Bound By Flame

Bound By Flame

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Is Bound By Flame any good?
I saw this on a summer deal on the PS3 for 19,99 and I was wondering if I should get this or not.
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Showing 1-15 of 18 comments
naomha Aug 13, 2014 @ 9:50am 
For that price, yes. It's good. It's not the best, but it's wicked fun to play. Give it a shot. I, too, own it own the PS3.
Separa Aug 13, 2014 @ 8:27pm 
It's of modest quality, but it's fun (once you get the hang of it). It's one of the games that I have enjoyed the most, so far this year.
I will consider it, Jak and Daxter HD Collection costs the same.
daft667 Aug 17, 2014 @ 6:58am 
if you're still thinking about it, i wouldnt recommend getting it unless you're desperate for a slow paced third person action game with some rpg mechanics. it's not a stand out game by any means. the way it handles gear upgrades is neat, but that's about it. combat isn't that fun and depending on what you're fighting can be outright painfull. It's not the worst thing out there, but i guarentee there are much better games out there to spend that 20 on.
yea i second recomendation by daft667 i made to the 2nd chapter before my vacation in july havent touch since. actually uninstalling it
Leither Aug 19, 2014 @ 4:27am 
for $20 it's a great game and so much fun. Get it
Moffin Bovin Aug 20, 2014 @ 1:44am 
its one of the worst rpgs i have ever played and its terribly flawed. I did, however, enjoy it. The game is full of potential and yet dissapoints at every oppertunity.

its a bad game but its fun to play.
Last edited by Moffin Bovin; Aug 25, 2014 @ 12:09am
paladin181 Aug 29, 2014 @ 5:29am 
Originally posted by MofineBovine:
its one of the worst rpgs i have ever played and its terribly flawed. I did, however, enjoy it. The game is full of potential and yet dissapoints at every oppertunity.

its a bad game but its fun to play.
I agree with a lot of this. It is inconsistent and enemies just turn into damage sponges instead of getting smarter or learning new tricks. While it doesn't disappoint at EVERY opportunity (at least it didn't for me) it does tend to say "This is going to be awesome... once you slog through all the garbage." then it fails to be pretty awesome. The last two boss fights of the game are heavily contrasted. One you would think would be far more difficult than it is, and the other is hair pulling difficult.

Then there's the fact that this game feels like it was going to be longer and was cut pretty short at the last second. They keep talking about these other ancillary antagonists and you only ever see 1 of them. It's like that one boss fight at the end that was too easy was left in it's original "pretty early in the game" state while the other monsters around it were artificially beefed up.
Megaflux Aug 30, 2014 @ 10:36am 
does two worlds 2 not crap all over this game while being essentially the same thing but with deeper plot and mechanics?>
H.U.N.K Aug 30, 2014 @ 12:13pm 
Originally posted by Megaflux:
does two worlds 2 not crap all over this game while being essentially the same thing but with deeper plot and mechanics?>

prity much yea its cheaper open world and 100 times better than this tripe i paid full price for it and it feels like a budget game
JoeShmo Aug 30, 2014 @ 2:21pm 
I loved Two Worlds 2 ...even with the campy-like dialogue lol.
Ontos Aug 31, 2014 @ 3:02am 
Unfortunately, this game is short. Too short. It feels like it has wasted potential. And the production values are sort of meh.
Megaflux Aug 31, 2014 @ 3:04am 
Originally posted by H.U.N.K:
Originally posted by Megaflux:
does two worlds 2 not crap all over this game while being essentially the same thing but with deeper plot and mechanics?>

prity much yea its cheaper open world and 100 times better than this tripe i paid full price for it and it feels like a budget game


Originally posted by Ontos:
Unfortunately, this game is short. Too short. It feels like it has wasted potential. And the production values are sort of meh.

mission accomplished. i will totally skip it (even though i loved both 2 worlds games), for the sake of NOT supporting 1/2 assed products.
Yrth Sep 1, 2014 @ 6:09pm 
For twenty bucks, it's hard to complain. I would feel ripped off if I'd paid more for it because it's a bargain-bin type game from the get-go. I'd be shocked if there were more than two developers on it. It has some pretty glaring fails. They have absolutely no issue with popping a dialog-box or cut-scene up right in the middle of a combat situation, which is at best jarring. Every boss-fight starts and stops with a cut-scene, so you can forget strategy when engaging bosses. The game will just march you right in like a schmuck and you don't get control until you're already engaged.

