DYSPLACED

DYSPLACED

 This topic has been pinned, so it's probably important
Hazamuth  [developer] Jul 2, 2023 @ 3:59am
Dysplaced FAQ
Due to the nature of game development and the early stage of the project, we can only give specific answers to some of the questions you might have. Some things might change during the process, and others are still unknown even to us.

When will the game be available?
We have revised our EA target for 2025. We will give more accurate date when we are able to.

What are the target platforms?
Early Access will likely be PC only. After we reach 1.0, the game will be released on remaining PC storefronts and ported to other platforms. In addition to PC, we aim to get the game on Mac/Linux(proton) & PlayStation/Xbox/Switch & Android/iOS.

Will the game be localized to language X?
The final list of localized languages has not been locked down yet. We aim to support a good selection of large languages.

Is this a sequel to Dysmantle?
Strictly speaking, no. Dysplaced will be a fantasy spin-off building on top of Dysmantle while retaining the same bittersweet and light-hearted vibe that Dysmantle is known for.
At its core Dysplaced will be a relaxing open-world RPG game with elements from survival, building, and crafting genres. It is a refinement or evolution of Dysmantle mechanics, where the resources are a needs to an end.

Are you gonna be able to break stuff like in Dysmantle?
Yes, you will be able to get break stuff. There'll be a lot of abandoned villages and other structures to scavenge in addition to natural - and unnatural - resources.

Will this game have need meters to fill (hunger, thirst, energy)?
No hunger/thirst mechanics are planned.

Will it involve a more detailed base-building mechanic?
Yes! Base building will most likely be more prominent, and we're currently envisioning the player would have to build multiple bases/settlements around the map.

Also, in the current plans, it's unlikely that your camp/outpost/settlement would be razed to the ground behind your back. Again we'd like to offer mostly empowering things instead of returning to a bunch of ruins or constantly stressing about the things you build.

The camps may offer benefits when you're in their area of influence based on what you built in that camp. You'll most likely have several camps instead of one because of this. You may need to build new camps to "conquer" new areas.

Will there be jumping or climbing?
Jumping is confirmed! This is mainly because the terrain has more features, so jumping is often handy. Also, it feels fun to jump over small streams and such in our test environments.

You can climb up the stairs, a ladder, or a hill. But probably no rock climbing. We are still fine-tuning our new physics implementation so that things may change.

Are there classes? Like warrior etc.?
In the current plan, there would not be strict classes, but it would be more about what you equip.

Will there be character creation?
Yes. We will discuss the specifics at a later date.

What does “Co-op with friends” mean?
The goal is to have couch co-op, LAN, and online multiplayer for up to 2 players.

NPCs?
NPCs will be in! However, there will not be branching discussion paths with the NPCs or romance or anything you might find in a Bioware game. Maybe expect more Zelda-like NPCs instead. The protagonist is most likely silent.

How large will the world be?
Currently, we envision a larger world than in Dysmantle.

How long does it take to play through?
No final answer yet. Most likely tens of hours and a lot more than that if you are a completionist.

What will the price be?
To be decided.

Will there be a cross-play possibility?
Unknown at this point.
Last edited by Hazamuth; Oct 5, 2024 @ 10:14am