
"HAW MA GOD THAT SHADOW ON THAT TREE OVER THERE GUYZ !!!!!!"

Tyre sim is still lagging behind with only 8 points of contact. Cars still look and feel like they are sliding on the track or on rails at certain points on a track.

It's just a pretty Arcade game with a few simulation aspects and buzzwords thrown in to try and stay relevant.

Also there has been next no word about how the game will police online lobbies when it comes to griefing and dive bombing into turns to take out other drivers.

They (Turn10) really need to have a look at how Gran Turismo handles this with car class and driver licences in terms of ability and safety ratings, otherwise people won't be playing online.
them looking at Gran Turismo is what got us here in the first place. its bad enough that always online has killed any hope of me ever buying this game, but any of that other fluff will just make it GT on PC/XSS/XSX instead of it just being its own thing and being Forza. if anything they should have went the way project cars 1 and 2 went, but seeing as theyre trying to draw in these e sports types with all this grindy ass ♥♥♥♥♥♥♥♥, they might as well had created a new IP and let Forza die after 7, or at least make a proper FM8 and called this Forza Sport or Forza Leagues or something. let all the online "gamers" have their game while us not wanting to be locked online have the traditional experience without any of the nonsense
Origineel geplaatst door =^.^= Bigshow:
them looking at Gran Turismo is what got us here in the first place. its bad enough that always online has killed any hope of me ever buying this game, but any of that other fluff will just make it GT on PC/XSS/XSX instead of it just being its own thing and being Forza. if anything they should have went the way project cars 1 and 2 went, but seeing as theyre trying to draw in these e sports types with all this grindy ass ♥♥♥♥♥♥♥♥, they might as well had created a new IP and let Forza die after 7, or at least make a proper FM8 and called this Forza Sport or Forza Leagues or something. let all the online "gamers" have their game while us not wanting to be locked online have the traditional experience without any of the nonsense

The thing is though even us hardcore Sim racers don't want an "Always online" Game that requires internet access to even play single player, sometimes I just want to load up and practice without having to worry about the game "Calling home".

Also as a Sim racer that's got years in iRacing and I have no idea how many hours in ACC, let me just tell you, we HATE the grinding aspect in any "Racing" game. Hence why ACC is my favourite game right now. Don't have to worry about leveling up your car and its all about keeping your ratings at above 90/95 to get into proper clean high skill lobbies.

That's what we want from the multiplayer aspect. Give us some car classes, a good amount of real world laser scanned tracks and separate the lobbies based upon user's driving abilities and safety ratings.

You can then slap on the fancy graphics that make people go " WOW". AND if people still want to dive bomb into every corner and take out people then awesome they will stay low ranked and won't get into the higher tier lobbies.

Leave all that leveling up a car crap for single player cause honestly in Forza most of the times it doesn't really change the way the car drives apart from going faster or being able to brake later. Still feels like it's on rails most of the time.
I know some people want to play against other people online, but there are rammers in racing games and I hate it. I like to play against the AI through offline single player in Assetto Corsa, Project Cars 1 and 2, Automobilista and rFactor 2. Too bad Gran Turismo is now an online only game and of course, they have to do it to prevent cheating. The Playstation 5 console has its own anti-cheat system and it's doing pretty well. If Gran Turismo 7 comes to the PC, I don't need to use trainers on it. Unlike Forza Motorsport and Forza Horizon, people always come out with trainers. That's why I realized now I can't use them.

The new Forza Motorsport is going to upset me anyways. There are only twenty race tracks and they don't have a lot of Japanese cars for me to use compare to Gran Turismo 7. They put too many Fords and Ferraris in the series and it's tiresome. That's because they have ties with the manufacturers due to the software for the cars' GPS. I know Ford is still doing it and I'm not so sure about Ferrari now because they have their own.
Laatst bewerkt door AutisticPinoy989; 27 jun 2023 om 9:46
Origineel geplaatst door Mazza:
Origineel geplaatst door =^.^= Bigshow:
them looking at Gran Turismo is what got us here in the first place. its bad enough that always online has killed any hope of me ever buying this game, but any of that other fluff will just make it GT on PC/XSS/XSX instead of it just being its own thing and being Forza. if anything they should have went the way project cars 1 and 2 went, but seeing as theyre trying to draw in these e sports types with all this grindy ass ♥♥♥♥♥♥♥♥, they might as well had created a new IP and let Forza die after 7, or at least make a proper FM8 and called this Forza Sport or Forza Leagues or something. let all the online "gamers" have their game while us not wanting to be locked online have the traditional experience without any of the nonsense

The thing is though even us hardcore Sim racers don't want an "Always online" Game that requires internet access to even play single player, sometimes I just want to load up and practice without having to worry about the game "Calling home".

Also as a Sim racer that's got years in iRacing and I have no idea how many hours in ACC, let me just tell you, we HATE the grinding aspect in any "Racing" game. Hence why ACC is my favourite game right now. Don't have to worry about leveling up your car and its all about keeping your ratings at above 90/95 to get into proper clean high skill lobbies.

That's what we want from the multiplayer aspect. Give us some car classes, a good amount of real world laser scanned tracks and separate the lobbies based upon user's driving abilities and safety ratings.

You can then slap on the fancy graphics that make people go " WOW". AND if people still want to dive bomb into every corner and take out people then awesome they will stay low ranked and won't get into the higher tier lobbies.

Leave all that leveling up a car crap for single player cause honestly in Forza most of the times it doesn't really change the way the car drives apart from going faster or being able to brake later. Still feels like it's on rails most of the time.

ill agree with multiplayer, but here is a question, what is a grind?

because I do like progression systems, I absolutely had battlefield 4's progression system though.

I probably wouldn't hate if faster/harder to drive/handle cars weren't available from the get go either. a nice smooth progression to having you fall in where you skill limits you I think would be the best way to handle casuals coming in along with sim people, nice clean races get you accelerated to the top.

I also dont hate lets say a buy in for cars, you get X currency, cars are X cost, X races lets you buy X car.

what I despise in ubisofts the crew style where you are grinding for 5-10 hours per discipline to max the cars, and even when you max them you don't have the best maxed parts, so you have to grind for that, and then you need to win events because that's the only way to get perfect parts, that I find to be complete ♥♥♥♥♥♥♥♥ and was a primary reason I dont play the game anymore, but a reasonable lock out for extra cars/not buying power, that I find reasonable, it just adds that little bit of progression to online.
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Geplaatst op: 11 jun 2023 om 20:44
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