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https://www.microsoft.com/en-us/download/details.aspx?id=48145
Also it's good to reinstall Universal CRT from here:
https://www.microsoft.com/en-us/download/details.aspx?id=48234
And keep your Windows updated. Universal CRT is part of windows update.
If you don't do that soon or later new games will not work if they are made with VS2015.
Problem signature:
Problem Event Name: BEX64
Application Name: GasGuzzlers.exe
Application Version: 1.8.0.0
Application Timestamp: 580dcb65
Fault Module Name: ucrtbase.DLL
Fault Module Version: 10.0.10586.788
Fault Module Timestamp: 5879ab76
Exception Offset: 0000000000068539
Exception Code: c0000417
Exception Data: 0000000000000000
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: a31f
Additional Information 2: a31feea1d59b769825422e6298efbaf0
Additional Information 3: 2aeb
Additional Information 4: 2aebd7a101a694ce1e1c98d4d439bf31
"vcruntime140.dll" is part of the VS2015 redistributable.
"vcruntime140d.dll" is NOT part of the VS2015 redistributable.
"vcruntime140d.dll" is the debug version of "vcruntime140.dll", prolly only available in a full VS2015 installation. Why GGE does request the debug version on this player's system is beyond me, but it's obviously the issue to solve.
All i have installed is Microsoft visual C++ 2005/2008/2010/2012/2013/2015 installed and the game works without any issues for me
This is true i didn't saw "d" part. I have assumed that this is not possible because we are not linking release version against debug version of dlls. If that was true then no one will able to run the game without Visual Studio 2015 or downloading debug dlls from web and puting them to Bin64 folder. Something is wrong here.
Also installed all available updates?
win10 , 6600k , 1070 gtx , z270 MB