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Fast forward to Korean cash shops, pay to win, Diablo 3 RMT, and other games that have done it. Devs are okay with you wanting to pay for power and skip the grind... as long as they get paid for it instead of a 3rd party reseller using their servers to bot grind gold day and night to sell at their expense.
If this game was exactly the same, but it had NFT implementation? It would be extremely criticized and ran to the ground. We are willingly giving away our autonomy. As long as it has Triple-A psychiatrists finding the best way to mask it's predatory practices? It's all good.
Know what MMOs came out around 2014? FFXIV, Elder Scrolls Online, Black Desert... they're all still alive and going strong as some of the top MMOs because they have no one coming after them to compete. People have given up on MMO development and all the kickstarter ones have been straight scams.
There's still a market for MMORPGs. Always has been. But the investors decided to stop gambling on them when mobile games are like printing cash.
What do you mean? They are pro-RMT. Except, instead of having a private buyer and seller, they have only one seller. You buy currency from the game, which they will print out of thin air with no shame. Then you use the currency you just paid for with real world currency to trade with. RMT with extra steps.
“It’s not RMT because we are selling the gold. You buy gold with USD. It’s not RMT because it is not a trade. It is a service to deposit free gold into your account in exchange for USD.”
At the moment there is no MMORPG that doesn't have some kind of payment system. Even the old and worn out L2 has it, and the private servers are pure RMT even though the game on those servers could be F2P.
It has two endgame contents: random generic dungeons, zerg pvp for a castle. That has been done countless times .. including literally new world. The game offers nothing new whatsoever.