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The first "language" I'll talk about is the one that the big media outlets use. IGN, Polygon, PC Gamer, etc. all use this. They rate games between a 7/10 and 9/10, in the style of the U.S. school grading system which generally expects a 70%-90% scoring. Not above where your peers get jealous, and not below where you'd look bad. So, these big media outlets never deviate from the 7-to-9 scoring. Games get scored by those outlets like this, making all games seem decent, good, or great -- never terrible, and never exceptional. So that investors will just throw money at these games, not understanding how gaming really works.
With all this said, an unpatched version of Daikatana would probably get a 7/10 from reviewers today, while gamers would throw a 4/10 at it. A patched version would totally get a 7/10 from everyone. Maybe an 8/10, but that'd be a hard one because the sidekicks are so glitchy.
I've only just discovered Daikatana after reading Masters of Doom and wanting to see what the game was like... so the first time i experience it is with the 1.3 patch and with this guide and honestly i'm enjoying myself.
However I should say that I've played the 1.0, 1.1, 1.2 and 1.3 with save gems (limited saves) and it's not impossible to make constant and fast progress. The issue becomes that you can only carry three save gems and when you get fourth stone then you absolutely have to make a save there and then. That system just isn't fleshed out all that well.
I personally don't think that the episode 1 is overall the worst one. The problem with episode 1 is that it starts with the three worst levels in the whole game which are the swamp, sewer and jail. After that episode 1 is rather fun to play when you have Superfly, some weapons and mostly ok'ish levels.
I've also hit the character limit in Steam guides have so it's rather difficult to make changes.