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its a bad game but its fun to play.
Then there's the fact that this game feels like it was going to be longer and was cut pretty short at the last second. They keep talking about these other ancillary antagonists and you only ever see 1 of them. It's like that one boss fight at the end that was too easy was left in it's original "pretty early in the game" state while the other monsters around it were artificially beefed up.
prity much yea its cheaper open world and 100 times better than this tripe i paid full price for it and it feels like a budget game
mission accomplished. i will totally skip it (even though i loved both 2 worlds games), for the sake of NOT supporting 1/2 assed products.
For some reason, despite the fact that you have a control to turn your light on and off, it has no problem spontaneously turning it on for you, which can be a problem since that alerts every enemy in the area to your presence. This tends to make stealthy attempts to engage enemy forces at best marginally useful, since sooner or later your light will turn itself on and the jig is up - now everybody knows you're there. There is a talent in the ranger tree that is supposed to cancel the light penalty. It doesn't work - at all. Most of the time you don't want the light, either, because even in dark places, all it does is make the shadows deeper so you see less, not more.
The quest system is a little baroque. Quests that you can't get credit for when you do them, quest objectives you can get and fail in the same three-minute conversation without even knowing you had them. It will give you quests and when you go to do them it will flatly refuse to allow you go there without doing other things first, even though there is no specific reason for requiring the sequence. There are quite a few 'Go do this' followed by "Go do it again" and "Go do it yet again" type quest chains, and you'll want to do them because at times the rewards for those are pretty significant. A lot of the time you get side-quests without any real indication that you've got a quest, but that, I think, is the notification system.
That's a whole other thing. The notification system. It's one of those, "Look. See. I. Am. Spelling. Words. For. You. See. The. Pretty. Words." systems, and if it gets too far behind, ti just gives up. So you can either do an action, wait a few seconds for the game to grind it's gears, then do something else, or just go ahead and check your quest log every couple minutes to see if anything has changed.
They make a pretty big deal out of you choosing your companion carefully. That's more or less crap, since you don't actually get the choice often. As often as not your companion is assigned to you and you have to take them, so just get used to it.
By and large, cut-scene heavy, about as 'on rails' as you can get without actually being a side-scroller, and a whole nest of amateurish implementations. Everything is a dungeon - even the towns, so the whole thing is a maze-runner. The combat system takes some figuring out but once you're used to it and adjusted to the lag, it's not bad. It'll kill you quite a few times before you're comfortable with it. Not the most responsive thing I've ever seen. But worth twenty bucks? Yeah, maybe. Just barely. Bargain bin for sure.
An amendment is in order. I just did the last boss fight. It's a rip-off. Not worth $20. You could re-skin the original DOOM and do better than this. Somebody else said it. It looks like it's going to become decent at some point. That point never comes. Somebody said it was too short. I'm grateful that it's short. Less time wasted that way. Oh, well. $20 flushed down the toilet. I've wasted more on worse games than this.
The witcher 2 does this same thing more often and much worse.
I have NFI what you are on about here. If you enter stealth mode and turn your light off it stays off forever. If you leave stealth mode and re ener stealth mode the light stays off. I never had anyproblem with it whatsoever and the ranger passive absolutly works. Maybe you had to reload and forgot to turn your light off or somthing? im not sure
most of the time you can just walk up to whoever you want as a companion and say "come with me" You are rarely forced to use anyone. Furthermore the companion you do take is largely irrellevant as you dont realy have any control over them or even need them.
Again. NFI what lag you are talking about. you tap block and you parry instantly. Against some bosses and creatures the timing needs to be pretty tight. The combat is the games 1 redeeming feature.