Daikatana

Daikatana

Daikatana patch 1.3, fixes loading screen ticks, adds HD resolutions, corrects bot AI nodes, etc.
Install Daikatana patch 1.3 and come to play some multiplayer. Please?

https://bitbucket.org/DGibson/daikatana-1.3/wiki/Home

Daikatana community has produced a patch that updates Daikatana with new features and fixes numerous bugs from the game. With 1.3 you can get HD resolutions (I think up to 4k) and other stuff.

Features:
  • Corrects issues regarding the V-Sync
  • Removes the "tick" sound from loading screens
  • Updated render
  • Adds support for widescreen resolutions of 16:9 and 16:10 aspect ratio
  • Adds support for custom resolutions
  • Adds support for additional mouse buttons
  • Adds glowing textures
  • Adds 32-bit textures
  • Updates maps regarding certain map bugs
  • Gamespy's master server has been switches to QTracker's master server
  • Corrects AI path and nodes to a great extent
  • Companion bots have more life and don't die so easily, and on easy difficulty setting these sidekicks are immortal
  • AND MORE! Refer to the README.txt inside the package

Remember to adjust the brightness and gamma of the game. Patch also fixes the multiplayer master server which went broken after Gamespy pulled the plug from all their game servers recently.

Steam's version of the Daikatana has already been updated to 1.2 which is the last official patch Ion Storm released for the game.

Updating the Daikatana to version 1.3

WARNING: Save games made in 1.2 are NOT compatible with 1.3. If you're deep into the game the and you want the community patch 1.3 you need to use "map" command to jump where you were and then use cheats to give yourself some weapons and ammunition. Alternative is to restart the whole single-player campaign.

Download:

DK_EXE_022017_FULL (Windows pre-Beta version from 2017-02-20 FULL PACKAGE):
http://dk.toastednet.org/DK13/DK_EXE_022017_FULL.EXE

It's a self-extracting installer. After you've downloaded the package you install it to Daikatana's folder. If you have Steam installed to it's default path Daikatana's folder is located in:

C:\Program Files\Steam\steamapps\common\Daikatana\

(or if you're running 64-bit Windows):
C:\Program Files (x86)\Steam\steamapps\common\Daikatana\

If it asks if you would like to overwrite any files, do so and overwrite the files. End result is that when Daikatana starts you can see in the right bottom corner of the red area in main menu "1.3" instead of "1.2". You're also able to access for example the HD resolutions from the Video menu.

If you start playing multiplayer with Daikatana community, you're also going to need:

dkcustom.rar (Pak9)[dk.toastednet.org]

You extract that package into:

C:\Program Files\Steam\steamapps\common\Daikatana\data\

I don't know if I am allowed to mirror these files like this but unless the developers of the project come up and tell me that I should not do this then I guess it's OK.

Reporting issues with the patch

This is important! If you guys encounter bugs and stuff go report them:

https://bitbucket.org/DGibson/daikatana-1.3/issues?status=new&status=open

Things you need to know about playing Daikatana
http://steamcommunity.com/sharedfiles/filedetails/?id=282094762

EDIT: Links updated to a newer version of the 1.3 beta patch. If you upgrade from old version make sure that you don't have these files in your maps-folder by deleting them: http://daikatananews.net/dk13/maps_not.png

EDIT (20.02.17): I've updated the links and made small changes to wording. Patch 1.3 has an installer nowadays which makes it easier to download and install these updates.
Zuletzt bearbeitet von Dekonega; 20. Feb. 2017 um 4:44
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Beiträge 106120 von 166
also wtf super long? they're literally like 5 seconds
Ursprünglich geschrieben von Drowning witch:
Screen tearing for me is not acceptable, nothing to understand, just a personal choice. i just don't play sp games without vsync. It's not the sound of the tick that bothers me, it's that the load times are "super long" in both daikatana and soldier of fortune, due to the waw file thing. That's my main gripe, that other quake 2 engine games load instantly on an SSD, but these two make you sit on the loading screen.

Have yet to play daikatana 1.3 so can't comment if that has improved with vsync.

The patch 1.3 completely corrects the V-Sync issues and even adds asyncronous refresh to the game. 1.3 also adds widescreen support and other cool stuff. Not to mention that it corrects tons of bugs. Check the 1.3's readme. You should definitely install 1.3 and forget trying to play the game with version 1.2 or lower if V-Sync is important to you.

I'm fairly sure that Daikatana was developed and made to be played without V-Sync since it doesn't even have V-Sync option in versions 1.2 and earlier and in-general V-Sync causes issues in the game. It isn't just the loading screen that suffers. Some animations can be bit "wrong" when it's enabled. Driver enforced V-Sync is everything you can get in those earlier versions. nVidia's Adaptive Sync could also help with the matter but that has to be enabled manually in cases like these to my understanding.

Also change the Daikatana's cl_maxfps value. Default cl_maxfps for Daikatana is 85 or 90 or something which is a good value for CRTs but LCDs the 60 would be more preferable unless you have some crazy 144Hz monitor in which case 144 would be preferable.

