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Zgłoś problem z tłumaczeniem
My initial misunderstanding was that these were two different Game Modes, correct me if I'm wrong... but there is only one vanilla MP Coop Game Mode. The options above are only spawn points that can be placed on the map in the editor or if not set in the editor will use predefined spawn point values from the eo_cooperative.c.
[Note: one of the two must be selected within the editor in order for the .scn to be a valid MP Coop scenario]
Option 1 - So to get rid of the pesky auto spawning supply drop, I see two options... Create additional new EO Coop spawn points representing the MDV, Large Lander, and Small Lander and remove any ties to the autospawning supply drops. (desirable option, but complicated)
or
Option 2 - Remove all traces of EO Coop: Supply Drop Landing Zone. (I'll see if I can pull this off)
In anycase, MP scenarios involving the sm/lg landers could give more of a Mars Express experience so it would be cool to see if option 1 could be accomplished.
Could I not create a .c called me_cooperative.c... for the purpose of loading all of the variations I envision. I prefer when mods expand options rather than replacing them. Or is the problem one where the me_cooperative.c will not be read and will therefore not be an available option in the editor spawn point drop down list? I understand that there are areas that feed directly to the engine that are not up for modification... but I'm uncertain how to determine this.
A better option would be to nullify the supplydrop somehow... because when the MP game is launched you are in free fly camera mode with a "welcome to the ready room" message.