Might & Magic VI

Might & Magic VI

How do I actually dual wield weapons?
For the life of me i can not figure out how to equip a weaponin my off hand, nor can i find an answer to this question any where. Yet everyone seems to be using it.
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Showing 1-14 of 14 comments
Baleful Feb 5, 2018 @ 1:05am 
Well, that depends on which weapon you want to give to your character to use in off hand.

Axes, maces, spears can't be used as off hand weapon. But daggers and swords can.

To be able to equip dagger in left hand, your character must have Dagger skill with Expert level (Rank 4).
To be able to equip sword in left hand, your character must have Sword skill with Master level (Rank 8).

As for information, if you open your character's screen and right-click on Sword or Dagger skill, you'll be able to see the description of the skill, and the list of benefits which are provided with each skill degree.
Last edited by Baleful; Feb 5, 2018 @ 1:07am
Woofy Feb 8, 2018 @ 8:05am 
Is dual wielding mostly recommended before you get blasters? Is it not so good after blasters?

I haven't gotten any blasters yet, just wondering.
Thanks!
Baleful Feb 8, 2018 @ 9:34am 
It's recommended as soon as possible. As soon as your character is able to obtain Expert degree in Dagger skill or Master degree in Sword skill - do it, get those degrees.

About blasters - I kind of forgot if you can wield blaster and other weapon at the same time, sorry. But what I do know is when you get blasters - you won't need any other weapon at all. :)
Last edited by Baleful; Feb 8, 2018 @ 1:59pm
mpnorman10 Feb 8, 2018 @ 10:37am 
I have found dual weapons, especially dual swords or the sword in the off hand with a sword, spear or an axe in the main to be extremely powerful in this game, MM 6, as well as in MM 7 and 8. In MM 8 the Vampire, for example, is a weak character without this, but with it is fully capable of holding its own and the Vampire perks (levitation) is useful. It requires the ability to Master swords to do two weapons with a sword in the off hand but only Expert level with daggers, and dual or off-hand weapons in these games are limited to that.

For a mage in these games I have used both staffs (2 - handed) and daggers (dual). IMO it does not matter, both are pretty close in power/weakness. There is diminishing benefit to accuracy past a certain point so I spread it around (obtained by barrels) and, often, use all characters for melee. The Staff stun ability counterbalances, IMO, the slightly higher damage of dual daggers (for a Mage), making it pretty much a wash.
Baleful Feb 8, 2018 @ 1:58pm 
For warriors, best combinations are spear + sword and axe+sword, that's correct.
Vampire in Might and Magic 8 is, in fact, a paladin without ability to wear plate armor. I woudn't say that he's weak, he has ability to regenerate HP and steal other enemies life, after all. As for weapons, he can use both sword and dagger, and he can become Grandmaster in Dagger skill, getting great benefits from this weapon.

Now, for mage in Might and Magic VI best choice is dual daggers, of course.
Your mage can wield two weapons. Plus they both might be charmed with either fire, cold, electricity or poison. Plus small chance to cause triple damage on Master degree.

or

Your mage wield one weapon. Plus it might be charmed with either fire, cold, electricity or poison. Plus small chance to stun an enemy.

I don't know. I always pick daggers.
Woofy Feb 22, 2018 @ 6:35am 
I just got MM7. Does anyone have any recommendations?

I've played 300 hours or so on this game, so I know it well. But it's my first try on MM7. I also have MM8 for later...
Thanks!
Baleful Feb 22, 2018 @ 7:20am 
Originally posted by Lord Gorbag:
I just got MM7. Does anyone have any recommendations?

I've played 300 hours or so on this game, so I know it well. But it's my first try on MM7. I also have MM8 for later...
Thanks!

Start the game with default party first (Knight, Thief, Cleric, Sorcerer. Or you can replace Knight with Paladin). It will be much less painful to get used to the game.

All in all, if you'll have any specific questions - just write them in separate topic. Though for the last time I've finished MM7 few years ago, I still remember some good stuff, so I'll gladly help. :)
Woofy Feb 22, 2018 @ 7:58am 
Thanks, I appreciate it!

Yeah, I'll probably start with a Paladin instead of a Knight. Characters just seem more interesting with spell abilities. :)
mpnorman10 Feb 22, 2018 @ 8:30am 
It is a great game. Enjoy. Save often.
Baleful Feb 22, 2018 @ 8:46am 
True. You're in for the most exciting adventure! Aww, I'm so envy, I wish I could erase my memories about this games just so I could enjoy them for the first time again... :steamsad:
Last edited by Baleful; Feb 22, 2018 @ 8:46am
Woofy Feb 22, 2018 @ 8:59am 
Great! Is MM7 or 8 better?
mpnorman10 Feb 22, 2018 @ 9:02am 
IMHO, 7 is better and by the end of it you will want more. That can make 8 disappointing initially since the classes are remixed into different kinds of characters. However, it is an excellent game as well, fully a Might and Magic game. The same, however, cannot be said for MM9, which eliminates flying, introduces one-dimensional movement, requires physical dexterity at times and nerfs the magic system.

At least in 8 you are not (nearly) forced to have an (almost) non-magical thief in the party just to be able to open chests. Other chest openers in MM7 are not really adequate.
Last edited by mpnorman10; Feb 22, 2018 @ 9:06am
Baleful Feb 22, 2018 @ 9:04am 
Let's move our discussion into a separate topic, shall we? This is really getting into off-topic discussion...
mpnorman10 Feb 22, 2018 @ 9:06am 
agree
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