Do you have G-Sync monitor? Or that AMD's comparable FreeSync compatible monitor? V-Sync usually tends to add a huge mouse lag not to mention other issues. If you have one of those monitors I'd like to hear about your experiences with them.

By the way the latest 1.3 beta patch comes also with huge speed improvements and loading the game from my cheap SSD is literally just 1 second. I haven't updated the links yet for this forum post or for my guide because it's not officially out yet due protocol changes.

Furthermore the problem isn't exactly same in both Daikatana and in Soldier of Fortune, I think. To my understanding SoF will load long even if you disable V-Sync. That's why people instruct to remove contents of the sound file. But I need to check if that's true.
Zuletzt bearbeitet von Dekonega; 14. Okt. 2015 um 9:42
Ursprünglich geschrieben von BananaJane:
I still don't know what vsync even does so it can't be that noticeable

Watch these:

https://www.youtube.com/watch?v=5Ey-KObDABI

https://www.youtube.com/watch?v=YCWZ_kWTB9w

https://www.youtube.com/watch?v=fghQh0Y4oA4
Ursprünglich geschrieben von BananaJane:
also wtf super long? they're literally like 5 seconds

that's 4.5 seconds too long. it adds up over time as well when you quickload. also, all of these things are subjective. it's not like I can get inside your head and make you understand how i see tearing or load times.

Ursprünglich geschrieben von Dekonega:
By the way the latest 1.3 beta patch comes also with huge speed improvements and loading the game from my cheap SSD is literally just 1 second. I haven't updated the links yet

cool, that will be great for the next time I play.
Zuletzt bearbeitet von Drowning witch; 14. Okt. 2015 um 11:32
Dekonega 14. Okt. 2015 um 12:06 
Ursprünglich geschrieben von Drowning witch:
Ursprünglich geschrieben von Dekonega:
By the way the latest 1.3 beta patch comes also with huge speed improvements and loading the game from my cheap SSD is literally just 1 second. I haven't updated the links yet
cool, that will be great for the next time I play.

You can download the latest (at the moment of writing this) 1.3 beta build with these links...

First download and unpack this to your DK directory and overwrite everything:
http://dk.toastednet.org/DK13/DK_EXE_081215_FULL.7Z

Then download and unpack this to your DK directory and again overwrite everything:
http://dk.toastednet.org/DK13/DK_EXE_083015_SLIM.7Z

And once again let me remind you people that save game files are not compatible between 1.2 and 1.3 because of the way Quake 2 engine was engineered to run. That's not a flaw in Daikatana alone but in every Quake 2 engine based game ever made. You can use the cheats to get back to the level you were previously, the items you had and experience points you had collected.

And if you haven't read how to properly configure the game and put int the proper intensity value and proper brightness then read this:

http://steamcommunity.com/sharedfiles/filedetails/?id=282094762

And even if you don't read it then please, please, please, set the Intensity to 3 and lower the brightness to around 60~75%. The game will look much nicer.
Zuletzt bearbeitet von Dekonega; 14. Okt. 2015 um 12:09
Ursprünglich geschrieben von Dekonega:
Ursprünglich geschrieben von BananaJane:
I still don't know what vsync even does so it can't be that noticeable

Watch these:

https://www.youtube.com/watch?v=5Ey-KObDABI

https://www.youtube.com/watch?v=YCWZ_kWTB9w

https://www.youtube.com/watch?v=fghQh0Y4oA4

So what you're saying is, if I used a CRT the graphics will look a lot better?
Will it make my videocard weaker if I change monitor?

I've never seen that screen tearing example before
Zuletzt bearbeitet von BananaJane; 14. Okt. 2015 um 12:22
Dekonega 14. Okt. 2015 um 12:31 
Ursprünglich geschrieben von BananaJane:
So what you're saying is, if I used a CRT the graphics would look a look better? I'll try it out
No. You'd still see screen tearing but the effect in most cases would be less noticeable because of the higher freshrates of the CRTs. The game itself won't look any more worse or better with a CRT. The image quality would be also the same. You gain almost nothing by swapping in a CRT. It's very likely that screen tearing does happen on your system if you're not using V-Sync but also at the same time it isn't noticeable enough for you to pay attention to it.

The thing is that in some rare occasions the image on the screen would be split between two images for less than the length of a half of a second. If your monitor has a freshrate of 85Hz and game engine outputs more than 85 frames per second and if your graphics card can actually output more than double or triple amount of frames then you're likely to see screen tearing every now and then. It's a fairly minor annoyance and people usually won't notice it until they're educated to see it.

Ursprünglich geschrieben von BananaJane:
Will it make my videocard weaker if I change monitor?

No.

