Gas Guzzlers Extreme

Gas Guzzlers Extreme

Gas Guzzlers 2 - What would you add to it?
This is one of the hidden jewels in gaming scene for me. It's an AMAZING game that I played a lot and I really loved every second spent in this game.

If there is ever a sequel (which I would support in any way I can, Kickstarter or pre order) I would love to be more "STORY" based than "Carmageddon" based. I love the racing part of it, and I don't want to lose that feature. But the "zombie killing", "monsters" thingy I did not like that much. I would love to have like a BIG Campaign or STORY mode and that there are drivers for you to use with their special moves restricted to the specific characters alone.

I always thought that the Twisted Metal games were mediocre at best (HEAR ME OUT!) even though they were really fun. But the gameplay was always really rough and the graphics were not pretty at all. However, the whole MYSTIC of having a bad guy like Calypso and to have different contestants who had ONE goal made you play the game to see how that story unfolded. Plus, the epic music made everything amazing as well.

THAT's what I miss of today's gaming. There is no reward. To make a game like that ,when you have to beat the game with one character to unlock a new one... that' would be nostalgic and awesome at the same time. :)

Anyway, those are my two cents. What do you guys think? And to the developers that I know lurk in this threads... what do YOU think? Can we expect a Gas Guzzlers 2?
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Showing 1-15 of 30 comments
LevaOpaki  [developer] Nov 28, 2016 @ 1:15am 
Yes we have plans for Gas Guzzlers 2 and story with characters is on top of the feature list :)
Thanks on idea list.
ShaunY Nov 29, 2016 @ 10:05am 
I would like better physic because drifting isn't drifting in this game and turning corner is a pain in the A, even having a story if the driveability is bad it wont bring it up. Make a few change to this and you might see more interest from the current player who own the game.
MoisesMF Dec 2, 2016 @ 4:02am 
Yes, drifting is the only thing that takes the fun out of the game.
My friends and I used to comment about this during the game, as it would be good to make drift like arcade games like Hot Pursuit or Burnout.
Drifiting simpler and yet fill the nitro bar so the game does not lose speed.
And of course, splitscreen of 4 people would be very welcome.
LevaOpaki  [developer] Dec 2, 2016 @ 7:23am 
You guys use handbreak when drifting in GGE?
Me too!
LevaOpaki  [developer] Dec 15, 2016 @ 12:03am 
Go to multiplayer menu and resfresh server list. Select server with smallest ping.
DICKLORD Dec 20, 2016 @ 1:57pm 
Gas Guzzlers 2 needs:

1. GPU Physx support
2. SOFT BODY PHYSICS
3. A way to keep the campaign interesting for longer
4. More things to spend campaign cash on
5. More interesting/entertaining weapons

If the just the first 2 are achieved, I'll PRE-order 2 copies!
SabreXT Dec 23, 2016 @ 11:46am 
Only a few hours in, so I need more time with the game to be sure, but so far, I'd like to see the following.

-The return of Duke/Arnold and other parody voices.
Be it the same voice clips, or different ones. I've not tried the other voices yet, but having these parodies quoting popular characters is fun. Bruce Willis, Bruce Campbell, Vin Desiel, Jason Statham, the list goes on. (I would say Nolan North, but Saints Row 3 already did that)

-Some AI Tweaks?
Not sure about this one, as I can't tell for sure, but there seems to be some rubber banding going on. While it makes sense in a combat racer, the reason it's often disliked becomes apparent when you can dominate an entire race, take the last corner slightly wide, and end up in last place.

-Tweaks to knockout
Very minor point. Knock out shouldn't knock out the last racer, but the last person on the board. Maybe it's the point, but I'm weary of killing people because, lets say I'm in third, and kill the person in second on the last corner, if I can't take first, I'm out. Whereas if I leave them alive, I can take second, leaving them to be knocked out.