For some reason, despite the fact that you have a control to turn your light on and off, it has no problem spontaneously turning it on for you, which can be a problem since that alerts every enemy in the area to your presence. This tends to make stealthy attempts to engage enemy forces at best marginally useful, since sooner or later your light will turn itself on and the jig is up - now everybody knows you're there. There is a talent in the ranger tree that is supposed to cancel the light penalty. It doesn't work - at all. Most of the time you don't want the light, either, because even in dark places, all it does is make the shadows deeper so you see less, not more.

The quest system is a little baroque. Quests that you can't get credit for when you do them, quest objectives you can get and fail in the same three-minute conversation without even knowing you had them. It will give you quests and when you go to do them it will flatly refuse to allow you go there without doing other things first, even though there is no specific reason for requiring the sequence. There are quite a few 'Go do this' followed by "Go do it again" and "Go do it yet again" type quest chains, and you'll want to do them because at times the rewards for those are pretty significant. A lot of the time you get side-quests without any real indication that you've got a quest, but that, I think, is the notification system.

That's a whole other thing. The notification system. It's one of those, "Look. See. I. Am. Spelling. Words. For. You. See. The. Pretty. Words." systems, and if it gets too far behind, ti just gives up. So you can either do an action, wait a few seconds for the game to grind it's gears, then do something else, or just go ahead and check your quest log every couple minutes to see if anything has changed.

They make a pretty big deal out of you choosing your companion carefully. That's more or less crap, since you don't actually get the choice often. As often as not your companion is assigned to you and you have to take them, so just get used to it.

By and large, cut-scene heavy, about as 'on rails' as you can get without actually being a side-scroller, and a whole nest of amateurish implementations. Everything is a dungeon - even the towns, so the whole thing is a maze-runner. The combat system takes some figuring out but once you're used to it and adjusted to the lag, it's not bad. It'll kill you quite a few times before you're comfortable with it. Not the most responsive thing I've ever seen. But worth twenty bucks? Yeah, maybe. Just barely. Bargain bin for sure.

An amendment is in order. I just did the last boss fight. It's a rip-off. Not worth $20. You could re-skin the original DOOM and do better than this. Somebody else said it. It looks like it's going to become decent at some point. That point never comes. Somebody said it was too short. I'm grateful that it's short. Less time wasted that way. Oh, well. $20 flushed down the toilet. I've wasted more on worse games than this.
Last edited by Yrth; Sep 2, 2014 @ 12:26pm
Moffin Bovin Sep 1, 2014 @ 9:35pm 
Im not realy trying to defend the game. its pretty bad. but...


Originally posted by Yrth:
Every boss-fight starts and stops with a cut-scene, so you can forget strategy when engaging bosses. The game will just march you right in like a schmuck and you don't get control until you're already engaged.


The witcher 2 does this same thing more often and much worse.

Originally posted by Yrth:
For some reason, despite the fact that you have a control to turn your light on and off, it has no problem spontaneously turning it on for you, which can be a problem since that alerts every enemy in the area to your presence. This tends to make stealthy attempts to engage enemy forces at best marginally useful, since sooner or later your light will turn itself on and the jig is up - now everybody knows you're there. There is a talent in the ranger tree that is supposed to cancel the light penalty. It doesn't work - at all.

I have NFI what you are on about here. If you enter stealth mode and turn your light off it stays off forever. If you leave stealth mode and re ener stealth mode the light stays off. I never had anyproblem with it whatsoever and the ranger passive absolutly works. Maybe you had to reload and forgot to turn your light off or somthing? im not sure


They make a pretty big deal out of you choosing your companion carefully. That's more or less crap, since you don't actually get the choice often. As often as not your companion is assigned to you and you have to take them, so just get used to it.

most of the time you can just walk up to whoever you want as a companion and say "come with me" You are rarely forced to use anyone. Furthermore the companion you do take is largely irrellevant as you dont realy have any control over them or even need them.

Originally posted by Yrth:
Not the most responsive thing I've ever seen. The combat system takes some figuring out but once you're used to it and adjusted to the lag, it's not bad.
Again. NFI what lag you are talking about. you tap block and you parry instantly. Against some bosses and creatures the timing needs to be pretty tight. The combat is the games 1 redeeming feature.
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Date Posted: Aug 13, 2014 @ 9:32am
Posts: 18