Invisible, Inc.

Invisible, Inc.

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Almea Mar 22, 2015 @ 8:48pm
What is a "Sound Bug"?
I see them in some levels, they're hackables with a daemon on them but I can't figure out what they do x.x
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Showing 1-11 of 11 comments
FatalCharm Mar 22, 2015 @ 10:04pm 
They detect noise/sound. If you go near them, they'll 'hear' your footsteps.
Qfasa Mar 23, 2015 @ 1:41am 
If you run near them they will start alarm but you can walk safely.
Shirsh Mar 23, 2015 @ 3:00am 
you may hack them for sprint through facility undetected when there's only drones around and no one can hear you
Accurate doze of running could be very efficient and save time and lives. Those "+4mp" or whatever in exchange of noise may not looks so great at first, but you definetely should try it if not yet)
also, when some noisy guard walking nearby hacked bugs, it's reveal footsteps markers for you (which could be useful information when it's not enough visual info but angry guards and irritated enforcers on hunt everywhere)
Last edited by Shirsh; Mar 23, 2015 @ 3:06am
Almea Mar 23, 2015 @ 10:00am 
What's the radius for them detecting your running?
Shirsh Mar 23, 2015 @ 5:38pm 
it have default "hasHearing" trait, probably it the same radius like for everyone else with "hasHearing", your agents for example (I'm too lazy to dig in game files for precise numbers)
Last edited by Shirsh; Mar 23, 2015 @ 5:39pm
obliviondoll Mar 24, 2015 @ 12:29am 
Not 100% sure, but relatively sure it's 5 tiles.
Reeno Mar 26, 2015 @ 12:38pm 
Originally posted by obliviondoll:
Not 100% sure, but relatively sure it's 5 tiles.


So the noise running makes is about 5 tiles around your agent?
obliviondoll Mar 26, 2015 @ 1:40pm 
Yeah.
Almea Mar 26, 2015 @ 5:55pm 
Is that like a 5x5 box or the furthest your agent could move in 5 tiles?
obliviondoll Mar 27, 2015 @ 2:07am 
It's 5 tiles sraight out from your agent, presumably with the same calculation used for movement when moving off from straight lines. Not 100% sure on that though.
Shirsh Mar 27, 2015 @ 6:26am 
Probably when agent run it creates 5x5 noise on every tile/step
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Date Posted: Mar 22, 2015 @ 8:48pm
Posts: 11