Ursprünglich geschrieben von BananaJane:
I've never seen that screen tearing example before
Which is a good thing. More than a decade ago the graphics card manufacturers defaulted their drivers to V-Sync disabled because CRTs were dominant. Now that a poor generic cheap low performance TV-panel based LCDs have replaced the high quality special purpose computer monitors V-Sync is almost a requirement. Thus nowadays graphics card drivers default to having V-Sync enabled for customers to get the "frame perfect" experience. I suspect that if you have recent nVidia or AMD drivers installed then you're using V-Sync but you're not aware of it.
Zuletzt bearbeitet von Dekonega; 14. Okt. 2015 um 12:45
still cannot make the damn 1.3 patch work properly what is the root of the daikatana folder, please explain like im an idiot and retarded...
Ursprünglich geschrieben von SIR KNIGHT MARE:
still cannot make the damn 1.3 patch work properly what is the root of the daikatana folder, please explain like im an idiot and retarded...

the root folder is "daikatana". you simply put the zip file contents there.
Ursprünglich geschrieben von SIR KNIGHT MARE:
still cannot make the damn 1.3 patch work properly what is the root of the daikatana folder, please explain like im an idiot and retarded...

Where's your Steam folder? Usually it's in:

C:\Program Files (x86)\Steam\

The default place where Steam will install games and stuff is:

C:\Program Files (x86)\Steam\steamapps\common\

Daikatana's root folder is in this case then:

C:\Program Files (x86)\Steam\steamapps\common\Daikatana\

If you've installed Steam to any other directory then it's in that directory. If you're not running on 64-bit Windows but on a 32-bit then the Steam is installed into:

C:\Program Files\Steam\

I've detailed this in the guide. It shouldn't be difficult.

You download the patch 1.3 package:

http://dk.toastednet.org/DK13/DK_EXE_011415_FULL.7Z

and then use e.g. WinRAR from http://www.rarlab.com or 7Zip from http://www.7-zip.org/ to extract it where your Daikatana is e.g:

C:\Program Files (x86)\Steam\steamapps\common\Daikatana\

and overwrite every file it asks about with the file from the package.
Zuletzt bearbeitet von Dekonega; 28. Nov. 2015 um 6:51
I made a post regarding "version dismatch" problems when connecting to the DaikatanaNews.net Gameserver:

Many players reporting issues regarding "version dismatches" of map files while trying to connect to the DaikatanaNews Gameserver, especially with map "e2m2a".

I've replaced all PAK files on the Gameserver, it uses now the PAK files from Daikatana 1.3 release "Windows pre-Beta version from 2015-01-23 FULL PACKAGE" (http://dk.toastednet.org/DK13/DK_EXE_012315_FULL.7Z). Make sure you don't have any of these maps in your Data/Maps folder (because they're included in pak5.pak):

http://daikatananews.net/dk13/maps_not.png
Ursprünglich geschrieben von DI-MeisterM:
I made a post regarding "version dismatch" problems when connecting to the DaikatanaNews.net Gameserver:

Many players reporting issues regarding "version dismatches" of map files while trying to connect to the DaikatanaNews Gameserver, especially with map "e2m2a".

I've replaced all PAK files on the Gameserver, it uses now the PAK files from Daikatana 1.3 release "Windows pre-Beta version from 2015-01-23 FULL PACKAGE" (http://dk.toastednet.org/DK13/DK_EXE_012315_FULL.7Z). Make sure you don't have any of these maps in your Data/Maps folder (because they're included in pak5.pak):

http://daikatananews.net/dk13/maps_not.png

Thanks for the heads up. I'll update the post and the tutorial later this weekend.
Ursprünglich geschrieben von HovoFedayi:
Does anyone know how to disable this "Happy Holidays" thing from the latest version of the 1.3 patch?

It will disable itself tomorrow.
There should be mentioned there's a new DK 1.3 Windows Client release available:

"There is a new version of Daikatana 1.3 for Windows Clients. This is a preliminary version of the new protocol which includes HTTP Downloading, Compressed Packets, Fixes the packet overflowing issues on connect, Map and gamemode voting, Spectator Mode and a wide range of bug fixes and features.

Currently the [HCI]Mara'akate servers are exclusively using this protocol. A Linux version is planned to follow in a few weeks. Knightmare has been busy the past year but has returned and has pushed some new udpates to further reduce packet sizes across the network so we don't want to force the upgrade over DaikatanaNews (server) until this is finalized... but rest assured the work is progressing.

We also have a little Christmas easter egg in this version. All weather effects have been replaced with snow and the Christmas song "Deadly Gentleman" from Rise of The Triad will play.

Have a great Holiday and Merry Christmas from everyone the Daikatana 1.3 team!"

https://bitbucket.org/DGibson/daikatana-1.3/wiki/Downloads
Daikatana has always been something of a guilty pleasure for me.
It's definitely not a great game, held back by odd design decisions and troublsome teammate AI.

But, there's a ton of potential. And you can very often see what could've been truly so amazing.

I bought the game shortly after it's release in just a CD sleeve disc version. Also, grabbed the strategy guide for my collection, and a Daikatana comic book.
Sometime later, I got my hands on a full retail boxed version of the game.


And, I'd just like to say this patch is so damn great. :)
Removing that ticking sound from the loading screen alone was very, very welcomed. But, the other small tweaks, fixes and improvements are fantastic.
And being able to play through the game with no team mates at all is a HUGE plus for me.

Just saying great job. :)
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