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Solution 2 is not needed at all. Geometry is the Level Of Detail setting which can be reduced in-game easily - and should be the first setting anyone reduces as it only impacts on the distance that highest poly models are loaded (ultra means that even hidden and distant assets are rendered in highest poly - totally unnecessary and very expensive on VRAM).
Solution 5 is fine. nVidia's GEForce Experience gives the same recommendations.
Textures on Ultra works fine if Level Of Detail and AA settings are yielded. Shadows will make a less noticeable sacrifice than textures. MSAA should be avoided by all but the most powerful of graphics cards. Even then, MSAAx4 should be used (for some peculiar reason it performs better than MSAAx2). People with less than 2Gb VRAM should use FXAA as this consumes no VRAM.
Also I believe the Geometry is just one part of the Level of Detail setting. It's about poly count, isn't it? I may be wrong, but I reduced the stuttering with Solution 2 anyway.
Geometry is a component of the Level of Detail setting, which you can adjust by itself in the .xml file, but not in the in-game settings.
It says that turning down 'Geometry' in the config utility will net substantial gains... without loss of visual fidelity.
Okay, turning down 'Geometry' just turns down the 'Level of Detail' setting in the graphics options. And yes that does have a significant effect on the 'visual fidelity'. In fact, Level of Detail has the single biggest impact on the graphics.
What's up with this?
GeometryQuality is just a portion of the Level of Detail setting, not possible to change it without changing the rest in-game.
Okay, then what's the point?
Supposedly it's a performance bottleneck.
http://www.gamersnexus.net/gg/1481-watch-dogs-performance-optimization-guide-fps
Yeah, I would've thought a GTX 780 would've handled this game easily.
Two questions:
1) What setting is your Textures on?
2) What's your V-ram usage.
If I set Textures above Medium (which really should be called Low), then driving is a stutter-fest. I can enable the High setting (should be called Medium), but in that case the game is really only somewhat playable when I'm on foot. If I set my Textures to Ultra the game is completely unplayable.
My Vram usage is continously at 2GB no matter what I do.
4830k - GTX 680 SLI
A bunch of people have said to me, dude, SLI is your problem. SLI is not my problem. This game actually scales pretty well in SLI. My problem really seems to be a Vram issue. This game has massive issues with loading stuff into memory. Even people with Titans are complaining.
The engine is a mess. Good looking game, which appears to be a lot of fun to play. But the engine just ruins everything.
Odd that people with less powerful PCs like mine can handle this game easily with the tweaks.
I don't believe that that is the case.
I believe that people with low-end systems also have low expectations. People with high-end hardware, on the other hand, KNOW what a maxed-out game running at 60 FPS actually looks like.
It's amazing how many people simply don't understand the importance of matching your FPS count with the frequency of your monitor.