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So basically, players will get the raging performance hit of Unreal 5 with the visuals of Unreal 3. Nice.
Imagine thinking the game engine has anything to do with the quality of the assets, it mainly does not, it just renders them. Another common misconception
Seems you forgot what Unreal engine 3 games looks like...
As someone who has developed mods for Unreal games since DeusEx, worked with UDK and is working on a Unreal 4 game atm, I'm pretty sure I can tell when developers are not utilizing Unreal engine properly.
Smite is a good example of developers not utilizing Unreal engine properly, even Unreal 3 back in the day. But that's a common theme in the industry. My jibe at the game was mostly based on the fact that they aren't even close to using the engine for what it's known for best (visuals).
I'm going to assume they're using Unreal 5 for features that make landscape editing easier primarily, but turned off everything else (like Lumen and Nanite). Seems like a waste of a good engine, even the particle effects look bad. They can easily make the visuals look amazing, but settle for making it look like a generic mobile game in the end. Meh.
If Smite fanbase is OK with mediocrity, good for them. I was just looking at visuals from the developer's perspective, not interested in game itself.
And taking into account the drawback of poor skins and progression transfers, it is definitely not worth the change.
Lighting and shadows have most certainly improved, as have effects, texture-work etc.
There's this level of "shiny" to it I just don't dig though, it's lost it's charm. I know SMITE is getting old at this point as far as live-services go in terms of graphical fidelity, but this new look just isn't it for me.
It doesn't look THAT much better than just standard SMITE 1? Not to a degree it warents a sequal just for the graphics anyway...