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Place the timer event into the world and left click it to set the desired time. Then while holding down shift and with the timer event still selected left click the event you want the timer to activate hit CTRL+L to 'link' the timer event to whatever other event you want activated after a certain amount of time has passed. Which you set when you first left clicked the timer.
A good example: http://steamcommunity.com/sharedfiles/filedetails/?id=821743616
So a follow up... when using an event script how does one call something simple like a supply drop to a coordinate? I would hope that where the script event is placed would help out in relation to where the supply drop flight spawned to.
https://steamcommunity.com/sharedfiles/filedetails/?id=822072989
Would you mind taking the time to enlighten me further? Example Event Script:
LST File
I see the event fx but I'm still not getting how the missile is spawned... it has to be an event but I don't know how to make this step or the step where the MML is deleted.
void ExecuteScript( Event_Script eventScript )
{
TKOM_Entity printer = GetTKOMEntityByID( 10000002 );
if( printer )
delete printer;
TKOM_Entity mml = GetTKOMEntityByID( 10000026 );
if( mml )
delete mml;
TKOM_Entity missile = GetTKOMEntityByID( 10000015);
if( missile )
delete missile;
}