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Because there really wasn't a massive story? The driving force of this game isn't the story. You don't buy this game because you want a good story?
Of course you get stuff. You unlock more agents.
I totally get the aggravation, but with the understanding that II with a longer (and probably linear) campaign/story would be a completely different experience. II's design, at its very core, keeps the focus squarely on the nuts and bolts of the fun and minimalizes the extraneous, campy pulp that passes for a storyline. The journey is the reward here, and the end is just a bridge to the next beginning.
Maybe I'm numb to it because I've been playing Nethack all my life, have ascended several times, and throughout hundreds of hours of play not once felt sad that the story was little more than "Go here, get this thing, get out alive, and you win!" Whether I win or lose, I'm always ready to play again.
Some games need a solid story to be good games, others don't.
The game is great but for sure it can't be bought for the story. :-)
[offtop]I can't say is it good or bad: when I was 8, I had wish to beat Bomberman on Nes, and I did it (at 12 maybe), there no ending that can frustrate me after that, ever since
and Wild Gunman (level 1 after level 50, first endless loop in my life, damn). And ok, 95% of all games of my childhood, kindest of them mostly shows me one picture (oh, thank you Rockin'Cats, you shows me beautiful pic at he end!)[/offtop]