-Tourniment/Carear overhaul
I'm torn on this one. While I do like the "do whatever you want, it's all progress" mentality of the game, I would like a little bit more structure, maybe? Being able to return to old races with an overpowered car, or perhaps having different leagues and brackets? Again, not sure, as I do like this "do whatever" approach, but at the same time, it's a bit meh that I have to keep buying cars just to stay competitive.

-Swatches for customization
Super minor nit pic. Nothing wrong with the RGB picker, but it's a pain (esp when using a controller) to try and get a specific colour, especially since I like having common colour schemes, or I just want "Yellow" and have to faff around trying to get a yellow that doesn't have a green tint, or whatever.

-Auto repair after race
I see no reason not to repair, unless it gets really expencive in the late game.

I do have other ideas, but this post is already long, and I need to spend more time in the game and unlock that car that totally isn't a Trans Am...
Deda Stojko  [developer] Dec 24, 2016 @ 11:25am 
Originally posted by SabreXT:
Only a few hours in, so I need more time with the game to be sure, but so far, I'd like to see the following...

Really good suggestions here, thanks for the input!
SabreXT Jan 6, 2017 @ 2:40am 
Finished the game. Did so over a couple of days. It's really good.

But thought I'd make another post basically comfirming/clarifying career related stuff.

-Repairs
Have to repair the car between races was never an issue, and the only times I didn't repair was when I forgot. Even then, a few repair power ups early on in the race was usually enough to get back to full health.

-Low Tier Cars
It seems specific cars are tier to specific tiers, which is fine. But there's no reason to keep old cars once you progress. You also can't add late game upgrades to low tier cars. I do like the "do what you want" mentality, but I think it would be fun to have some late game races for low tier cars. I know it's not that type of game, but it's a shame to have all those cars that you use once or twice, if at all, during the carear.

-Track Selection/Rotation
When I unlocked a track, there was no way to play it, or know what it was, aside from going into single race. Either way, you have to hope it comes up as one of the random picks. I guess this is to stop people grinding easy courses, but I think it would be nice to have an option to play specific tracks, or newly unlocked tracks.

I could nit pick stuff, but yeah, if there is a sequel, I hope it's good.

EDIT- Clarified the repairs suggestion.
Last edited by SabreXT; Jan 6, 2017 @ 7:09pm
^DreeMax^ Jan 6, 2017 @ 9:52am 
Originally posted by SabreXT:
-Repairs
Repairs were never an issue, and the only times I didn't repair was when I forgot. Even then, a few repair power ups was usually enough.

Disagree. On impossible difficulty you usually run out of HP very quickly, so in my vision number of repair packs is more than ok on each track.
SabreXT Jan 6, 2017 @ 7:07pm 
Originally posted by ^FuN^ DreeMax:
Originally posted by SabreXT:
-Repairs
Repairs were never an issue, and the only times I didn't repair was when I forgot. Even then, a few repair power ups was usually enough.

Disagree. On impossible difficulty you usually run out of HP very quickly, so in my vision number of repair packs is more than ok on each track.
I was talking about the between race repairs. When you have to spend a small amount of money to start the next race with full health or to customize your car. The money is never enough to worry about, and it's little more than busy work.
Deda Stojko  [developer] Jan 7, 2017 @ 1:03am 
Originally posted by SabreXT:
I was talking about the between race repairs. When you have to spend a small amount of money to start the next race with full health or to customize your car. The money is never enough to worry about, and it's little more than busy work.

Yes, we understand. For a sequel it would be cool to introduce damage per part of the car, so that you have to actually replace/fix problems with your engine/gearbox/etc. This however should be different than overall "health" of the vehicle, if we want to keep arcade feeling of dying/restoring health in the game.
I think that if we have a game were gatling guns are coming out of our car... the "realistic sense of driving" should be taken... MAYBE not so seriously. While it's fun, like in the current game, Im happy. Im more into "STORY" and characters and making each car unique with their own specials and stuff. :)
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