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Daikatana 1.3 community patch macOS X version:
https://bitbucket.org/daikatana13/daikatana/downloads/Daikatana-OSX-2016-07-14.zip
SteamCMD for macOS X:
https://developer.valvesoftware.com/wiki/SteamCMD#Linux.2FOS_X
Patch 1.3 install instructions for macOS X:
https://bitbucket.org/daikatana13/daikatana/wiki/Installation#markdown-header-get-game-data-from-daikatana-12
If you have issues then write me back and I'll try to help you. My mac is broken but I might still be able to aid you since most of these instructions apply to Linux as well.
Edit: Oh, and since it's inevitable that you're going to be wondering "wtf is the deal with this game"... Please, try to read little bit about how to play Daikatana before you start playing it. I have an outdated guide for that here:
https://steamcommunity.com/sharedfiles/filedetails/?id=282094762
Notable updates I should change is that in current 1.3 version the brightness isn't an issue any longer and should be fine by default, also many other issues I've documented have been long since fixed. So you need to use your own judgement on somethings.
Probably the most useful things for you are my keybind recommendations and such things.
P.s.: I don't suppose there's gamepad support?
Ok, it's good to hear that you got the game data issue sorted out.
No. There is only support for a joystick and while it can work it is just pain.
You can use Steam Controller's ability to emulate mouse and keyboard for moderate success (I know because I played the game through that way) but I would just straight up play with mouse and keyboard for first-time since you'll be shooting small targets while running and strafing.
I put the pak5.pak file in my data folder and bumped AF up to 16x, is that the highest texture quality I can expect?
Yes. This is a year 2000 game after all running in upgraded engine from year 1997. Daikatana has some of the best textures out of any idTech 2 engine games since it was engineered to break some of the Quake 2 engine's limits. Problem is that the quality is all over the place which can be attributed to the development hell the game was in.
Please, ignore the shadow maps in this screenshot since when I took it I didn't know how to properly generate them... I converted some of the Unreal Tournament 99's textures into Daikatana's format and it's not too shabby.
https://steamcommunity.com/sharedfiles/filedetails/?id=788830422
And while I don't know what your quality standards are... when I say quality's all over the place consider taking look at these:
https://steamcommunity.com/sharedfiles/filedetails/?id=835554819
https://steamcommunity.com/sharedfiles/filedetails/?id=835732334
https://steamcommunity.com/sharedfiles/filedetails/?id=838374340
https://steamcommunity.com/sharedfiles/filedetails/?id=835953821
https://steamcommunity.com/sharedfiles/filedetails/?id=835733751
https://steamcommunity.com/sharedfiles/filedetails/?id=835733417
https://steamcommunity.com/sharedfiles/filedetails/?id=835953448
https://steamcommunity.com/sharedfiles/filedetails/?id=835955920
I am also experiencing some crashes, now that I am a bit further into the game. E2M3C crashes 100% of the time on load. (trying to load it manually doesn't find the map - is it missing?)
Also, how do I disable sidekicks? All Maps play out the same - they get stuck literally meters into a map, I finish the level, then have to backtrack the whole way to the beginning and lead them through by the nose like a bunch of lemmings. If they still show up during cutscenes, I am willing to get rid of them during gameplay, because they honestly don't add anything but problems.