Invisible, Inc.

Invisible, Inc.

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SweetStock Jun 23, 2015 @ 8:23am
Expert Mode Tips?
Any tips anyone? i'm having some trouble with this mode, i have done the experienced mode and i feel like this is the next step.
I'm looking for stuff like agents i should use, weapons, augments, programs.
I just need overall advice as i am having great fun with this game and i would like to keep doing so.

Thanks.
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Showing 1-15 of 19 comments
Shirsh Jun 23, 2015 @ 9:01am 
1) always close the door
at second day and later:
1) if it's Plastech don't hack things when it's not necessary
2) buy a gun before going to Sankaku
3) be prepared to pierce armor before going to K&O
4) wisp is op
SweetStock Jun 23, 2015 @ 10:05am 
Ty guys
SweetStock Jun 23, 2015 @ 10:46am 
Should i get all the safes in a level or does that depend on my situation?
SweetStock Jun 23, 2015 @ 10:48am 
Also, are there any good agent-program combos, i've tried a few i think are good but they never get me anywhere.
SweetStock Jun 23, 2015 @ 11:27am 
Thank you so much :D, thanks to your guys advice i have gotten past day 2 on Expert mode!
fractal Jun 23, 2015 @ 1:34pm 
Parasite works very well with Internationale since you can install parasites before you enter a room.

Seed works well with Prism, and this combination can generate the most power, if you use it properly (try to hack something every turn, don't hack too much at once). If you start with Seed, I suggest taking parasite instead of lockpick - it will allow you to start an additional parasite each turn at zero cost (up to 4).
SweetStock Jun 23, 2015 @ 1:58pm 
I'll try that out, thanks for the tip!
Prometheus Jun 23, 2015 @ 9:53pm 
Learn all the tricks of sneaking. Unalerted guards don't turn thier head so you can literally leave a character standing next to a guard as long as the guard won't turn towards them on the next turn. With cover a guard can walk right past your agent because they don't see that 90 degree angle spot.

The Alt key is your bestest friend ever. The sight cones in default mode aren't always precise. Often you can walk through areas you thought you couldn't safely.

Get Anarchy 2 on all your agents asap. Pickpocketing is a big deal. Lots of extra credits and you can get keycards without alerting guards.

Examine guard paths a lot. It costs an action point but its absolutely worth it. If you can get the Wisp program or a tag pistol (or 2 or 3) then even better. Tagged guards even show their pathing when you don't have vision of them.

Exploit the AI's gulliblity. Toggle a door in their sight and they walk over to investigate but don't become alerted. In Alt vision guard's sight cones near the edges have not fully filled in red squares. If you walk in those you won't alert the guard but they will investige that spot next turn. Activate sprint and move one square to make a noise that gets a guard to investigate then turn sprint off (can only be done before any other movement or AP consuming actions). These tricks can let you lead a guard on a merry chase if you need to get past them without ever alerting them. If you combine examine pathing/tag and proper hiding techniques with this you will find this to be a big help.
Biddion Jun 24, 2015 @ 5:50am 
These are all good tips. I never knew you could turn sprint off. I assumed it was all or nothing.
need.more.brain Jun 24, 2015 @ 12:41pm 
There is this guy on youtube, Jay Riviera, he has done some nice Let's plays on Invisible Inc and plays very solid. He also has two "guideline tutorials" on basics. You should check him out. He is not a fast speaker and can be a bit slow at times but he seems to be a nice chap and he really knows how to get the maximum out of the game. Plus, youtube features an 'increase video playback' setting.

https://www.youtube.com/channel/UCxkox17P5VE9yeArdEnETqQ/playlists
SweetStock Jun 24, 2015 @ 12:45pm 
Thanks, this guy seems to really know his stuff, wish i was as good as him :/
Also, dat dubstep intro.
Kaye- Jun 24, 2015 @ 4:32pm 
Just beat Expert this weekend after dozens of attempts. Internationale and Central, picked up Nikita along the way. Only had power drip and lockpick 1.0.

One of the biggest things to be wary of is mission selection travel time. That's part of the luck though. Less travel time = more missions = more items/money. You don't want to go to a level higher than the day it is, if you can help it, because it's usually an unnecesary risk.

Additional part of luck is what you get from item missions. Getting only a bunch of paralyzers/stims is pretty ♥♥♥♥♥♥ luck compared to getting a good mix. Do not underestimate EMP. It *kills* robots, and disables the mainframe shield on the final level guys (in area no less!!) without alarming them (I think? Can't recall if they were already alarmed or not). That's a *lot* of saved power, sneaking time, and you can keep a shock trap and Monster's gun for the 3 armor guys.

When doing levels, in regards to power, be conscious of when it's about to hit level 2 alarm. That +1 to all *hurts*.
SteelCrow Jun 24, 2015 @ 7:44pm 
Reading this thread, I decided to do a bit of Sprint experiments.
tl;dr: movement bonuses increase the Sprint-cancel threshold and some allow Encumbered agents to Sprint.

From what I can tell, the rule is you can cancel the Sprint as long as you don't benefit from any of the movement bonus, but if you use ANY AP and cancel it, you can't start Sprinting again.
In other words, since Sprinting usually grants 3 AP, you can cancel it at any time as long as you don't reach the agent's base max AP (from the SPEED stat). So that +1 AP on Sprinting from SPEED 5 should also increase the threshold. You can even Peek.
I noticed a strange interaction with Chameleon Movement, so when I came across Wings I tried something else out. It turns out the 2 AP bonus lets me move 4 spaces instead of 2 and still cancel Sprint.
I noticed something else from Wings. One of my agents was Encumbered, but with Wings he was then able to Sprint. Very cool. Need to test other bonuses for this.
Last edited by SteelCrow; Jun 24, 2015 @ 8:21pm
SweetStock Jun 24, 2015 @ 11:12pm 
Thanks guys, all help is greatly apreciated!
homedrone  [developer] Jun 25, 2015 @ 9:50am 
Here's how Sprint works, but I will put it in spoiler tags in case you are enjoying the experiments:

If you AP is equal or higher than your base AP, you can toggle it.
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Date Posted: Jun 23, 2015 @ 8:23am
Posts: 19